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控制台[Android]中显示无限错误_Android_Eclipse_Emulation - Fatal编程技术网

控制台[Android]中显示无限错误

控制台[Android]中显示无限错误,android,eclipse,emulation,Android,Eclipse,Emulation,我是Android新手,我的团队目前正在开发一款游戏。游戏包括一个引擎库。我在Eclipse Indigo中运行它。我的AVD有一个GPU模拟。当我运行我们的项目时,模拟器会出现,但在屏幕上,它是全白色的。当我查看控制台时,我看到无限错误,当我关闭模拟器时,它停止。救命啊 [2012-09-21 22:30:45 - zombieannihilation_AR] ------------------------------ [2012-09-21 22:30:45 - zombieannihil

我是Android新手,我的团队目前正在开发一款游戏。游戏包括一个引擎库。我在Eclipse Indigo中运行它。我的AVD有一个GPU模拟。当我运行我们的项目时,模拟器会出现,但在屏幕上,它是全白色的。当我查看控制台时,我看到无限错误,当我关闭模拟器时,它停止。救命啊

[2012-09-21 22:30:45 - zombieannihilation_AR] ------------------------------
[2012-09-21 22:30:45 - zombieannihilation_AR] Android Launch!
[2012-09-21 22:30:45 - zombieannihilation_AR] adb is running normally.
[2012-09-21 22:30:45 - zombieannihilation_AR] Performing com.example.zombieannihilation_ar.Zombie_Annihilation activity launch
[2012-09-21 22:30:45 - zombieannihilation_AR] Automatic Target Mode: Preferred AVD 'Zombie' is not available. Launching new emulator.
[2012-09-21 22:30:45 - zombieannihilation_AR] Launching a new emulator with Virtual Device 'Zombie'
[2012-09-21 22:31:03 - Emulator] emulator: WARNING: Requested RAM size of 512MB is too large for your environment, and is reduced to 384MB.
[2012-09-21 22:31:09 - Emulator] creating window 28 27 240 400
[2012-09-21 22:31:09 - zombieannihilation_AR] New emulator found: emulator-5554
[2012-09-21 22:31:09 - zombieannihilation_AR] Waiting for HOME ('android.process.acore') to be launched...
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:33 - zombieannihilation_AR] emulator-5554 disconnected! Cancelling 'com.example.zombieannihilation_ar.Zombie_Annihilation activity launch'!
[2012-09-21 22:32:33 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:35 - Emulator] Error accepting connection, aborting

这些是一些错误。我需要你的帮助,我非常需要管理我们的项目。谢谢大家!

所选模拟器似乎不支持GLES?0x502=GL_无效_操作。
确定有正确的模拟器吗?->首选AVD“僵尸”不可用

该AVD可用。目标:谷歌API 15;SD卡:128MB;皮肤内置:WQVGA400;抽象液晶显示密度:120;最大vm应用程序堆大小:48;设备ram大小:512;GPU仿真:这里是的,当GPU仿真启用时。有解决办法吗?