Actionscript 3 制作adobe flash cs6游戏时,我的动作脚本3.0出错

Actionscript 3 制作adobe flash cs6游戏时,我的动作脚本3.0出错,actionscript-3,actionscript,adobe,typeerror,Actionscript 3,Actionscript,Adobe,Typeerror,这是我的错误,当鸭子或电影剪辑击中它从右向左移动的屏幕时,它将消失,但它会消失,并显示此错误: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Duck/ducksmove() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() 我不知

这是我的错误,当鸭子或电影剪辑击中它从右向左移动的屏幕时,它将消失,但它会消失,并显示此错误:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at Duck/ducksmove()
    at flash.utils::Timer/_timerDispatch()
    at flash.utils::Timer/tick()           
我不知道如何解决这个错误,因为我还是flash新手,所以这不是我的主要actionscript,而是actionscript 3.0中的duck actionscript 包装{

import flash.display.MovieClip;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.MouseEvent;

public class Duck extends MovieClip {


    var moveDuck:Timer = new Timer(10);
    var speedX:Number;

    public function Duck() {


        this.addEventListener(MouseEvent.CLICK,KillDuck); 
        moveDuck.addEventListener(TimerEvent.TIMER,ducksmove);
        moveDuck.start();

        speedX = 10;
    }
    function ducksmove(evt:TimerEvent):void
    {
        this.x -= speedX;
        if (this.x <=0)
        {
            moveDuck.stop();
            moveDuck.removeEventListener(TimerEvent.TIMER,ducksmove);
            this.parent.removeChild(this);
        }
    }

    function KillDuck(evt:MouseEvent):void
    {
        var p:MovieClip = this.parent as MovieClip;
            p.setScore();
            p.updatecount();
        this.removeEventListener(MouseEvent.CLICK,KillDuck); 
        this.parent.removeChild(this);
        moveDuck.addEventListener(TimerEvent.TIMER,ducksmove);
    }
导入flash.display.MovieClip;
导入flash.utils.Timer;
导入flash.events.TimerEvent;
导入flash.events.MouseEvent;
公共类电影{
var moveDuck:定时器=新定时器(10);
var speedX:数字;
公共职能(){
this.addEventListener(MouseEvent.CLICK,KillDuck);
moveDuck.addEventListener(TimerEvent.TIMER,ducksmove);
moveDuck.start();
speedX=10;
}
函数ducksmove(evt:TimerEvent):无效
{
这个.x-=speedX;

如果(this.x在最后一个函数中执行此操作后:

this.parent.removeChild(this);

该对象不再存在,因此如果向计时器moveDuck添加事件,当调用该事件时,它会尝试移动一个不存在的MovieClip并崩溃