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Three.js .gltf对象在三个.js中加载时为黑色_Three.js_Gltf - Fatal编程技术网

Three.js .gltf对象在三个.js中加载时为黑色

Three.js .gltf对象在三个.js中加载时为黑色,three.js,gltf,Three.js,Gltf,这是我的场景和应用灯光 scene = new THREE.Scene(); defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 0.01, 100 ); // defaultCamera.up = new THREE.Vector3( 0, 1, 0 ); scene.add( defaultCamera ); camera = defaultCame

这是我的场景和应用灯光

scene = new THREE.Scene();
defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 0.01, 100 );

// defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
scene.add( defaultCamera );
camera = defaultCamera;

var sceneInfo = sceneList[index];
var spot1 = null;
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 10, 10, 10 );
scene.add( light );

在此之后,我将使用
gltf2loader
加载
.gltf
模型。我的型号是安卓的黑色。有人有解决办法吗?请帮助

这只发生在Android上吗?您的问题可能与以下问题有关:。如果您像这样创建
WebGLRenderer
var renderer=new THREE.WebGLRenderer({precision:'mediump'}),它能工作吗模型是否也显示为黑色?如果是这样,你能分享这个模型吗?@Mugen87..Thxxx。它在使用{precision:'mediump'}创建WebGLRenderer之后工作。。