Warning: file_get_contents(/data/phpspider/zhask/data//catemap/9/silverlight/4.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Qt QPushButton图标左对齐,文本居中_Qt_Alignment_Leftalign - Fatal编程技术网

Qt QPushButton图标左对齐,文本居中

Qt QPushButton图标左对齐,文本居中,qt,alignment,leftalign,Qt,Alignment,Leftalign,在我的Qt5.7.1应用程序中,我有一些按钮,我想将按钮的图标与左侧和中间文本对齐,但在designer中没有这样做的选项 通过向按钮样式表添加以下代码,我可以将图标和文本左对齐: 文本对齐:左对齐 但这不是我想要实现的。 所以,你们能告诉我,若有任何选项,使图标向左对齐,并保持文本居中对齐?谢谢您的帮助。要获得这种级别的控制,您需要编写一些代码来覆盖平台的样式。这最好用一个简单的方法来完成。在本例中,我们正在寻找样式何时被要求绘制CE_PushButtonLabel(标签包括图标,它们在Q

在我的Qt5.7.1应用程序中,我有一些按钮,我想将按钮的图标与左侧和中间文本对齐,但在designer中没有这样做的选项

通过向按钮样式表添加以下代码,我可以将图标和文本左对齐:

文本对齐:左对齐

但这不是我想要实现的。
所以,你们能告诉我,若有任何选项,使图标向左对齐,并保持文本居中对齐?谢谢您的帮助。

要获得这种级别的控制,您需要编写一些代码来覆盖平台的样式。这最好用一个简单的方法来完成。在本例中,我们正在寻找样式何时被要求绘制CE_PushButtonLabel(标签包括图标,它们在Qt中硬编码以对齐)

您需要实现并重写该方法。它的大部分代码直接从默认drawcontrol方法(in)的Qt源代码复制而来——因此,尽管它看起来很长,但大部分都在做Qt已经做过的事情。我在修改的部分周围添加了额外的/**/marker。这不会出现在Qt设计器中,但会在运行时起作用

最终结果(显示在mac上,应与您所在的平台匹配)

main.cpp:

QApplication a(argc, argv);
a.setStyle(new MyStyle);
...
我的风格

 class MyStyle : public QProxyStyle
 {
 public:

 virtual void drawControl(ControlElement element, const QStyleOption *opt,
               QPainter *p, const QWidget *widget = Q_NULLPTR) const;
 };
mystyle.cpp

// Copied from Qt source code..
static QWindow *qt_getWindow(const QWidget *widget)
{
    return widget ? widget->window()->windowHandle() : 0;
}

void MyStyle::drawControl(ControlElement element, const QStyleOption *opt, QPainter *p, const QWidget *widget) const
{
    if(element==CE_PushButtonLabel)
    {
        if (const QStyleOptionButton *button = qstyleoption_cast<const QStyleOptionButton *>(opt))
        {
                QRect textRect = button->rect;
                uint tf = Qt::AlignVCenter | Qt::TextShowMnemonic;
                if (!proxy()->styleHint(SH_UnderlineShortcut, button, widget))
                    tf |= Qt::TextHideMnemonic;

                if (!button->icon.isNull()) {
                    QRect iconRect;
                    QIcon::Mode mode = button->state & State_Enabled ? QIcon::Normal : QIcon::Disabled;
                    if (mode == QIcon::Normal && button->state & State_HasFocus)
                        mode = QIcon::Active;
                    QIcon::State state = QIcon::Off;
                    if (button->state & State_On)
                        state = QIcon::On;

                    QPixmap pixmap = button->icon.pixmap(qt_getWindow(widget), button->iconSize, mode, state);

                    int pixmapWidth = pixmap.width() / pixmap.devicePixelRatio();
                    int pixmapHeight = pixmap.height() / pixmap.devicePixelRatio();
                    int labelWidth = pixmapWidth;
                    int labelHeight = pixmapHeight;
                    int iconSpacing = 4;//### 4 is currently hardcoded in QPushButton::sizeHint()
                    int textWidth = button->fontMetrics.boundingRect(opt->rect, tf, button->text).width();
                    if (!button->text.isEmpty())
                        labelWidth += (textWidth + iconSpacing);

                    /*************************************************************/
                    // Make the icon rectangle always be 10px in from the left edge
                    /*************************************************************/
                    iconRect = QRect(10,
                                     textRect.y() + (textRect.height() - labelHeight) / 2,
                                     pixmapWidth, pixmapHeight);

                    iconRect = visualRect(button->direction, textRect, iconRect);

                    /***********************************/
                    // Always horizontal align the text
                    /***********************************/
                    tf |= Qt::AlignHCenter;


                    if (button->state & (State_On | State_Sunken))
                        iconRect.translate(proxy()->pixelMetric(PM_ButtonShiftHorizontal, opt, widget),
                                           proxy()->pixelMetric(PM_ButtonShiftVertical, opt, widget));
                    p->drawPixmap(iconRect, pixmap);
                } else {
                    tf |= Qt::AlignHCenter;
                }
                if (button->state & (State_On | State_Sunken))
                    textRect.translate(proxy()->pixelMetric(PM_ButtonShiftHorizontal, opt, widget),
                                 proxy()->pixelMetric(PM_ButtonShiftVertical, opt, widget));

                if (button->features & QStyleOptionButton::HasMenu) {
                    int indicatorSize = proxy()->pixelMetric(PM_MenuButtonIndicator, button, widget);
                    if (button->direction == Qt::LeftToRight)
                        textRect = textRect.adjusted(0, 0, -indicatorSize, 0);
                    else
                        textRect = textRect.adjusted(indicatorSize, 0, 0, 0);
                }
                proxy()->drawItemText(p, textRect, tf, button->palette, (button->state & State_Enabled),
                             button->text, QPalette::ButtonText);
            }
            return;
    }

    // For all other controls, draw the default
    QProxyStyle::drawControl(element, opt, p, widget);
}
//从Qt源代码复制的。。
静态QWindow*qt_getWindow(常量QWidget*widget)
{
返回widget?widget->window()->windowHandle():0;
}
void MyStyle::drawControl(ControlElement元素,常量QStyleOption*opt,qPaint*p,常量QWidget*widget)常量
{
if(元素==CE\u按钮标签)
{
如果(常量QStyleOptionButton*button=qstyleoption_cast(opt))
{
QRect textRect=按钮->矩形;
uint tf=Qt::AlignVCenter | Qt::textshowmemonic;
if(!proxy()->styleHint(SH_UnderlineShortcut、按钮、小部件))
tf |=Qt::TextHideMnemonic;
如果(!按钮->图标.isNull()){
QRect-iconRect;
QIcon::Mode Mode=按钮->状态和状态\已启用?QIcon::正常:QIcon::已禁用;
if(mode==QIcon::Normal&&button->state&state\u HasFocus)
模式=QIcon::活动;
QIcon::State State=QIcon::Off;
如果(按钮->状态和状态打开)
state=QIcon::On;
QPixmap=button->icon.pixmap(qt_getWindow(小部件),button->iconSize,mode,state);
int pixmapWidth=pixmap.width()/pixmap.devicePixelRatio();
int pixmapHeight=pixmap.height()/pixmap.devicePixelRatio();
int labelWidth=pixmapWidth;
int-labelHeight=像素高度;
int iconSpacing=4;/####4当前在QPushButton::sizeHint()中硬编码
int textWidth=button->fontMetrics.boundingRect(opt->rect,tf,button->text).width();
如果(!button->text.isEmpty())
labelWidth+=(文本宽度+图标对齐);
/*************************************************************/
//使图标矩形始终距离左边缘10px英寸
/*************************************************************/
iconRect=QRect(10,
textRect.y()+(textRect.height()-labelHeight)/2,
pixmapWidth,pixmapHeight);
iconRect=visualRect(按钮->方向、文本Rect、iconRect);
/***********************************/
//始终水平对齐文本
/***********************************/
tf |=Qt::AlignHCenter;
如果(按钮->状态&(状态|状态|凹陷))
iconRect.translate(proxy()->pixelMetric(PM_按钮shifthorizontal,opt,widget),
proxy()->pixelMetric(PM_按钮shiftvertical、opt、widget));
p->drawPixmap(iconRect,pixmap);
}否则{
tf |=Qt::AlignHCenter;
}
如果(按钮->状态&(状态|状态|凹陷))
text rect.translate(proxy()->pixelMetric(PM_按钮shifthorizontal,opt,widget),
proxy()->pixelMetric(PM_按钮shiftvertical、opt、widget));
如果(按钮->功能和QStyleOptionButton::HASSMENU){
int indicatorSize=proxy()->pixelMetric(PM_菜单按钮指示器、按钮、小部件);
如果(按钮->方向==Qt::LeftToRight)
textRect=textRect.adjusted(0,0,-指示符化,0);
其他的
textRect=textRect.adjusted(指示符号化,0,0,0);
}
proxy()->drawItemText(p、textRect、tf、按钮->调色板,(按钮->状态和状态启用),
按钮->文本,QPalette::ButtonText);
}
返回;
}
//对于所有其他控件,绘制默认值
QProxyStyle::drawControl(元素、选项、p、小部件);
}

在不破坏用户界面风格的情况下减少代码量

pushButton->setIcon(QApplication::style()->standardIcon(QStyle::SP_MessageBoxQuestion));
pushButton->setStyleSheet("text-align:left;");
pushButton->setLayout(new QGridLayout);

QLabel* textLabel = new QLabel("Hello world!");
textLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter); // or center
textLabel->setAttribute(Qt::WA_TransparentForMouseEvents, true);

pushButton->layout()->addWidget(textLabel);

请记住将setText信号发送到textLabel而不是按钮,只需按照cbuchart的建议专门化
QPushButton
并覆盖
paintEvent
sizeHint
。然后将其用作常规的
QPushButton

MyButton
声明和实施: mybutton.h:

#pragma once

#include <QPushButton>

class MyButton : public QPushButton
{
public:
    explicit MyButton(QWidget* parent = nullptr);
    virtual ~MyButton();

    void setPixmap(const QPixmap& pixmap);

    virtual QSize sizeHint() const override;

protected:
    virtual void paintEvent(QPaintEvent* e) override;

private:
    QPixmap m_pixmap;
};
#include "mybutton.h"

#include <QPainter>

MyButton::MyButton(QWidget* parent) : QPushButton(parent)
{
}

MyButton::~MyButton()
{
}

QSize MyButton::sizeHint() const
{
    const auto parentHint = QPushButton::sizeHint();
    // add margins here if needed
    return QSize(parentHint.width() + m_pixmap.width(), std::max(parentHint.height(), m_pixmap.height()));
}

void MyButton::setPixmap(const QPixmap& pixmap)
{
    m_pixmap = pixmap;
}

void MyButton::paintEvent(QPaintEvent* e)
{
    QPushButton::paintEvent(e);

    if (!m_pixmap.isNull())
    {
        const int y = (height() - m_pixmap.height()) / 2; // add margin if needed
        QPainter painter(this);
        painter.drawPixmap(5, y, m_pixmap); // hardcoded horizontal margin
    }
}
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>MainWindow</class>
 <widget class="QMainWindow" name="MainWindow">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>400</width>
    <height>300</height>
   </rect>
  </property>
  <property name="windowTitle">
   <string>MainWindow</string>
  </property>
  <widget class="QWidget" name="centralWidget">
   <layout class="QVBoxLayout" name="verticalLayout">
    <item>
     <widget class="MyButton" name="button1">
      <property name="text">
       <string>Button</string>
      </property>
     </widget>
    </item>
    <item>
     <widget class="MyButton" name="button2">
      <property name="text">
       <string>Other button</string>
      </property>
     </widget>
    </item>
   </layout>
  </widget>
  <widget class="QMenuBar" name="menuBar">
   <property name="geometry">
    <rect>
     <x>0</x>
     <y>0</y>
     <width>400</width>
     <height>20</height>
    </rect>
   </property>
  </widget>
  <widget class="QToolBar" name="mainToolBar">
   <attribute name="toolBarArea">
    <enum>TopToolBarArea</enum>
   </attribute>
   <attribute name="toolBarBreak">
    <bool>false</bool>
   </attribute>
  </widget>
  <widget class="QStatusBar" name="statusBar"/>
 </widget>
 <layoutdefault spacing="6" margin="11"/>
 <customwidgets>
  <customwidget>
   <class>MyButton</class>
   <extends>QPushButton</extends>
   <header>mybutton.h</header>
  </customwidget>
 </customwidgets>
 <resources/>
 <connections/>
</ui>
#pragma once

#include <QMainWindow>

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();

private:
    Ui::MainWindow *ui;
};
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QStyle>

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    QStyle* style = qApp->style();
    // set buttons pixmaps:
    ui->button1->setPixmap( style->standardPixmap(QStyle::SP_ComputerIcon) );
    ui->button2->setPixmap( style->standardPixmap(QStyle::SP_TrashIcon) );
}

MainWindow::~MainWindow()
{
    delete ui;
}
#include "mainwindow.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();

    return a.exec();
}
main window.h:

#pragma once

#include <QPushButton>

class MyButton : public QPushButton
{
public:
    explicit MyButton(QWidget* parent = nullptr);
    virtual ~MyButton();

    void setPixmap(const QPixmap& pixmap);

    virtual QSize sizeHint() const override;

protected:
    virtual void paintEvent(QPaintEvent* e) override;

private:
    QPixmap m_pixmap;
};
#include "mybutton.h"

#include <QPainter>

MyButton::MyButton(QWidget* parent) : QPushButton(parent)
{
}

MyButton::~MyButton()
{
}

QSize MyButton::sizeHint() const
{
    const auto parentHint = QPushButton::sizeHint();
    // add margins here if needed
    return QSize(parentHint.width() + m_pixmap.width(), std::max(parentHint.height(), m_pixmap.height()));
}

void MyButton::setPixmap(const QPixmap& pixmap)
{
    m_pixmap = pixmap;
}

void MyButton::paintEvent(QPaintEvent* e)
{
    QPushButton::paintEvent(e);

    if (!m_pixmap.isNull())
    {
        const int y = (height() - m_pixmap.height()) / 2; // add margin if needed
        QPainter painter(this);
        painter.drawPixmap(5, y, m_pixmap); // hardcoded horizontal margin
    }
}
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>MainWindow</class>
 <widget class="QMainWindow" name="MainWindow">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>400</width>
    <height>300</height>
   </rect>
  </property>
  <property name="windowTitle">
   <string>MainWindow</string>
  </property>
  <widget class="QWidget" name="centralWidget">
   <layout class="QVBoxLayout" name="verticalLayout">
    <item>
     <widget class="MyButton" name="button1">
      <property name="text">
       <string>Button</string>
      </property>
     </widget>
    </item>
    <item>
     <widget class="MyButton" name="button2">
      <property name="text">
       <string>Other button</string>
      </property>
     </widget>
    </item>
   </layout>
  </widget>
  <widget class="QMenuBar" name="menuBar">
   <property name="geometry">
    <rect>
     <x>0</x>
     <y>0</y>
     <width>400</width>
     <height>20</height>
    </rect>
   </property>
  </widget>
  <widget class="QToolBar" name="mainToolBar">
   <attribute name="toolBarArea">
    <enum>TopToolBarArea</enum>
   </attribute>
   <attribute name="toolBarBreak">
    <bool>false</bool>
   </attribute>
  </widget>
  <widget class="QStatusBar" name="statusBar"/>
 </widget>
 <layoutdefault spacing="6" margin="11"/>
 <customwidgets>
  <customwidget>
   <class>MyButton</class>
   <extends>QPushButton</extends>
   <header>mybutton.h</header>
  </customwidget>
 </customwidgets>
 <resources/>
 <connections/>
</ui>
#pragma once

#include <QMainWindow>

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();

private:
    Ui::MainWindow *ui;
};
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QStyle>

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    QStyle* style = qApp->style();
    // set buttons pixmaps:
    ui->button1->setPixmap( style->standardPixmap(QStyle::SP_ComputerIcon) );
    ui->button2->setPixmap( style->standardPixmap(QStyle::SP_TrashIcon) );
}

MainWindow::~MainWindow()
{
    delete ui;
}
#include "mainwindow.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();

    return a.exec();
}
#pragma一次
#包括
名称空间用户界面{
类主窗口;
}
类主窗口:公共QMainWindow
{
Q_对象
公众:
显式主窗口(QWidget*parent=0);
~main窗口();
私人:
Ui::MainWindow*Ui;
};
mainwindow.cpp:

#pragma once

#include <QPushButton>

class MyButton : public QPushButton
{
public:
    explicit MyButton(QWidget* parent = nullptr);
    virtual ~MyButton();

    void setPixmap(const QPixmap& pixmap);

    virtual QSize sizeHint() const override;

protected:
    virtual void paintEvent(QPaintEvent* e) override;

private:
    QPixmap m_pixmap;
};
#include "mybutton.h"

#include <QPainter>

MyButton::MyButton(QWidget* parent) : QPushButton(parent)
{
}

MyButton::~MyButton()
{
}

QSize MyButton::sizeHint() const
{
    const auto parentHint = QPushButton::sizeHint();
    // add margins here if needed
    return QSize(parentHint.width() + m_pixmap.width(), std::max(parentHint.height(), m_pixmap.height()));
}

void MyButton::setPixmap(const QPixmap& pixmap)
{
    m_pixmap = pixmap;
}

void MyButton::paintEvent(QPaintEvent* e)
{
    QPushButton::paintEvent(e);

    if (!m_pixmap.isNull())
    {
        const int y = (height() - m_pixmap.height()) / 2; // add margin if needed
        QPainter painter(this);
        painter.drawPixmap(5, y, m_pixmap); // hardcoded horizontal margin
    }
}
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>MainWindow</class>
 <widget class="QMainWindow" name="MainWindow">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>400</width>
    <height>300</height>
   </rect>
  </property>
  <property name="windowTitle">
   <string>MainWindow</string>
  </property>
  <widget class="QWidget" name="centralWidget">
   <layout class="QVBoxLayout" name="verticalLayout">
    <item>
     <widget class="MyButton" name="button1">
      <property name="text">
       <string>Button</string>
      </property>
     </widget>
    </item>
    <item>
     <widget class="MyButton" name="button2">
      <property name="text">
       <string>Other button</string>
      </property>
     </widget>
    </item>
   </layout>
  </widget>
  <widget class="QMenuBar" name="menuBar">
   <property name="geometry">
    <rect>
     <x>0</x>
     <y>0</y>
     <width>400</width>
     <height>20</height>
    </rect>
   </property>
  </widget>
  <widget class="QToolBar" name="mainToolBar">
   <attribute name="toolBarArea">
    <enum>TopToolBarArea</enum>
   </attribute>
   <attribute name="toolBarBreak">
    <bool>false</bool>
   </attribute>
  </widget>
  <widget class="QStatusBar" name="statusBar"/>
 </widget>
 <layoutdefault spacing="6" margin="11"/>
 <customwidgets>
  <customwidget>
   <class>MyButton</class>
   <extends>QPushButton</extends>
   <header>mybutton.h</header>
  </customwidget>
 </customwidgets>
 <resources/>
 <connections/>
</ui>
#pragma once

#include <QMainWindow>

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();

private:
    Ui::MainWindow *ui;
};
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QStyle>

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    QStyle* style = qApp->style();
    // set buttons pixmaps:
    ui->button1->setPixmap( style->standardPixmap(QStyle::SP_ComputerIcon) );
    ui->button2->setPixmap( style->standardPixmap(QStyle::SP_TrashIcon) );
}

MainWindow::~MainWindow()
{
    delete ui;
}
#include "mainwindow.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();

    return a.exec();
}
#包括“mainwin”