无法使用Three.js.Json加载程序(导入3d模型)
这是我在clara.io上找到的头骨,我下载了.obj,并上传到three.js编辑器中,然后将其导出为Json。。现在,我一直在尝试将其添加到三个.js示例中的一些示例中。我做错了什么。我注意到示例中链接了不同的脚本,但大多数教程只显示链接构建的人。我非常喜欢这个东西,我真的很想学无法使用Three.js.Json加载程序(导入3d模型),three.js,Three.js,这是我在clara.io上找到的头骨,我下载了.obj,并上传到three.js编辑器中,然后将其导出为Json。。现在,我一直在尝试将其添加到三个.js示例中的一些示例中。我做错了什么。我注意到示例中链接了不同的脚本,但大多数教程只显示链接构建的人。我非常喜欢这个东西,我真的很想学 <!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - panorama fishe
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - panorama fisheye demo</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: rgb(200,200,200);
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
font-weight: bold;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - panorama fisheye demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>. (mousewheel: change fov)</div>
<script src="../build/three.js"></script>
<script src="js/renderers/Projector.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var camera, scene, renderer;
var texture_placeholder,
isUserInteracting = false,
onMouseDownMouseX = 0, onMouseDownMouseY = 0,
lon = 90, onMouseDownLon = 0,
lat = 0, onMouseDownLat = 0,
phi = 0, theta = 0,
target = new THREE.Vector3();
init();
animate();
function init() {
var container, mesh;
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
scene = new THREE.Scene();
texture_placeholder = document.createElement( 'canvas' );
texture_placeholder.width = 128;
texture_placeholder.height = 128;
var context = texture_placeholder.getContext( '2d' );
context.fillStyle = 'rgb( 200, 200, 200 )';
context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
var materials = [
loadTexture( 'textures/cube/skybox/px.jpg' ), // right
loadTexture( 'textures/cube/skybox/nx.jpg' ), // left
loadTexture( 'textures/cube/skybox/py.jpg' ), // top
loadTexture( 'textures/cube/skybox/ny.jpg' ), // bottom
loadTexture( 'textures/cube/skybox/pz.jpg' ), // back
loadTexture( 'textures/cube/skybox/nz.jpg' ) // front
];
mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), new THREE.MultiMaterial( materials ) );
mesh.scale.x = - 1;
scene.add( mesh );
for ( var i = 0, l = mesh.geometry.vertices.length; i < l; i ++ ) {
var vertex = mesh.geometry.vertices[ i ];
vertex.normalize();
vertex.multiplyScalar( 550 );
}
var particleMaterial = new THREE.MeshBasicMaterial();
particleMaterial.map = THREE.ImageUtils.loadTexture ('');
particleMaterial.side = THREE.DoubleSide;
var itmArr = []
var loader = new THREE.JSONLoader();
loader.load('models/json/skull.json', function (geometry) {
for (var i = 0; i < 20; i++) {
var mesh = new THREE.Mesh(geometry, particleMaterial);
mesh.position.z = (Math.random()-Math.random())*100;
mesh.position.x = (Math.random()-Math.random())*100;
mesh.position.y = (Math.random()-Math.random())*100;
mesh.dir = (Math.random()-Math.random())*.01;
scene.add(mesh);
itmArr.push(mesh);
}
});
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'wheel', onDocumentMouseWheel, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function loadTexture( path ) {
var texture = new THREE.Texture( texture_placeholder );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
var image = new Image();
image.onload = function () {
texture.image = this;
texture.needsUpdate = true;
};
image.src = path;
return material;
}
function onDocumentMouseDown( event ) {
event.preventDefault();
isUserInteracting = true;
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove( event ) {
if ( isUserInteracting === true ) {
lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
}
}
function onDocumentMouseUp( event ) {
isUserInteracting = false;
}
function onDocumentMouseWheel( event ) {
camera.fov += event.deltaY * 0.05;
camera.updateProjectionMatrix();
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
onPointerDownPointerX = event.touches[ 0 ].pageX;
onPointerDownPointerY = event.touches[ 0 ].pageY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
}
}
function animate() {
requestAnimationFrame( animate );
update();
}
function update() {
if ( isUserInteracting === false ) {
lon += 0.1;
}
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.Math.degToRad( 90 - lat );
theta = THREE.Math.degToRad( lon );
target.x = 500 * Math.sin( phi ) * Math.cos( theta );
target.y = 500 * Math.cos( phi );
target.z = 500 * Math.sin( phi ) * Math.sin( theta );
camera.position.copy( target ).negate();
camera.lookAt( target );
renderer.render( scene, camera );
}
</script>
</body>
</html>
three.js画布-全景鱼眼演示
身体{
背景色:rgb(200200);
边际:0px;
溢出:隐藏;
}
#信息{
位置:绝对位置;
顶部:0px;宽度:100%;
颜色:#ffffff;
填充物:5px;
字体系列:Monospace;
字体大小:13px;
字体大小:粗体;
文本对齐:居中;
}
a{
颜色:#ffffff;
}
-全景鱼眼演示。立方地图。(鼠标滚轮:更改视野)
摄像机、场景、渲染器;
var纹理\u占位符,
isUserInteracting=false,
onMouseDownMouseX=0,onMouseDownMouseY=0,
lon=90,onMouseDownLon=0,
lat=0,onMouseDownLat=0,
φ=0,θ=0,
target=新的3.Vector3();
init();
制作动画();
函数init(){
var容器,网状;
container=document.getElementById('container');
摄像头=新的三个透视摄像头(75,window.innerWidth/window.innerHeight,11100);
场景=新的三个。场景();
纹理_占位符=document.createElement('canvas');
纹理_占位符.width=128;
纹理_占位符.height=128;
var context=texture_placeholder.getContext('2d');
context.fillStyle='rgb(200200200)';
context.fillRect(0,0,texture\u placeholder.width,texture\u placeholder.height);
var材料=[
loadTexture('textures/cube/skybox/px.jpg'),//右
loadTexture('textures/cube/skybox/nx.jpg'),//左
loadTexture('textures/cube/skybox/py.jpg'),//顶部
loadTexture('textures/cube/skybox/ny.jpg'),//底部
loadTexture('textures/cube/skybox/pz.jpg'),//返回
loadTexture('textures/cube/skybox/nz.jpg')//front
];
网格=新的三点网格(新的三点长方体几何体(300、300、300、7、7、7)、新的三点多材质(材质));
mesh.scale.x=-1;
场景。添加(网格);
对于(var i=0,l=mesh.geometry.vertices.length;i