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关于Android Studio上的谷歌游戏服务_Android_Android Studio_Google Api_Google Play Games_Google Api Client - Fatal编程技术网

关于Android Studio上的谷歌游戏服务

关于Android Studio上的谷歌游戏服务,android,android-studio,google-api,google-play-games,google-api-client,Android,Android Studio,Google Api,Google Play Games,Google Api Client,我正在尝试在我的项目中添加排行榜和电子版系统,大约3天 我可以登录到我的应用程序,但当我尝试打开排行榜时,它会说: E/UncaughtException: java.lang.IllegalStateException: GoogleApiClient is not configured to use the Games Api. Pass Games.API into GoogleApiClient.Builder#addApi() to use this feature.

我正在尝试在我的项目中添加排行榜和电子版系统,大约3天

我可以登录到我的应用程序,但当我尝试打开排行榜时,它会说:

    E/UncaughtException: java.lang.IllegalStateException: GoogleApiClient is not configured to use the Games Api. Pass Games.API into GoogleApiClient.Builder#addApi() to use this feature.
                                                                                                      at com.google.android.gms.common.internal.zzac.zza(Unknown Source)
                                                                                                      at com.google.android.gms.games.Games.zzc(Unknown Source)
                                                                                                      at com.google.android.gms.games.Games.zzb(Unknown Source)
                                                                                                      at com.google.android.gms.games.Games.zzi(Unknown Source)
                                                                                                      at com.google.android.gms.games.internal.api.LeaderboardsImpl.getLeaderboardIntent(Unknown Source)
                                                                                                      at com.google.android.gms.games.internal.api.LeaderboardsImpl.getLeaderboardIntent(Unknown Source)
                                                                                                      at com.google.android.gms.games.internal.api.LeaderboardsImpl.getLeaderboardIntent(Unknown Source)
                                                                                                      at tr.com.blogspot.etkinlikhavuzu.benimilkogretmenim.Ilksayfa.onClick(Ilksayfa.java:309)
                                                                                                      at android.view.View.performClick(View.java:5702)
                                                                                                      at android.widget.TextView.performClick(TextView.java:10888)
                                                                                                      at android.view.View$PerformClick.run(View.java:22541)
                                                                                                      at android.os.Handler.handleCallback(Handler.java:739)
                                                                                                      at android.os.Handler.dispatchMessage(Handler.java:95)
                                                                                                      at android.os.Looper.loop(Looper.java:158)
                                                                                                      at android.app.ActivityThread.main(ActivityThread.java:7229)
                                                                                                      at java.lang.reflect.Method.invoke(Native Method)
                                                                                                      at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1230)
                                                                                                      at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1120)
我怎样才能解决这个问题

我写了这段代码:

            case R.id.Enbasarili:
            startActivityForResult(Games.Leaderboards.getLeaderboardIntent(mGoogleApiClient,
                    getResources().getString(R.string.leaderboard_en_cok_70_ve_ustu_basari_gosterenler)), RC_UNUSED);
            break;

感谢您的帮助……

尝试检查这些文档,然后

获取Google Api客户端并连接 为了对Google Play games服务进行任何API调用,您的游戏必须具有对该对象的引用。使用GoogleAppClient.Builder类在中创建对象。例如:

为了让您的游戏与Google Play games服务进行通信,您的客户端必须首先建立连接。一旦游戏不再需要访问这些服务,您可以断开客户端的连接

编辑:

为了使用Google Play games服务,您的游戏需要实现用户登录,以使用Google Play games服务验证玩家的身份。如果用户未通过身份验证,您的游戏在调用Google Play games服务API时将遇到错误

请参阅,以更好地了解GooglePlay游戏的代码实现


希望这有帮助。

好吧,
GoogleAppClient没有配置为使用游戏Api。
您是否
将Games.Api传递到GoogleAppClient.Builder中#addApi()以使用此功能
?我想我没有。我不知道该怎么做。也许你应该去读一些文档,比如。我真的,我在网上搜索了一天,只为了这个,但搜索错误的地方。无论如何,谢谢你。我想我明白了。谢谢你的评论。但是当我昨天添加这个代码时,它说:onConnectionFailed:ConnectionResult{statusCode=SIGN_IN_REQUIRED,resolution=pendingent{f1c8656:android.os。BinderProxy@3392f9b},message=null}我在创建时使用了以下内容:
mGoogleApiClient=new-GoogleApiClient.Builder(this).addConnectionCallbacks(this).addOnConnectionFailedListener(this).addApi(Games.API).addScope(Games.SCOPE\u Games.build();mGoogleApiClient.connect()是的,您的游戏需要实现用户登录,以通过Google Play games服务验证玩家的身份。否则,在调用Google Play games服务API时将遇到错误。
private GoogleApiClient mGoogleApiClient;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    // Create the Google Api Client with access to the Play Games services
    mGoogleApiClient = new GoogleApiClient.Builder(this)
            .addConnectionCallbacks(this)
            .addOnConnectionFailedListener(this)
            .addApi(Games.API).addScope(Games.SCOPE_GAMES)
            // add other APIs and scopes here as needed
            .build();

    // ...
}
private static int RC_SIGN_IN = 9001;

private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;

// ...

@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
    if (mResolvingConnectionFailure) {
        // Already resolving
        return;
    }

    // If the sign in button was clicked or if auto sign-in is enabled,
    // launch the sign-in flow
    if (mSignInClicked || mAutoStartSignInFlow) {
        mAutoStartSignInFlow = false;
        mSignInClicked = false;
        mResolvingConnectionFailure = true;

        // Attempt to resolve the connection failure using BaseGameUtils.
        // The R.string.signin_other_error value should reference a generic
        // error string in your strings.xml file, such as "There was
        // an issue with sign in, please try again later."
        if (!BaseGameUtils.resolveConnectionFailure(this,
                mGoogleApiClient, connectionResult,
                RC_SIGN_IN, getString(R.string.signin_other_error))) {
            mResolvingConnectionFailure = false;
        }
    }

    // Put code here to display the sign-in button
}