Python Pygame类坐标(位置)和动画(pyganim)
我在编一个游戏。我遇到了一个问题,两到三天都找不到答案:/ 我的问题是,我试图应用动画,但我无法获得我的玩家类的坐标或位置(x,y) 我的播放器代码:(Sry用于坏空格,直接从我的.py文件粘贴:/)Python Pygame类坐标(位置)和动画(pyganim),python,class,animation,pygame,sprite,Python,Class,Animation,Pygame,Sprite,我在编一个游戏。我遇到了一个问题,两到三天都找不到答案:/ 我的问题是,我试图应用动画,但我无法获得我的玩家类的坐标或位置(x,y) 我的播放器代码:(Sry用于坏空格,直接从我的.py文件粘贴:/) 编辑:如果您需要我添加代码的其他部分,请告诉我…在深入研究我的代码并尝试使用各种编码方法来解决我的问题后,我发现我已经创建了一个pygame player值,该值具有位置 class Entity(pygame.sprite.Sprite): def __init__(self): pyg
编辑:如果您需要我添加代码的其他部分,请告诉我…在深入研究我的代码并尝试使用各种编码方法来解决我的问题后,我发现我已经创建了一个pygame player值,该值具有位置
class Entity(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
class Player(Entity):
def __init__(self, x, y):
Entity.__init__(self)
self.xvel = 0
self.yvel = 0
self.onGround = False
self.image = Surface = pygame.image.load("PlayerModels\Sprites\PlayerStill.gif")
self.rect = Rect(x, y, 32, 55)
def update(self, up, down, left, right, running, platforms):
if up:
# Pasokti tik ant zemes
if self.onGround: self.yvel -= 10
if down:
pass
if running:
self.xvel = 12
if left:
self.xvel = -5
if right:
self.xvel = 5
BegimoAnim.play()
if not self.onGround:
# gravitacija + acceleracija
self.yvel += 0.3
# Max kritimo greitis
if self.yvel > 100: self.yvel = 100
if not(left or right):
self.xvel = 0
# Prieaugis X direkcijoje
self.rect.left += self.xvel
# daryti X axis collision
self.collide(self.xvel, 0, platforms)
# Prieaugis Y direkcijoje
self.rect.top += self.yvel
# Ar ore?
self.onGround = False;
# daryti Y axis collision
self.collide(0, self.yvel, platforms)
def collide(self, xvel, yvel, platforms):
for p in platforms:
if pygame.sprite.collide_rect(self, p):
if isinstance(p, ExitBlock):
pygame.event.post(pygame.event.Event(QUIT))
if xvel > 0:
self.rect.right = p.rect.left
if xvel < 0:
self.rect.left = p.rect.right
if yvel > 0:
self.rect.bottom = p.rect.top
self.onGround = True
self.yvel = 0
if yvel < 0:
self.rect.top = p.rect.bottom
for y in range(32):
for x in range(32):
screen.blit(bg, (x * 32, y * 32))
camera.update(player)
player.update(up, down, left, right, running, platforms)
for e in entities:
screen.blit(e.image, camera.apply(e))
BegimoAnim.blit(screen, (xPlayer, yPlayer)) #help in here, how to?? (BegimoAnim means RunningAnim)
pygame.display.update()