Python Pygame delta开始时的时间抖动
我正在pygame中尝试增量时间,但当我开始游戏时,增量时间在前两个游戏循环中总是非常高。这是我目前的代码:Python Pygame delta开始时的时间抖动,python,pygame,Python,Pygame,我正在pygame中尝试增量时间,但当我开始游戏时,增量时间在前两个游戏循环中总是非常高。这是我目前的代码: import sys import pygame class Player(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([32, 32]) self.imag
import sys
import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([32, 32])
self.image.fill((255, 128, 0))
self.rect = self.image.get_rect()
self.rect.x = 20
self.rect.y = 20
def update(self, dt):
self.rect.x += dt / 10
def draw(self, screen):
screen.blit(self.image, [self.rect.x, self.rect.y])
class GameState():
def __init__(self):
self.player = Player()
def update(self, dt):
self.player.update(dt)
def draw(self, screen):
self.player.draw(screen)
class Control():
def __init__(self):
self.state = GameState()
def main():
pygame.init()
fps = 60
fpsClock = pygame.time.Clock()
width, height = 640, 480
screen = pygame.display.set_mode((width, height))
control = Control()
dt = fps
while True:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
control.state.update(dt)
control.state.draw(screen)
pygame.display.flip()
dt = fpsClock.tick(fps)
if __name__ == '__main__':
main()
它给了我这个输出:
0.016666666666666666
515
16
16
17
17
16
16
17
16
16
16
17
17
16
17
我尝试过改变dt的初始值,但那没有任何作用。我想这与我的比赛时间太长有关。如果是这样,我如何解决这个问题?尝试将时钟的创建移动到第一个循环开始之前的右侧。否则,您看到的第一个抖动是初始化代码的测量值
pygame.init()
fps = 60
width, height = 640, 480
screen = pygame.display.set_mode((width, height))
control = Control()
dt = fps
# start recording clock from here
fpsClock = pygame.time.Clock()
while True:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
control.state.update(dt)
control.state.draw(screen)
pygame.display.flip()
dt = fpsClock.tick(fps)
尝试将时钟的创建移动到第一个循环开始之前的右侧。否则,您看到的第一个抖动是初始化代码的测量值
pygame.init()
fps = 60
width, height = 640, 480
screen = pygame.display.set_mode((width, height))
control = Control()
dt = fps
# start recording clock from here
fpsClock = pygame.time.Clock()
while True:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
control.state.update(dt)
control.state.draw(screen)
pygame.display.flip()
dt = fpsClock.tick(fps)
您在代码中的何处打印记号长度?您在代码中的何处打印记号长度?