Python 在类中列出索引超出范围
所有代码Python 在类中列出索引超出范围,python,python-3.x,Python,Python 3.x,所有代码 import random import time class Enemy(): def __init__(self): self.health = 100 self.power = random.randint(10,20) def hit(self, player): player.health -= self.power class player(): def __init__(self):
import random
import time
class Enemy():
def __init__(self):
self.health = 100
self.power = random.randint(10,20)
def hit(self, player):
player.health -= self.power
class player():
def __init__(self):
self.health = 300
self.power = 50
def hit(self, Enemy):
Enemy.health -= self.power
player1 = player()
enemies = []
for i in range(5): # create 5 enemy
enemies.append(Enemy())
print("Play - Help - Quit")
action1 = input("Type 'hit' for enemies\n>>>> ")
while action1 != 'q':
print("---------------")
for i in range(len(enemies)):
print("#{}.enemy heatlh-->{}".format(i, enemies[i].health))
print("----------------")
random_enemy = random.randint(1, 5)
action = input(">>>> ")
if action == 'hit':
which = int(input("Which enemy? there are {} enemies\n>>>>".format(len(enemies))))
if enemies[which].health == 0:
enemies[which].health = 0
print("\nThis is a death enemy")
else:
player1.hit(enemies[which])
damage_enemy = random.randint(1,5)
if enemies[random_enemy].health == 0:
continue
else:
if damage_enemy == 1 or damage_enemy == 3 or damage_enemy == 4:
if enemies[which].health == 0 or enemies[which].health <= 0:
enemies[which].health = 0
print("{}. enemy death HP: {} ".format(which, enemies[which].health))
else:
enemies[random_enemy].hit(player1)
print("{}. enemy hit you {} damage, your HP: {} ".format(random_enemy,enemies[random_enemy].power,player1.health))
elif enemies[which].health != 0 or enemies[which].health >= 0:
print("{}. enemy HP: {} ".format(which, enemies[which].health))
elif action == 'q':
break
random.randint(1,5)可以返回5。您的列表有5个元素,但索引从0到4
另外,你得到的最小值是1。不是0。randint函数也包括上限整数。尝试设置
random\u敌方=random.randint(0,4)
if enemies[random_enemy].health == 0:
continue