Actionscript 3 我想在actionscript上使用hittestobject创建一个基本draganddrop,但我被卡住了。。我想
有3个目标Actionscript 3 我想在actionscript上使用hittestobject创建一个基本draganddrop,但我被卡住了。。我想,actionscript-3,actionscript,Actionscript 3,Actionscript,有3个目标dogrucevap1,dogrucevap2和dogrucevap3。还有28块拼图 目的是将拼图块(cvp1、cvp2、…cvp28)拖动到目标 拼图块粘贴到目标后不会发生碰撞,每个目标上只有一个拼图块。因此,如果拼图块相互碰撞,它们将返回到第一个位置 我无法将这些碎片恢复到原来的位置 请检查returnfirstposition() var-puzzle:MovieClip=new-MovieClip(); parcalari变量:字符串; var-ilkX:int; var i
dogrucevap1
,dogrucevap2
和dogrucevap3
。还有28块拼图
目的是将拼图块(cvp1、cvp2、…cvp28
)拖动到目标
拼图块粘贴到目标后不会发生碰撞,每个目标上只有一个拼图块。因此,如果拼图块相互碰撞,它们将返回到第一个位置
我无法将这些碎片恢复到原来的位置
请检查returnfirstposition()
var-puzzle:MovieClip=new-MovieClip();
parcalari变量:字符串;
var-ilkX:int;
var ilkY:int;
对于(var i:int=1;i如果“cvp”+i是一个movieclip,您只需添加“originalX”和“originalY”比例,并使用它们返回movieclip:
//将此添加到第一个循环:
var puzzle:MovieClip=new MovieClip();
var puzzleparcalari:String;
var ilkX:int;
var ilkY:int;
for (var i:int=1; i<=28; i++)
{
puzzleparcalari = "cvp" + i;
puzzle = this[puzzleparcalari];//this["cvp" + i].buttonMode = true;
this["cvp" + i].addEventListener(MouseEvent.MOUSE_DOWN,surukle);
this["cvp" + i].addEventListener(MouseEvent.MOUSE_UP,birak);
}
function kontrol(e:Event) // checking recording first positions as ilkX and ilkY
{
this["cvp" + i].addEventListener(Event.ENTER_FRAME , kontrol);
ilkX = this["cvp" + i].x;
ilkY = this["cvp" + i].y;//this["cvp" + i].removeEventListener(Event.ENTER_FRAME , kontrol);
}
function surukle(e:MouseEvent) // starting drag and tracing x position
{
e.currentTarget.startDrag();
ilkX = e.currentTarget.x;
ilkY = e.currentTarget.y;//e.currentTarget.buttonMode = true;
trace(e.currentTarget.x);
}
var kutucuk:MovieClip=new MovieClip();
var kutucukismi:String;//d1.addEventListener(MouseEvent.MOUSE_DOWN,surukle);
function returnfirstposition() /creating return first position function
{
this.puzzle.x = ilkX;
this.puzzle.y = ilkY;
}
function birak(e:MouseEvent)
{
e.currentTarget.stopDrag();
for (var k:int=1; k<=3; k++)
{
kutucukismi = "dogrucevap" + k;
kutucuk = this[kutucukismi];
if (e.currentTarget.hitTestObject(this.kutucuk))
{
e.currentTarget.x = ilkX;
e.currentTarget.y = ilkY;
trace("kutucuk");
for (var i:int=1; i<=28; i++)
{
puzzleparcalari = "cvp" + i;
puzzle = this[puzzleparcalari];
if (e.currentTarget.hitTestObject(this.puzzle))
{
e.currentTarget.x = this.kutucuk.x;
e.currentTarget.y = this.kutucuk.y;
trace("this puzzle a değdi");
}
else
{
returnfirstposition();
}
}
}
}
}
for(变量i:int=1;i
var puzzle:MovieClip=new MovieClip();
var puzzleparcalari:String;
var ilkX:int;
var ilkY:int;
for (var i:int=1; i<=28; i++)
{
puzzleparcalari = "cvp" + i;
puzzle = this[puzzleparcalari];//this["cvp" + i].buttonMode = true;
this["cvp" + i].addEventListener(MouseEvent.MOUSE_DOWN,surukle);
this["cvp" + i].addEventListener(MouseEvent.MOUSE_UP,birak);
}
function kontrol(e:Event) // checking recording first positions as ilkX and ilkY
{
this["cvp" + i].addEventListener(Event.ENTER_FRAME , kontrol);
ilkX = this["cvp" + i].x;
ilkY = this["cvp" + i].y;//this["cvp" + i].removeEventListener(Event.ENTER_FRAME , kontrol);
}
function surukle(e:MouseEvent) // starting drag and tracing x position
{
e.currentTarget.startDrag();
ilkX = e.currentTarget.x;
ilkY = e.currentTarget.y;//e.currentTarget.buttonMode = true;
trace(e.currentTarget.x);
}
var kutucuk:MovieClip=new MovieClip();
var kutucukismi:String;//d1.addEventListener(MouseEvent.MOUSE_DOWN,surukle);
function returnfirstposition() /creating return first position function
{
this.puzzle.x = ilkX;
this.puzzle.y = ilkY;
}
function birak(e:MouseEvent)
{
e.currentTarget.stopDrag();
for (var k:int=1; k<=3; k++)
{
kutucukismi = "dogrucevap" + k;
kutucuk = this[kutucukismi];
if (e.currentTarget.hitTestObject(this.kutucuk))
{
e.currentTarget.x = ilkX;
e.currentTarget.y = ilkY;
trace("kutucuk");
for (var i:int=1; i<=28; i++)
{
puzzleparcalari = "cvp" + i;
puzzle = this[puzzleparcalari];
if (e.currentTarget.hitTestObject(this.puzzle))
{
e.currentTarget.x = this.kutucuk.x;
e.currentTarget.y = this.kutucuk.y;
trace("this puzzle a değdi");
}
else
{
returnfirstposition();
}
}
}
}
}
for (var i:int=1; i<=2; i++)
{
puzzleparcalari = "cvp" + i;
puzzle = this[puzzleparcalari];
this["cvp" + i].addEventListener(MouseEvent.MOUSE_DOWN,surukle);
this["cvp" + i].addEventListener(MouseEvent.MOUSE_UP,birak);
this["cvp" + i].originalX=this["cvp" + i].x;
this["cvp" + i].originalY=this["cvp" + i].y;
}
//and then in you drop function (e.currentTarget is the dropped piece):
if (e.currentTarget.hitTestObject(this.puzzle))
{
e.currentTarget.x = this.kutucuk.x;
e.currentTarget.y = this.kutucuk.y;
trace("this puzzle a değdi");
}
else
{
e.currentTarget.x = e.currentTarget.originalX;
e.currentTarget.y = e.currentTarget.originalY;
}