Android 倒计时暂停并取消
我的视图类的构造函数中有一个倒计时计时器。这似乎行得通。但是我不能做Android 倒计时暂停并取消,android,eclipse,countdowntimer,Android,Eclipse,Countdowntimer,我的视图类的构造函数中有一个倒计时计时器。这似乎行得通。但是我不能做.cancel()。有人能帮我查一下密码吗?这是我的密码 private CountDownTimer countTimer; public GameView(Context context) { super(context); new CountDownTimer(20000, 1000) { public void onTick(long millisUntilFini
.cancel()
。有人能帮我查一下密码吗?这是我的密码
private CountDownTimer countTimer;
public GameView(Context context) {
super(context);
new CountDownTimer(20000, 1000) {
public void onTick(long millisUntilFinished) {
countDowntimer = String.valueOf(millisUntilFinished / 1000);
invalidate();
}
public void onFinish() {
timer.setColor(Color.TRANSPARENT);
if (Game.lifeCount <= 1) {
countDowntimer = String.valueOf("TIME'S UP!");
if (countmaze == 0) {
timesUpDialog1();
} else if (countmaze == 1) {
timesUpDialog2();
} else if (countmaze == 2) {
timesUpDialog3();
} else if (countmaze == 3)
timesUpDialog4();
} else {
showGameoverDialog();
}
}
}.start();
但是每当我遇到这种情况时,countTimer.cancel()就不起作用。为什么?请帮帮我。谢谢顺便说一句我还想在倒计时中使用
暂停方法
。有没有一个简单的方法可以做到这一点?非常感谢 您忘记将倒计时计时器放入全局变量中:
private CountDownTimer countTimer;
public GameView(Context context) {
super(context);
countTimer = new CountDownTimer(20000, 1000) { //<- in here bro
public void onTick(long millisUntilFinished) {
countDowntimer = String.valueOf(millisUntilFinished / 1000);
invalidate();
}
public void onFinish() {
timer.setColor(Color.TRANSPARENT);
if (Game.lifeCount <= 1) {
countDowntimer = String.valueOf("TIME'S UP!");
if (countmaze == 0) {
timesUpDialog1();
} else if (countmaze == 1) {
timesUpDialog2();
} else if (countmaze == 2) {
timesUpDialog3();
} else if (countmaze == 3)
timesUpDialog4();
} else {
showGameoverDialog();
}
}
}.start();
private倒计时;
公共游戏视图(上下文){
超级(上下文);
countTimer=newcountdowntimer(20000,1000){//wow谢谢先生。先生,您尝试过在CountDownTimer上使用抽象类吗?
private CountDownTimer countTimer;
public GameView(Context context) {
super(context);
countTimer = new CountDownTimer(20000, 1000) { //<- in here bro
public void onTick(long millisUntilFinished) {
countDowntimer = String.valueOf(millisUntilFinished / 1000);
invalidate();
}
public void onFinish() {
timer.setColor(Color.TRANSPARENT);
if (Game.lifeCount <= 1) {
countDowntimer = String.valueOf("TIME'S UP!");
if (countmaze == 0) {
timesUpDialog1();
} else if (countmaze == 1) {
timesUpDialog2();
} else if (countmaze == 2) {
timesUpDialog3();
} else if (countmaze == 3)
timesUpDialog4();
} else {
showGameoverDialog();
}
}
}.start();