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无法使用Three.js.Json加载程序(导入3d模型)_Three.js - Fatal编程技术网

无法使用Three.js.Json加载程序(导入3d模型)

无法使用Three.js.Json加载程序(导入3d模型),three.js,Three.js,这是我在clara.io上找到的头骨,我下载了.obj,并上传到three.js编辑器中,然后将其导出为Json。。现在,我一直在尝试将其添加到三个.js示例中的一些示例中。我做错了什么。我注意到示例中链接了不同的脚本,但大多数教程只显示链接构建的人。我非常喜欢这个东西,我真的很想学 <!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - panorama fishe

这是我在clara.io上找到的头骨,我下载了.obj,并上传到three.js编辑器中,然后将其导出为Json。。现在,我一直在尝试将其添加到三个.js示例中的一些示例中。我做错了什么。我注意到示例中链接了不同的脚本,但大多数教程只显示链接构建的人。我非常喜欢这个东西,我真的很想学

<!DOCTYPE html>
<html lang="en">
<head>
    <title>three.js canvas - panorama fisheye demo</title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, user-scalable=no,         minimum-scale=1.0, maximum-scale=1.0">

       <style>
        body {
            background-color: rgb(200,200,200);
            margin: 0px;
            overflow: hidden;
        }

        #info {
            position: absolute;
            top: 0px; width: 100%;
            color: #ffffff;
            padding: 5px;
            font-family:Monospace;
            font-size:13px;
            font-weight: bold;
            text-align:center;
        }

        a {
            color: #ffffff;
        }
    </style>
</head>
<body>

    <div id="container"></div>
    <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - panorama fisheye demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>. (mousewheel: change fov)</div>

    <script src="../build/three.js"></script>

    <script src="js/renderers/Projector.js"></script>
    <script src="js/renderers/CanvasRenderer.js"></script>

    <script>

        var camera, scene, renderer;

        var texture_placeholder,
        isUserInteracting = false,
        onMouseDownMouseX = 0, onMouseDownMouseY = 0,
        lon = 90, onMouseDownLon = 0,
        lat = 0, onMouseDownLat = 0,
        phi = 0, theta = 0,
        target = new THREE.Vector3();

        init();
        animate();

        function init() {

            var container, mesh;

            container = document.getElementById( 'container' );

            camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );

            scene = new THREE.Scene();

            texture_placeholder = document.createElement( 'canvas' );
            texture_placeholder.width = 128;
            texture_placeholder.height = 128;

            var context = texture_placeholder.getContext( '2d' );
            context.fillStyle = 'rgb( 200, 200, 200 )';
            context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );

            var materials = [

                loadTexture( 'textures/cube/skybox/px.jpg' ), // right
                loadTexture( 'textures/cube/skybox/nx.jpg' ), // left
                loadTexture( 'textures/cube/skybox/py.jpg' ), // top
                loadTexture( 'textures/cube/skybox/ny.jpg' ), // bottom
                loadTexture( 'textures/cube/skybox/pz.jpg' ), // back
                loadTexture( 'textures/cube/skybox/nz.jpg' ) // front

            ];

            mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), new THREE.MultiMaterial( materials ) );
            mesh.scale.x = - 1;
            scene.add( mesh );

            for ( var i = 0, l = mesh.geometry.vertices.length; i < l; i ++ ) {

                var vertex = mesh.geometry.vertices[ i ];

                vertex.normalize();
                vertex.multiplyScalar( 550 );

            }

            var particleMaterial = new THREE.MeshBasicMaterial();
            particleMaterial.map = THREE.ImageUtils.loadTexture ('');
            particleMaterial.side = THREE.DoubleSide;
            var itmArr = []

            var loader = new THREE.JSONLoader();


            loader.load('models/json/skull.json', function (geometry) {
                for (var i = 0; i < 20; i++) {
                    var mesh = new THREE.Mesh(geometry, particleMaterial);
                    mesh.position.z = (Math.random()-Math.random())*100;
                    mesh.position.x = (Math.random()-Math.random())*100;
                    mesh.position.y = (Math.random()-Math.random())*100;
                    mesh.dir = (Math.random()-Math.random())*.01;
                    scene.add(mesh);
                    itmArr.push(mesh);
                    }
                }); 

            renderer = new THREE.CanvasRenderer();
            renderer.setPixelRatio( window.devicePixelRatio );
            renderer.setSize( window.innerWidth, window.innerHeight );
            container.appendChild( renderer.domElement );

            document.addEventListener( 'mousedown', onDocumentMouseDown, false );
            document.addEventListener( 'mousemove', onDocumentMouseMove, false );
            document.addEventListener( 'mouseup', onDocumentMouseUp, false );
            document.addEventListener( 'wheel', onDocumentMouseWheel, false );

            document.addEventListener( 'touchstart', onDocumentTouchStart, false );
            document.addEventListener( 'touchmove', onDocumentTouchMove, false );

            //

            window.addEventListener( 'resize', onWindowResize, false );

        }

        function onWindowResize() {

            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();

            renderer.setSize( window.innerWidth, window.innerHeight );

        }

        function loadTexture( path ) {

            var texture = new THREE.Texture( texture_placeholder );
            var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );

            var image = new Image();
            image.onload = function () {

                texture.image = this;
                texture.needsUpdate = true;

            };
            image.src = path;

            return material;

        }

        function onDocumentMouseDown( event ) {

            event.preventDefault();

            isUserInteracting = true;

            onPointerDownPointerX = event.clientX;
            onPointerDownPointerY = event.clientY;

            onPointerDownLon = lon;
            onPointerDownLat = lat;

        }

        function onDocumentMouseMove( event ) {

            if ( isUserInteracting === true ) {

                lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
                lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;

            }
        }

        function onDocumentMouseUp( event ) {

            isUserInteracting = false;

        }

        function onDocumentMouseWheel( event ) {

            camera.fov += event.deltaY * 0.05;
            camera.updateProjectionMatrix();

        }

        function onDocumentTouchStart( event ) {

            if ( event.touches.length == 1 ) {

                event.preventDefault();

                onPointerDownPointerX = event.touches[ 0 ].pageX;
                onPointerDownPointerY = event.touches[ 0 ].pageY;

                onPointerDownLon = lon;
                onPointerDownLat = lat;

            }

        }

        function onDocumentTouchMove( event ) {

            if ( event.touches.length == 1 ) {

                event.preventDefault();

                lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1     + onPointerDownLon;
                lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;

            }

        }

        function animate() {

            requestAnimationFrame( animate );
            update();

        }

        function update() {

            if ( isUserInteracting === false ) {

                lon += 0.1;

            }

            lat = Math.max( - 85, Math.min( 85, lat ) );
            phi = THREE.Math.degToRad( 90 - lat );
            theta = THREE.Math.degToRad( lon );

            target.x = 500 * Math.sin( phi ) * Math.cos( theta );
            target.y = 500 * Math.cos( phi );
            target.z = 500 * Math.sin( phi ) * Math.sin( theta );

            camera.position.copy( target ).negate();
            camera.lookAt( target );

            renderer.render( scene, camera );

        }

    </script>
</body>
</html>

three.js画布-全景鱼眼演示
身体{
背景色:rgb(200200);
边际:0px;
溢出:隐藏;
}
#信息{
位置:绝对位置;
顶部:0px;宽度:100%;
颜色:#ffffff;
填充物:5px;
字体系列:Monospace;
字体大小:13px;
字体大小:粗体;
文本对齐:居中;
}
a{
颜色:#ffffff;
}
-全景鱼眼演示。立方地图。(鼠标滚轮:更改视野)
摄像机、场景、渲染器;
var纹理\u占位符,
isUserInteracting=false,
onMouseDownMouseX=0,onMouseDownMouseY=0,
lon=90,onMouseDownLon=0,
lat=0,onMouseDownLat=0,
φ=0,θ=0,
target=新的3.Vector3();
init();
制作动画();
函数init(){
var容器,网状;
container=document.getElementById('container');
摄像头=新的三个透视摄像头(75,window.innerWidth/window.innerHeight,11100);
场景=新的三个。场景();
纹理_占位符=document.createElement('canvas');
纹理_占位符.width=128;
纹理_占位符.height=128;
var context=texture_placeholder.getContext('2d');
context.fillStyle='rgb(200200200)';
context.fillRect(0,0,texture\u placeholder.width,texture\u placeholder.height);
var材料=[
loadTexture('textures/cube/skybox/px.jpg'),//右
loadTexture('textures/cube/skybox/nx.jpg'),//左
loadTexture('textures/cube/skybox/py.jpg'),//顶部
loadTexture('textures/cube/skybox/ny.jpg'),//底部
loadTexture('textures/cube/skybox/pz.jpg'),//返回
loadTexture('textures/cube/skybox/nz.jpg')//front
];
网格=新的三点网格(新的三点长方体几何体(300、300、300、7、7、7)、新的三点多材质(材质));
mesh.scale.x=-1;
场景。添加(网格);
对于(var i=0,l=mesh.geometry.vertices.length;i