Warning: file_get_contents(/data/phpspider/zhask/data//catemap/0/unity3d/4.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Unity3d Unity 3D相机在添加空动画后不会水平旋转_Unity3d_Animation_Animator - Fatal编程技术网

Unity3d Unity 3D相机在添加空动画后不会水平旋转

Unity3d Unity 3D相机在添加空动画后不会水平旋转,unity3d,animation,animator,Unity3d,Animation,Animator,我创造了一个包含我整个角色的空孩子。包括车身和主摄像头。我想让他做一个简单的动画。我无法将相机移出孩子,因为它也必须跟随动画。添加动画时,我无法再水平移动摄影机 public class MouseLook : MonoBehaviour { public float mouseSensitivity = 100f; public Transform playerBody; float xRotation = 0f; // Start is called b

我创造了一个包含我整个角色的空孩子。包括车身和主摄像头。我想让他做一个简单的动画。我无法将相机移出孩子,因为它也必须跟随动画。添加动画时,我无法再水平移动摄影机


public class MouseLook : MonoBehaviour
{
    public float mouseSensitivity = 100f;

    public Transform playerBody;

    float xRotation = 0f;
    // Start is called before the first frame update
    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
    }

    // Update is called once per frame
    void Update()
    {
        float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
        float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

        xRotation -= mouseY;
        xRotation = Mathf.Clamp(xRotation, -90f, 90f);

        transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
        playerBody.Rotate(Vector3.up * mouseX);
    }
}

听起来好像动画正在世界空间中设置位置并覆盖脚本尝试执行的操作,是否确实已正确设置动画声音好像动画正在世界空间中设置位置并覆盖脚本尝试执行的操作,是否确实已正确设置动画