Actionscript 3 在ActionScript 3中设置圆形矩形的动画
我正在尝试在ActionScript3中设置一个圆形矩形的动画 我希望它出现在屏幕的中央,然后在所有四个方向快速增长。初始大小应约为30x10像素,最终大小约为300x100像素。动画应该在500到1000毫秒之间。我希望这个盒子在最后几帧中稍微超出这些尺寸,然后反弹到合适的尺寸 多亏了TypeOneError的建议,我现在使用了一个Back-easeOut tween和一个scale9Grid,但我仍然没有脱离困境。我可以让长方体向右和向下弹起,动画看起来也不错,但我希望长方体保持居中。函数ScaleFromCenterConstant几乎正确,因为长方体保持居中,但是如果我通过tween计算的比例发送,长方体将在屏幕上爆炸 我应该使用Matrix.scale()还是分别设置Matrix.a.d.tx和.ty 以下是我迄今为止的代码:Actionscript 3 在ActionScript 3中设置圆形矩形的动画,actionscript-3,Actionscript 3,我正在尝试在ActionScript3中设置一个圆形矩形的动画 我希望它出现在屏幕的中央,然后在所有四个方向快速增长。初始大小应约为30x10像素,最终大小约为300x100像素。动画应该在500到1000毫秒之间。我希望这个盒子在最后几帧中稍微超出这些尺寸,然后反弹到合适的尺寸 多亏了TypeOneError的建议,我现在使用了一个Back-easeOut tween和一个scale9Grid,但我仍然没有脱离困境。我可以让长方体向右和向下弹起,动画看起来也不错,但我希望长方体保持居中。函数S
package {
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import flash.display.*;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.utils.setTimeout;
public class Scaling extends Sprite
{
private var startWidth:int = 50;
private var startHeight:int = 30;
private var startLineWidth:int = 5;
private var startEllipse:int = 15;
private var startCenter:Point = new Point(400, 300);
public var mySprite:Sprite = new Sprite();
public var myTween:Tween;
public function Scaling() {
this.stage.scaleMode = StageScaleMode.NO_SCALE;
this.stage.align = StageAlign.TOP_LEFT;
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 800, 600);
mySprite.graphics.endFill();
mySprite.graphics.beginFill(0xF7F3DC);
mySprite.graphics.lineStyle(startLineWidth, 0xD35F72);
mySprite.graphics.drawRoundRect(0, 0, startWidth, startHeight, startEllipse, startEllipse);
mySprite.graphics.endFill();
mySprite.x = startCenter.x - startWidth / 2;
mySprite.y = startCenter.y - startHeight / 2;
mySprite.width = startWidth;
mySprite.height = startHeight;
mySprite.scale9Grid = new Rectangle(10, 10, 30, 10);
setTimeout(GoGoGadgetScaling, 1000);
}
private function GoGoGadgetScaling():void {
addChild(mySprite);
var o:Object = new Object();
o["scale"] = 1;
myTween = new Tween(o, "scale", Back.easeOut, 1, 5, 0.3, true);
myTween.addEventListener(TweenEvent.MOTION_CHANGE, function(evt:TweenEvent):void {
//ScaleRightAndDown(mySprite, o["scale"] * 2, o["scale"], startCenter);
//ScaleFromCenterConstant(mySprite, 1.2, 1.1, startCenter);
ScaleFromCenter(mySprite, o["scale"], o["scale"], startCenter);
});
myTween.addEventListener(TweenEvent.MOTION_FINISH, function(evt:TweenEvent):void {
setTimeout(function():void {
var tf:TextField = new TextField();
tf.autoSize = TextFieldAutoSize.LEFT;
tf.text = "Finished...";
mySprite.addChild(tf);
}, 100);
});
}
private function ScaleRightAndDown(ob:*, sx:Number, sy:Number, ptScalePoint:Point):void {
var m:Matrix = ob.transform.matrix;
m.a = sx;
m.d = sy;
mySprite.transform.matrix = m;
}
private function ScaleFromCenterConstant(ob:*, sx:Number, sy:Number, ptScalePoint:Point):void {
var m:Matrix = ob.transform.matrix;
m.ty -= ptScalePoint.y;
m.tx -= ptScalePoint.x;
m.scale(sx, sy);
m.tx += ptScalePoint.x;
m.ty += ptScalePoint.y;
ob.transform.matrix = m;
}
// This does not work
private function ScaleFromCenter(ob:*, sx:Number, sy:Number, ptScalePoint:Point):void {
var m:Matrix = ob.transform.matrix;
m.ty -= ptScalePoint.y;
m.tx -= ptScalePoint.x;
m.scale(sx, sy);
m.a = sx;
m.d = sy;
m.tx += ptScalePoint.x;
m.ty += ptScalePoint.y;
ob.transform.matrix = m;
}
}
}
更新:
是啊,多亏了尼科·尼曼,我才成功了。以下是感兴趣的少数人的最终代码:
package {
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import flash.display.*;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.text.*;
import flash.utils.setTimeout;
public class Scaling extends Sprite
{
private var startWidth:int = 400;
private var startHeight:int = 150;
private var startLineWidth:int = 5;
private var startEllipse:int = 15;
private var startCenter:Point = new Point(400, 300);
public var mySprite:Sprite = new Sprite();
public var myTween:Tween;
public function Scaling() {
this.stage.scaleMode = StageScaleMode.NO_SCALE;
this.stage.align = StageAlign.TOP_LEFT;
mySprite.graphics.beginFill(0xF7F3DC);
mySprite.graphics.lineStyle(startLineWidth, 0xD35F72);
mySprite.graphics.drawRoundRect(-startWidth/2, -startHeight/2, startWidth, startHeight, startEllipse, startEllipse);
mySprite.graphics.endFill();
mySprite.x = startCenter.x;
mySprite.y = startCenter.y;
mySprite.scale9Grid = new Rectangle(-startWidth/2 + startEllipse/2, -startHeight/2 + startEllipse/2, startWidth - startEllipse, startHeight - startEllipse);
mySprite.scaleX = 0;
mySprite.scaleY = 0;
addChild(mySprite);
setTimeout(GoGoGadgetScaling, 1000);
}
private function GoGoGadgetScaling():void {
var o:Object = new Object();
o["scale"] = 1;
myTween = new Tween(o, "scale", Back.easeOut, 0.1, 1, 0.5, true);
myTween.addEventListener(TweenEvent.MOTION_CHANGE, function(evt:TweenEvent):void {
mySprite.scaleX = o["scale"];
mySprite.scaleY = o["scale"];
});
myTween.addEventListener(TweenEvent.MOTION_FINISH, function(evt:TweenEvent):void {
setTimeout(function():void {
var tf:TextField = new TextField();
tf.autoSize = TextFieldAutoSize.LEFT;
tf.text = "Finished...";
mySprite.addChild(tf);
}, 100);
});
}
}
}
你有没有试过用它
myTween = new Tween(o, "scale", Elastic.easeOut, 1, 1.5, 0.75, true);
如果你想“长大”回来,你希望
回来。easeOut
转换。我还可以建议您使用Flash创作工具来加速图形的创建吗?可以使用矩形基本体工具创建圆角矩形,将其转换为MovieClip或Sprite,然后选择9层缩放。如果您调整切片,使其开始和结束于曲线开始的位置,则只会向上缩放中心,而角将保持圆形。您能否将图形居中绘制(即,将左上角置于x=-startWidth/2
和y=-startHeight/2
而不是0,0
),然后在mySprite上做一个简单的两人比例测试?通过这种方式,您可以摆脱所有矩阵计算…Back.easeOut转换是我所需要的,而且我已经将scale9Grid应用到工作中,效果良好,谢谢!不幸的是,我在缩放方面仍然有点困难,我已经相应地更新了这个问题。看起来你是从1到5缩放的,这将是500%大。这可能就是为什么它会从屏幕上消失。相当大的增加。好吧,我以50px的宽度开始,所以如果我的数学正确的话,500%的增加将导致最终的宽度为250px。调用Matrix.scale()的问题在于,每个后续调用都是指数型的。