Python 带螺纹钢筋混凝土的进度
大家好,我有一个问题,tkinter中有一个进度条,您将看到: 我执行一个方法,我希望在执行这个操作时,出现一个进度条,问题是当方法结束时,进度条不会停止,我不知道怎么做。。。请帮帮忙Python 带螺纹钢筋混凝土的进度,python,multithreading,tkinter,Python,Multithreading,Tkinter,大家好,我有一个问题,tkinter中有一个进度条,您将看到: 我执行一个方法,我希望在执行这个操作时,出现一个进度条,问题是当方法结束时,进度条不会停止,我不知道怎么做。。。请帮帮忙 import threading import tkinter as tk import tkinter.ttk as ttk class App(tk.Tk): def __init__(self): super().__init__() self.title(&qu
import threading
import tkinter as tk
import tkinter.ttk as ttk
class App(tk.Tk):
def __init__(self):
super().__init__()
self.title("Progressbar example")
self.button = tk.Button(self, text="Start", command=self.start_action)
self.button.pack(padx=10, pady=10)
def start_action(self):
self.button.config(state=tk.DISABLED)
t = threading.Thread(target=self.contar)
windows_bar = WinProgressBar(self)
self.after(t.start())
def contar(self):
for i in range(1000000):
print("está contando", i)
return True
class WinProgressBar(tk.Toplevel):
def __init__(self, parent):
super().__init__(parent)
self.title("Barr progress")
self.geometry("300x200")
self.progressbar = ttk.Progressbar(self, mode="indeterminate")
self.progressbar.place(x=30, y=60, width=200)
self.progressbar.start(20)
if __name__ == "__main__":
app = App()
app.mainloop()
你可以试着用威胁来阻止它
def contar(self):
for i in range(500):
print("está contando", i)
self.windows_bar.progressbar.stop()
self.windows_bar.destroy()
self.button.config(state=tk.NORMAL)
许多GUI框架不喜欢更改线程中的小部件,然后您可以使用变量
self.running
(这将在两个线程之间共享)来通知程序线程是否正在运行
def contar(self):
self.running = True
for i in range(500):
print("está contando", i)
self.running = False
在主线程中,您可以使用after()
定期检查此变量以停止progressbar和/或关闭窗口,而这一次主线程正在更改小部件
def check_thread(self):
if self.running:
self.after(1000, self.check_thread) # run again after 1s (1000ms)
else:
print('stop')
self.windows_bar.progressbar.stop()
self.windows_bar.destroy()
self.button.config(state=tk.NORMAL)
如果线程不能共享变量,那么您可以使用
队列
将信息从线程发送到主线程
import threading
import queue
import tkinter as tk
import tkinter.ttk as ttk
class App(tk.Tk):
def __init__(self):
super().__init__()
self.title("Progressbar example")
self.button = tk.Button(self, text="Start", command=self.start_action)
self.button.pack(padx=10, pady=10)
def start_action(self):
self.button.config(state=tk.DISABLED)
self.q = queue.Queue()
t = threading.Thread(target=self.contar, args=(self.q,))
t.start()
self.windows_bar = WinProgressBar(self)
self.check_queue()
def contar(self, q):
for i in range(200):
print("está contando", i)
q.put('finished')
def check_queue(self):
if self.q.empty() or self.q.get() != 'finished':
self.after(1000, self.check_queue)
else:
print('stop')
self.windows_bar.progressbar.stop()
self.windows_bar.destroy()
self.button.config(state=tk.NORMAL)
class WinProgressBar(tk.Toplevel):
def __init__(self, parent):
super().__init__(parent)
self.title("Barr progress")
self.geometry("300x200")
self.progressbar = ttk.Progressbar(self, mode="indeterminate")
self.progressbar.place(x=30, y=60, width=200)
self.progressbar.start(20)
if __name__ == "__main__":
app = App()
app.mainloop()
after()
需要函数名而不带()
-self.after(t.start)
-但所有这行似乎都没有用。线程开始时可以设置finished=False
,结束时设置finished=True
。主代码应该使用self.after()
运行代码,该代码将检查finished==True
并停止ProrgesBar。但是更安全的方法是使用query
而不是变量finished
<代码>线程应将信息放入队列,主代码应使用after()
检查队列中是否有信息并停止进度条。
import threading
import tkinter as tk
import tkinter.ttk as ttk
class App(tk.Tk):
def __init__(self):
super().__init__()
self.title("Progressbar example")
self.button = tk.Button(self, text="Start", command=self.start_action)
self.button.pack(padx=10, pady=10)
def start_action(self):
self.button.config(state=tk.DISABLED)
t = threading.Thread(target=self.contar)
t.start()
self.windows_bar = WinProgressBar(self)
self.check_thread() # run first time
def contar(self):
self.running = True
for i in range(500):
print("está contando", i)
self.running = False
def check_thread(self):
if self.running:
self.after(1000, self.check_thread) # run again after 1s (1000ms)
else:
print('stop')
self.windows_bar.progressbar.stop()
self.windows_bar.destroy()
self.button.config(state=tk.NORMAL)
class WinProgressBar(tk.Toplevel):
def __init__(self, parent):
super().__init__(parent)
self.title("Barr progress")
self.geometry("300x200")
self.progressbar = ttk.Progressbar(self, mode="indeterminate")
self.progressbar.place(x=30, y=60, width=200)
self.progressbar.start(20)
if __name__ == "__main__":
app = App()
app.mainloop()
import threading
import queue
import tkinter as tk
import tkinter.ttk as ttk
class App(tk.Tk):
def __init__(self):
super().__init__()
self.title("Progressbar example")
self.button = tk.Button(self, text="Start", command=self.start_action)
self.button.pack(padx=10, pady=10)
def start_action(self):
self.button.config(state=tk.DISABLED)
self.q = queue.Queue()
t = threading.Thread(target=self.contar, args=(self.q,))
t.start()
self.windows_bar = WinProgressBar(self)
self.check_queue()
def contar(self, q):
for i in range(200):
print("está contando", i)
q.put('finished')
def check_queue(self):
if self.q.empty() or self.q.get() != 'finished':
self.after(1000, self.check_queue)
else:
print('stop')
self.windows_bar.progressbar.stop()
self.windows_bar.destroy()
self.button.config(state=tk.NORMAL)
class WinProgressBar(tk.Toplevel):
def __init__(self, parent):
super().__init__(parent)
self.title("Barr progress")
self.geometry("300x200")
self.progressbar = ttk.Progressbar(self, mode="indeterminate")
self.progressbar.place(x=30, y=60, width=200)
self.progressbar.start(20)
if __name__ == "__main__":
app = App()
app.mainloop()