使用MVC格式的Scala中的类型不匹配
我正在使用ScalaSwing在Scala中创建一个游戏,我已经将代码重构为MVC格式 当我试图将玩家1的策略“设置”为力量策略时,问题就出现了使用MVC格式的Scala中的类型不匹配,scala,model-view-controller,scala-swing,Scala,Model View Controller,Scala Swing,我正在使用ScalaSwing在Scala中创建一个游戏,我已经将代码重构为MVC格式 当我试图将玩家1的策略“设置”为力量策略时,问题就出现了 类型不匹配;找到_16.Player required _2.model.Player where val _2:controller.controller 我不知道如何准确地修复这个错误,我希望有人能帮助我 下面是发生错误的地方,在controller.set(playerOrder(0),“power”) 以下是单例对象PlayerOrder的定义
类型不匹配;找到_16.Player required _2.model.Player where val _2:controller.controller
我不知道如何准确地修复这个错误,我希望有人能帮助我
下面是发生错误的地方,在controller.set(playerOrder(0),“power”)
以下是单例对象PlayerOrder的定义方式:
object PlayerOrder extends scala.collection.mutable.Queue[Player] {
this += new Player("Michael","B",(1,0))
this += new Player("Mike","O",(0,-1))
this += new Player("Mikey","G",(-1,0))
this += new Player("Jim","R",(0,1))
def advance {
this += this.dequeue
}
def show : String = {
var result = ""
for (p <- this.toArray)
result += p.name + ", "
result.substring(0, result.length-2)
}
def current: Player = this.front
def update {
for(player<- this){
if(!player.is_alive){
for((k,v) <- player.marble_locations){
board(v._1)(v._2).reset
}
this.dequeue
}
}
}
def reset {
this += new Player("Michael","B",(1,0))
this += new Player("Mike","O",(0,-1))
this += new Player("Mikey","G",(-1,0))
this += new Player("Jim","R",(0,1))
while (this.size > 4){
this.dequeue
}
}
您在
PlayerOrder
中使用的Player
类是否与model.Player
相同?我同意@mfirry,您是否定义了多个Player
类?您的函数需要一个Controller.model.Player,我可以从中读取。如果没有关于项目结构的更多信息,很难回答。@mfirry-是的,Player
是在model
中定义的类,PlayerOrder
也是在model
中定义的对象@阿德里安拉米特-不,只定义了一个玩家类。
object PlayerOrder extends scala.collection.mutable.Queue[Player] {
this += new Player("Michael","B",(1,0))
this += new Player("Mike","O",(0,-1))
this += new Player("Mikey","G",(-1,0))
this += new Player("Jim","R",(0,1))
def advance {
this += this.dequeue
}
def show : String = {
var result = ""
for (p <- this.toArray)
result += p.name + ", "
result.substring(0, result.length-2)
}
def current: Player = this.front
def update {
for(player<- this){
if(!player.is_alive){
for((k,v) <- player.marble_locations){
board(v._1)(v._2).reset
}
this.dequeue
}
}
}
def reset {
this += new Player("Michael","B",(1,0))
this += new Player("Mike","O",(0,-1))
this += new Player("Mikey","G",(-1,0))
this += new Player("Jim","R",(0,1))
while (this.size > 4){
this.dequeue
}
}
def set(player: model.Player, keyword: String) {
player.setStrat(keyword)
}