Android 并行平移和缩放动画
我想将一些视图从任何位置移动到屏幕的中心,并平行缩放。如果这太复杂,按顺序翻译和缩放也是可以接受的。但这两件事我都做不到。我认为这是轴心点的问题。但很抱歉,我没有找到解决办法。请帮忙。也许这对那些开发游戏的人来说很容易,而我却什么也没做 下面是我的代码:Android 并行平移和缩放动画,android,parallel-processing,scale,translate-animation,Android,Parallel Processing,Scale,Translate Animation,我想将一些视图从任何位置移动到屏幕的中心,并平行缩放。如果这太复杂,按顺序翻译和缩放也是可以接受的。但这两件事我都做不到。我认为这是轴心点的问题。但很抱歉,我没有找到解决办法。请帮忙。也许这对那些开发游戏的人来说很容易,而我却什么也没做 下面是我的代码: private void moveViewToScreenCenter( final View view ){ DisplayMetrics dm = new DisplayMetrics(); getWindowManager
private void moveViewToScreenCenter( final View view ){
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics( dm );
int statusBarOffset = dm.heightPixels - rootLayout.getMeasuredHeight();
int originalPos[] = new int[2];
view.getLocationOnScreen( originalPos );
int xDelta = (dm.widthPixels - view.getMeasuredWidth())/2 - originalPos[0];
int yDelta = (dm.heightPixels - view.getMeasuredHeight())/2 + statusBarOffset - originalPos[1];
AnimationSet animSet = new AnimationSet(true);
animSet.setFillAfter(true);
animSet.setDuration(1000);
animSet.setInterpolator(new BounceInterpolator());
TranslateAnimation translate = new TranslateAnimation( 0, xDelta , 0, yDelta);
animSet.addAnimation(translate);
ScaleAnimation scale = new ScaleAnimation(1f, 2f, 1f, 2f, ScaleAnimation.RELATIVE_TO_PARENT, .5f, ScaleAnimation.RELATIVE_TO_PARENT, .5f);
animSet.addAnimation(scale);
view.startAnimation(animSet);
}
更新:
上面的代码可以处理左上角区域的图像视图,右下角区域的图像视图斜穿过屏幕并消失。经过几次毫无希望的尝试后,我成功了,这太令人惊讶了 下面是代码,可用于将布局中的任何视图移动到该布局的中心:
private void moveViewToScreenCenter( final View view ){
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics( dm );
int originalPos[] = new int[2];
view.getLocationOnScreen( originalPos );
int xDelta = (dm.widthPixels - view.getMeasuredWidth() - originalPos[0])/2;
int yDelta = (dm.heightPixels - view.getMeasuredHeight() - originalPos[1])/2;
AnimationSet animSet = new AnimationSet(true);
animSet.setFillAfter(true);
animSet.setDuration(1000);
animSet.setInterpolator(new BounceInterpolator());
TranslateAnimation translate = new TranslateAnimation( 0, xDelta , 0, yDelta);
animSet.addAnimation(translate);
ScaleAnimation scale = new ScaleAnimation(1f, 2f, 1f, 2f, ScaleAnimation.RELATIVE_TO_PARENT, .5f, ScaleAnimation.RELATIVE_TO_PARENT, .5f);
animSet.addAnimation(scale);
view.startAnimation(animSet);
}
其核心思想是:
AnimationSet animationSet = new AnimationSet(true);
animationSet.addAnimation(
new TranslateAnimation(0f, 64f, 0f, 32f),
new ScaleAnimation(1f, 0f, 1f, 0f, ScaleAnimation.RELATIVE_TO_PARENT, 0f, ScaleAnimation.RELATIVE_TO_PARENT, 0f););
myView.startAnimation(
animationSet);
您的
animSet.setFillAfter(true)代码>保存了我的一天:)