UIImagePickerController返回错误的图像方向

UIImagePickerController返回错误的图像方向,uiimage,orientation,uiimagepickercontroller,scale,Uiimage,Orientation,Uiimagepickercontroller,Scale,我正在使用UIImagePickerController捕获图像并存储它。但是,当我尝试重新缩放它时,从该图像中获取的方向值不正确。当我举着手机拍照时,它会给我一个向左的方向。有没有人经历过这个问题 UIImagePickerController字典显示以下信息: { UIImagePickerControllerMediaMetadata = { DPIHeight = 72; DPIWidth = 72; Orientation

我正在使用UIImagePickerController捕获图像并存储它。但是,当我尝试重新缩放它时,从该图像中获取的方向值不正确。当我举着手机拍照时,它会给我一个向左的方向。有没有人经历过这个问题

UIImagePickerController字典显示以下信息:

{
    UIImagePickerControllerMediaMetadata =     {
        DPIHeight = 72;
        DPIWidth = 72;
        Orientation = 3;
        "{Exif}" =         {
            ApertureValue = "2.970853654340484";
            ColorSpace = 1;
            DateTimeDigitized = "2011:02:14 10:26:17";
            DateTimeOriginal = "2011:02:14 10:26:17";
            ExposureMode = 0;
            ExposureProgram = 2;
            ExposureTime = "0.06666666666666667";
            FNumber = "2.8";
            Flash = 32;
            FocalLength = "3.85";
            ISOSpeedRatings =             (
                125
            );
            MeteringMode = 1;
            PixelXDimension = 2048;
            PixelYDimension = 1536;
            SceneType = 1;
            SensingMethod = 2;
            Sharpness = 1;
            ShutterSpeedValue = "3.910431673351467";
            SubjectArea =             (
                1023,
                767,
                614,
                614
            );
            WhiteBalance = 0;
        };
        "{TIFF}" =         {
            DateTime = "2011:02:14 10:26:17";
            Make = Apple;
            Model = "iPhone 3GS";
            Software = "4.2.1";
            XResolution = 72;
            YResolution = 72;
        };
    };
    UIImagePickerControllerMediaType = "public.image";
    UIImagePickerControllerOriginalImage = "<UIImage: 0x40efb50>";
}

我刚开始在我自己的应用程序中解决这个问题

我使用Trevor Harmon制作的UIImage类别来调整图像大小和固定其方向

然后您可以在
-imagePickerController:didFinishPickingMediaWithInfo:

UIImage *pickedImage = [info objectForKey:UIImagePickerControllerEditedImage]; UIImage *resized = [pickedImage resizedImageWithContentMode:UIViewContentModeScaleAspectFit bounds:pickedImage.size interpolationQuality:kCGInterpolationHigh]; UIImage*pickedImage=[info objectForKey:UIImagePickerControllerEditedImage]; UIImage*resized=[pickedImage ResizedImage WithContentMode:UIViewContentModeScaleAspectFit界限:pickedImage.size插值质量:kCGInterpolationHigh]; 这为我解决了问题。调整大小的图像在视觉上方向正确,并且imageOrientation属性报告UIImageOrientationUp


有几个版本的缩放/调整大小/裁剪代码;我使用了Trevor的,因为它看起来很干净,还包括一些我想稍后使用的其他UIImage操纵器

这是我发现的解决方向问题的方法;为我工作

UIImage *initialImage = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
NSData *data = UIImagePNGRepresentation(self.initialImage);

UIImage *tempImage = [UIImage imageWithData:data];
UIImage *fixedOrientationImage = [UIImage imageWithCGImage:tempImage.CGImage
                                     scale:initialImage.scale
                               orientation:self.initialImage.imageOrientation];
initialImage = fixedOrientationImage;

我使用以下代码,这些代码放在一个单独的图像实用程序对象文件中,该文件包含一系列其他UIImage编辑方法:

+ (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize
{
    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;
    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;
    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;
    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

    if (CGSizeEqualToSize(imageSize, targetSize) == NO) {
        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;

        if (widthFactor > heightFactor) {
            scaleFactor = widthFactor; // scale to fit height
        }
        else {
            scaleFactor = heightFactor; // scale to fit width
        }

        scaledWidth  = width * scaleFactor;
        scaledHeight = height * scaleFactor;

        // center the image
        if (widthFactor > heightFactor) {
            thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
        }
        else if (widthFactor < heightFactor) {
            thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
        }
    }

    CGImageRef imageRef = [sourceImage CGImage];
    CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
    CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

    if (bitmapInfo == kCGImageAlphaNone) {
        bitmapInfo = kCGImageAlphaNoneSkipLast;
    }

    CGContextRef bitmap;

    if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
        bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    } else {
        bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    }

    // In the right or left cases, we need to switch scaledWidth and scaledHeight,
    // and also the thumbnail point
    if (sourceImage.imageOrientation == UIImageOrientationLeft) {
        thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x);
        CGFloat oldScaledWidth = scaledWidth;
        scaledWidth = scaledHeight;
        scaledHeight = oldScaledWidth;

        CGContextRotateCTM (bitmap, M_PI_2); // + 90 degrees
        CGContextTranslateCTM (bitmap, 0, -targetHeight);

    } else if (sourceImage.imageOrientation == UIImageOrientationRight) {
        thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x);
        CGFloat oldScaledWidth = scaledWidth;
        scaledWidth = scaledHeight;
        scaledHeight = oldScaledWidth;

        CGContextRotateCTM (bitmap, -M_PI_2); // - 90 degrees
        CGContextTranslateCTM (bitmap, -targetWidth, 0);

    } else if (sourceImage.imageOrientation == UIImageOrientationUp) {
        // NOTHING
    } else if (sourceImage.imageOrientation == UIImageOrientationDown) {
        CGContextTranslateCTM (bitmap, targetWidth, targetHeight);
        CGContextRotateCTM (bitmap, -M_PI); // - 180 degrees
    }

    CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef);
    CGImageRef ref = CGBitmapContextCreateImage(bitmap);
    UIImage* newImage = [UIImage imageWithCGImage:ref];

    CGContextRelease(bitmap);
    CGImageRelease(ref);

    return newImage; 
}

下面是一个可以有效解决问题的Swift片段:

let orientedImage = UIImage(CGImage: initialImage.CGImage, scale: 1, orientation: initialImage.imageOrientation)!

在iOS 7中,我需要依赖于UIImage.imageOrientation的代码来纠正不同的方向。现在,在iOS 8.2中,当我通过UIImagePickerController从相册中拾取旧的测试图像时,所有图像的方向都是UIImageOrientationUp。当我拍照时(UIImagePickerControllerSourceTypeCamera),无论设备方向如何,这些图像也将始终向上。 因此,在这些iOS版本之间,显然有一个修复程序,UIImagePickerController已经在必要时旋转图像。
您甚至可以注意到,当相册图像显示时:在一瞬间,它们将以原始方向显示,然后再以新的向上方向显示。

唯一对我有效的方法是再次重新渲染图像,从而强制正确的方向

if (photo.imageOrientation != .up) {
   UIGraphicsBeginImageContextWithOptions(photo.size, false, 1.0);
   let rect = CGRect(x: 0, y: 0, width: photo.size.width, height: photo.size.height);
   photo.draw(in: rect)
   let newImage = UIGraphicsGetImageFromCurrentImageContext()
   UIGraphicsEndImageContext()
   photo = newImage;
}

这似乎不适用于符合ARC的代码。它失败了,错误是:“没有可见的@interface for'UIImage'声明选择器'resizedImageWithContentMode:bounds:interpolationQuality:'”您可以查看由Marc Charbonneau在GitHub上维护的这段代码的最新分支。即使使用Marc的fork,这仍然不能修复方向。它将始终返回UIImageOrientationUp。所以这只适用于方向UIImageOrientationUp,而不适用于其他方向。收到内存警告。谢谢,这为我修复了它!不幸的是,它不起作用。新图像完全相同,方向错误
let orientedImage = UIImage(CGImage: initialImage.CGImage, scale: 1, orientation: initialImage.imageOrientation)!
if (photo.imageOrientation != .up) {
   UIGraphicsBeginImageContextWithOptions(photo.size, false, 1.0);
   let rect = CGRect(x: 0, y: 0, width: photo.size.width, height: photo.size.height);
   photo.draw(in: rect)
   let newImage = UIGraphicsGetImageFromCurrentImageContext()
   UIGraphicsEndImageContext()
   photo = newImage;
}