Python 我能';t多次单击同一对象
我目前正在用python制作一个吉他英雄式的游戏,我试图多次Python 我能';t多次单击同一对象,python,list,class,pygame,Python,List,Class,Pygame,我目前正在用python制作一个吉他英雄式的游戏,我试图多次blita note,但我似乎无法让它工作(note称为Red) 您正在同一周期内多次清理和更新屏幕 在每个循环中清洁屏幕是正确的方法,但是您只需要清洁一次,否则您将删除之前所显示的所有内容 此外,为了让注释在周期之间持久化,您需要将它们保存在一个集合中,就像注释一样,这样您就可以在每个周期中blit每个注释 请记住主循环中的顺序: 控制FPS(clock.tick()) 检查事件 更新状态(即:添加/删除笔记集合等) 清屏 绘制当前状
blit
a note,但我似乎无法让它工作(note称为Red)
您正在同一周期内多次清理和更新屏幕 在每个循环中清洁屏幕是正确的方法,但是您只需要清洁一次,否则您将删除之前所显示的所有内容 此外,为了让注释在周期之间持久化,您需要将它们保存在一个集合中,就像注释一样,这样您就可以在每个周期中blit每个注释 请记住主循环中的顺序:
另一件重要的事情是,不要在不同的位置使用相同的Sprite()或相同的矩形。如果要在新位置绘制同一图像的另一个副本,请复制矩形,然后创建一个新的Sprite()对象。
我似乎无法让它工作
到底发生了什么?请说得更具体一些。我无法让便条(红色)在被“击中”后返回屏幕顶部。
#Sprite Class
class Sprite(pygame.sprite.Sprite):
# What has to be passed when you create a sprite.
# image_file: The filename of the image.
# lacation: The initial location of where to draw the image.
def __init__(self, image_file, location):
pygame.sprite.Sprite.__init__(self) # Call Sprite initializer
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
self.xSpeed = 15 # The default xSpeed
self.ySpeed = 15 # The default ySpeed
self.name = "Not Assigned"
self.speed = 10
self.direction = 0
def setSpeed(self, speed):
self.speed = speed
self.calcXYSpeeds()
def setDirection(self, direction):
self.direction = direction
self.calcXYSpeeds()
def calcXYSpeeds(self):
angleRadians = math.radians(self.direction) # Convert the direction to radians.
self.xSpeed= self.speed*math.cos(angleRadians)
self.ySpeed = self.speed*math.sin(angleRadians)
def move(self):
self.rect = self.rect.move(self.xSpeed,self.ySpeed)
def setDirectionTowards(self, (x,y)):
self.direction = math.degrees(math.atan2((self.rect.x - x), (self.rect.y - y)))
self.direction = 270 - self.direction
self.calcXYSpeeds()
#Object Variables
Red = Sprite("Red.png", (100,25))
note1 = Sprite("note1.jpg", (50,650))
#add sprite to group
notes = pygame.sprite.Group()
notes.add(Red)
# Create an clock to keep track time
clock = pygame.time.Clock()
#Scoring Variables
font=pygame.font.Font(None,50)
score=0
score_text=font.render(str(score),1,(225,225,225))
#other Variables
Red1=0
ySpeed = 10
running = 1
while (running==1):
# Sets the frame rate to 30 frames/second.
clock.tick(30)
# Gets any events like keyboard or mouse.
event = pygame.event.poll()
key=pygame.key.get_pressed()
#object random spawn
time = pygame.time.get_ticks()
if (time==30*(random.randint(0,1000))):
screen.blit(Red.image, Red.rect)
pygame.display.update()
#Object Movement
Red.rect.y = Red.rect.y + ySpeed
#Keys to complete notes
if key[pygame.K_a]and Red1==0 and pygame.sprite.collide_rect(Red, note1) == True:
font=pygame.font.Font(None,50)
score = score+1
score_text=font.render(str(score),1,(225,225,225))
Red1=1
#where i currently working to fix the problem
notes.Group.clear(screen, background)
notes.Group.update()
notes.draw(screen)
# Sets the exit flag if the X was clicked on the run window.
if event.type == pygame.QUIT:
running = 0
# Color the whole screen with a solid color.
screen.fill((0, 255, 255))
#prints objects
screen.blit(note1.image, note1.rect)
screen.blit(Red.image, Red.rect)
screen.blit(score_text,(500,50))
# Update the window.
pygame.display.update()