Warning: file_get_contents(/data/phpspider/zhask/data//catemap/5/actionscript-3/6.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Actionscript 3 需要对flash中的打字机效果进行一些校正。_Actionscript 3_Flash_Actionscript - Fatal编程技术网

Actionscript 3 需要对flash中的打字机效果进行一些校正。

Actionscript 3 需要对flash中的打字机效果进行一些校正。,actionscript-3,flash,actionscript,Actionscript 3,Flash,Actionscript,我正在使用打字效果,因为我需要降低字的打印速度。我不知道如何降低内容打印的速度 这是密码 var format : TextFormat = new TextFormat(); format.size = 14; format.font = "Arial"; format.bold = true; format.color = 0x00000; var _textField : TextField = new TextField(); _

我正在使用打字效果,因为我需要降低字的打印速度。我不知道如何降低内容打印的速度

这是密码

    var format : TextFormat = new TextFormat();
    format.size = 14;
    format.font = "Arial";
    format.bold = true;
    format.color = 0x00000;

    var _textField : TextField = new TextField();
    _textField.width = 400;
    _textField.height = 200;
    _textField.selectable = false;
    _textField.wordWrap = true;
    _textField.defaultTextFormat = format;
    _textField.x = _textField.y =10;
    addChild(_textField);


    var _textLoader:URLLoader = new URLLoader(new URLRequest("text.txt"));
    _textLoader.addEventListener(Event.COMPLETE, Init, false, 0, true);


    function Init(e:Event):void
    {
      var _text = e.target.data; 
      _letters = _text.split('');

      addEventListener(Event.ENTER_FRAME, Write, false, 0, true); 
    }

    function Write(e:Event):void
    {
      if (_counter < _letters.length)
      {
             _textField.appendText(_letters[_counter]); 
             _counter++; 
      }

}

好吧,因为您使用的是EnterFrame事件,所以您可以降低SWF的FPS,但这可能不是您想要的,因为它会降低SWF中所有内容的速度,而不仅仅是文本字段打印

或者,您可以只维护一些计数器变量来跟踪帧,并且每10帧左右只追加文本。例如:

var currFrame:int = 0;
//...
function Write(e:Event):void
{
    currFrame++;//increase the counter
    if(currFrame > 10)
    {//only write a letter every 10 frames
        currFrame = 0;//reset the counter
        if (_counter < _letters.length)
        {
            _textField.appendText(_letters[_counter]); 
            _counter++; 
        }
    }
}

调整“10”以更改速度较大的数字=较慢的

首先,我看不到代码中任何地方声明的变量_计数器。 也就是说,有几种方法可以让它走得更慢,这是一种可能性

如果_计数器变量小于字符串的长度=>请添加一个字母

因此,要使这一过程变慢,您可以说:

如果_计数器变量小于字符串的长度=>请等待2秒,然后添加一个字母

例如,可以使用setInterval函数执行此操作:

因此,您的代码将类似于以下内容:

    var _prevCounter = "";
        function Write(e:Event):void
    {
        if (_counter < _letters.length && _counter != _prevCounter)
        {
            setInterval(addLetter, 3000);
            _counter++;
        }
    }

    function addLetter()
    {
        _textField.appendText(_letters[_counter]);
    }
这未经测试,可能会导致一些错误,如果您不了解要复制/粘贴的内容,请不要复制/粘贴

祝你好运&希望这对你有所帮助

只需使用事件,而不是ENTER_FRAME事件。您可以将字打印的速度定义为计时器延迟

const DELAY_BETWEEN_LETTERS:int = 100; // here you are setting 100 ms between each letter output
var timer:Timer = new Timer(DELAY_BETWEEN_LETTERS);
function Init(e:Event):void
{
  var _text = e.target.data; 
  _letters = _text.split('');

  timer.addEventListener(TimerEvent.TIMER, Write);
  timer.start();
}

function Write(e:TimerEvent):void
{
  if (_counter < _letters.length)
  {
         _textField.appendText(_letters[_counter]); 
         _counter++; 
  }
}

您还可以使用以下示例中的计时器:

package 
{
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.TextEvent;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;

    public class Main extends Sprite 
    {

        public function Main():void 
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);
        }// end function

        private function init(e:Event = null):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            var textField:TypewriterTextField = new TypewriterTextField();
            textField.autoSize = TextFieldAutoSize.LEFT;
            textField.border = true;
            addChild(textField);

        }// end function

    }// end class

}// end package

import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.text.TextField;
import flash.utils.Timer;

class TypewriterTextField extends TextField {

    public function TypewriterTextField() {

        this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);

    }// end function

    private function onAddedToStage(e:Event):void {

        stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);

    }// end function

    private function onKeyUp(e:KeyboardEvent):void {

        e.preventDefault();

        if (stage.focus == this) {

            var char:String = String.fromCharCode(e.charCode);

            if (char.match(/[a-zA-Z0-9\s\n]/) ||  e.charCode == 8) {

                var timer:CustomTimer = new CustomTimer(e.charCode, 500, 1);
                timer.addEventListener(TimerEvent.TIMER, onTimer);
                timer.start();

            }// end if

        }// end if

    }// end function

    private function onTimer(e:TimerEvent):void {

        var customTimer:CustomTimer = e.target as CustomTimer;
        customTimer.removeEventListener(TimerEvent.TIMER, onTimer);

        var charCode:uint = customTimer.object as uint;
        var char:String = String.fromCharCode(charCode);

        if (char.match(/[a-zA-Z0-9\s\n]/)) {

            this.text += char;

        }
        else {

            this.text = this.text.slice(0, -1);

        }// end else if

    }// end function

}// ende class

class CustomTimer extends Timer {

    private var _cbject:Object;

    public function get object():Object {

        return this._cbject;

    }// end function

    public function CustomTimer(object:Object, delay:Number, repeatCount:int = 0) {

        super(delay, repeatCount);

        _cbject = object;

    }// end function

}// end class

我建议您也研究一下计时器类。我更喜欢它而不是setInterval,也更喜欢它的框架。