Can';t在发动机锚定中心显示SVG
我在将SVG纹理加载到项目时遇到问题。这就是我加载它所做的Can';t在发动机锚定中心显示SVG,svg,andengine,Svg,Andengine,我在将SVG纹理加载到项目时遇到问题。这就是我加载它所做的 public void onCreateResources( OnCreateResourcesCallback pOnCreateResourcesCallback) throws IOException { // TODO Auto-generated method stub BuildableBitmapTextureAtlas mBuildableBitmapTextureAtla
public void onCreateResources(
OnCreateResourcesCallback pOnCreateResourcesCallback)
throws IOException {
// TODO Auto-generated method stub
BuildableBitmapTextureAtlas mBuildableBitmapTextureAtlas = new BuildableBitmapTextureAtlas(
this.getTextureManager(), 1024, 1024,
TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mTextureRegion = SVGBitmapTextureAtlasTextureRegionFactory
.createFromAsset(mBuildableBitmapTextureAtlas, this,
"gfx/somethig.svg", 1024, 1024);
try {
mBuildableBitmapTextureAtlas
.build(new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(
0, 0, 0));
} catch (TextureAtlasBuilderException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
pOnCreateResourcesCallback.onCreateResourcesFinished();
}
public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback)
throws IOException {
// TODO Auto-generated method stub
Scene mScene = new Scene();
Sprite suchSprite = new Sprite(1030, 550, this.mTextureRegion, this
.getEngine().getVertexBufferObjectManager());
mScene.attachChild(suchSprite);
mScene.setBackground(new Background(0, 1, 1));
pOnCreateSceneCallback.onCreateSceneFinished(mScene);
}
public void onCreateResources(
OnCreateResourcesCallback pOnCreateResourcesCallback)
抛出IOException{
//TODO自动生成的方法存根
BuildableBitmapTextureAtlas mBuildableBitmapTextureAtlas=新的BuildableBitmapTextureAtlas(
这个.getTextureManager(),1024,
结构选项:双线性(前倍频);
this.mTextureRegion=svgbitmapTextureAtlastTextureRegionFactory
.createFromAsset(mBuildableBitmapTextureAtlas,此,
“gfx/somethig.svg”,10241024);
试一试{
mBuildableBitmapTextureAtlas
.build(新的BlackPawnTextureAtlasBuilder)(
0, 0, 0));
}捕捉(纹理LasBuilderException e){
//TODO自动生成的捕捉块
e、 printStackTrace();
}
ponCreateResourcesScallback.onCreateResourcesFinished();
}
public void OnCreateSceneCallback(OnCreateSceneCallback-pOnCreateSceneCallback)
抛出IOException{
//TODO自动生成的方法存根
场景mScene=新场景();
Sprite suchprite=新的Sprite(1030550,this.mTextureRegion,this
.getEngine().getVertexBufferObjectManager());
mScene.attachChild(suchprite);
mScene.挫折背景(新背景(0,1,1));
pOnCreateSceneCallback.onCreateSceneFinished(mScene);
}
我得到的只是一个空白的黑色矩形
有人知道怎么回事吗
谢谢你的朋友。我真的忘记加载纹理啦:) 我只是在“建筑纹理”下添加了这一行:
mBuildableBitmapTextureAtlas.load();