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Actionscript 3 1136:参数数量不正确。预期为0。船舶上:船舶=新船舶(阶段);_Actionscript 3_Flash - Fatal编程技术网

Actionscript 3 1136:参数数量不正确。预期为0。船舶上:船舶=新船舶(阶段);

Actionscript 3 1136:参数数量不正确。预期为0。船舶上:船舶=新船舶(阶段);,actionscript-3,flash,Actionscript 3,Flash,嗨,伙计们,我是编程新手,我一直在学习关于 我偶然发现了一个编写它的代码 var ourShip:ship = new ship(stage); 但它给出了一个错误 1136: Incorrect number of arguments. Expected 0. 我相信这个错误是正确的,但是关于教程很棒的评论呢 包含此代码的as文件中包含 package { //list of our imports these are classes we need in order to

嗨,伙计们,我是编程新手,我一直在学习关于

我偶然发现了一个编写它的代码

var ourShip:ship = new ship(stage);
但它给出了一个错误

1136: Incorrect number of arguments.  Expected 0.
我相信这个错误是正确的,但是关于教程很棒的评论呢

包含此代码的as文件中包含

package
{
    //list of our imports these are classes we need in order to
    //run our application.
    import flash.display.MovieClip;
    import flash.display.Stage;

    //our Engine class it extends MovieClip
    public class engine extends MovieClip
    {

        //our constructor function. This runs when an object of
        //the class is created
        public function engine()
        {


            //create an object of our ship from the Ship class
            var ourShip:ship = new ship(stage);
            //add it to the display list
            stage.addChild(ourShip);
            ourShip.x = stage.stageWidth / 2;
            ourShip.y = stage.stageHeight / 2;
        }

    }

}
还要告诉你我把Seniour软件包从

package come.asgamer.....{}

我这样做是因为我制作了一个名为utils的文件夹,其中有一个动作脚本

我想问题可能与此有关

顺便说一下,如果我换了

var ourShip:ship = new ship(stage);

并没有结果,这意味着flash player会像上面所说的那样将飞船显示在中间

发货操作脚本文件:

package
{

    import flash.display.MovieClip;
    import utils.KeyObject;
    import flash.ui.Keyboard;
    import flash.display.Stage;
    import flash.events.Event;


    public class ship extends MovieClip
    {
    private var stageRef:Stage;
    private var key:KeyObject;
    public function Ship(stageRef:Stage)
    {
    this.stageRef = stageRef;
    key = new KeyObject(stageRef);

    addEventListener(Event.ENTER_FRAME, loop, false, 0, true);
    }
    public function loop(e:Event) : void
        {
        if (key.isDown(Keyboard.LEFT)) 
                x -= 2;
            else if (key.isDown(Keyboard.RIGHT))
                x += 2;

            if (key.isDown(Keyboard.UP))
                y -= 2;
            else if (key.isDown(Keyboard.DOWN))
                y += 2;
        }
    }
}

注意:我完成了教程

大写
发货
;这就是他们在教程中所做的。试试看它是否有效

您使用的类可能与您认为使用的类不同。他们提供的类是
Ship
,而不是
Ship
,在他们为
Ship
提供的代码中,构造函数实际上有一个参数:

package com.asgamer.basics1{

    import flash.display.MovieClip; import flash.display.Stage;
    import com.senocular.utils.KeyObject;
    import flash.ui.Keyboard;

    public class Ship extends MovieClip {

        private var stageRef:Stage;
        private var key:KeyObject;

        public function Ship(stageRef:Stage)
        {
            this.stageRef = stageRef;
            key = new KeyObject(stageRef);
        }

    }

}

如果大写
ship
不起作用,说明您的方向是正确的,但可能还有另一个难题。

ship类中的构造函数是什么样子的?问题在于ship类,看起来它不期望您发送到iTunes的参数更新请查看sip classwell我没有大写ship anywhere,因此它可能不会对我看到ship的地方产生任何影响我将其更改为ship,因此可能没有任何区别,如果有,请告诉我,并告诉我是如何发现问题的,我没有把一艘船换成另一艘船,这是正确的
package
{

    import flash.display.MovieClip;
    import utils.KeyObject;
    import flash.ui.Keyboard;
    import flash.display.Stage;
    import flash.events.Event;


    public class ship extends MovieClip
    {
    private var stageRef:Stage;
    private var key:KeyObject;
    public function Ship(stageRef:Stage)
    {
    this.stageRef = stageRef;
    key = new KeyObject(stageRef);

    addEventListener(Event.ENTER_FRAME, loop, false, 0, true);
    }
    public function loop(e:Event) : void
        {
        if (key.isDown(Keyboard.LEFT)) 
                x -= 2;
            else if (key.isDown(Keyboard.RIGHT))
                x += 2;

            if (key.isDown(Keyboard.UP))
                y -= 2;
            else if (key.isDown(Keyboard.DOWN))
                y += 2;
        }
    }
}
package com.asgamer.basics1{

    import flash.display.MovieClip; import flash.display.Stage;
    import com.senocular.utils.KeyObject;
    import flash.ui.Keyboard;

    public class Ship extends MovieClip {

        private var stageRef:Stage;
        private var key:KeyObject;

        public function Ship(stageRef:Stage)
        {
            this.stageRef = stageRef;
            key = new KeyObject(stageRef);
        }

    }

}