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Android Live墙纸-为什么这么慢-如何提高速度?_Android_Live Wallpaper_Slowdown - Fatal编程技术网

Android Live墙纸-为什么这么慢-如何提高速度?

Android Live墙纸-为什么这么慢-如何提高速度?,android,live-wallpaper,slowdown,Android,Live Wallpaper,Slowdown,我正在尝试创建我的第一张实时壁纸。它工作正常,除了速度问题,一切都会很好。它减慢了桌面的速度——小部件和图标的滚动速度明显低于使用pro live墙纸时的速度(我正在三星note上测试它,所以速度应该不会有问题)。我开始认为我的做法是错误的-请看一下我的代码: public class DemoWallpaperService extends WallpaperService { @Override public Engine onCreateEngine() { return ne

我正在尝试创建我的第一张实时壁纸。它工作正常,除了速度问题,一切都会很好。它减慢了桌面的速度——小部件和图标的滚动速度明显低于使用pro live墙纸时的速度(我正在三星note上测试它,所以速度应该不会有问题)。我开始认为我的做法是错误的-请看一下我的代码:

public class DemoWallpaperService extends WallpaperService {


@Override
public Engine onCreateEngine() {
    return new DemoWallpaperEngine();

}

private class DemoWallpaperEngine extends Engine {
    private boolean mVisible = false;
    private final Handler mHandler = new Handler();

     int x=0,y=0,a=255,i=-1, a1=255, i1=-1;
     float r=0,rs=1;
     float rx1=10, rxs=-1;

     private Matrix mMatrix = new Matrix();
     private Matrix mMatrix1 = new Matrix();
     private Matrix mMatrixRotate1 = new Matrix();
     private Matrix mMatrixRotate2 = new Matrix();

     public Bitmap spaceShip = BitmapFactory.decodeResource(getResources(), R.drawable.spaceship);
     public Bitmap background= BitmapFactory.decodeResource(getResources(), R.drawable.back2short2j);
     public Bitmap wyspa= BitmapFactory.decodeResource(getResources(), R.drawable.wyspa22g);
     public Bitmap ksiezyc = BitmapFactory.decodeResource(getResources(), R.drawable.ksiezyc);
     public Bitmap reflektorfront= BitmapFactory.decodeResource(getResources(), R.drawable.reflektorwyspa);

     private float mPixels;
     private float mPixels1;



    private final Runnable mUpdateDisplay = new Runnable() {
    @Override
    public void run() {
        draw();
    }};



    private void draw() {
       SurfaceHolder holder = getSurfaceHolder();
       Canvas c = null;

       Display d = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
       int wx= d.getWidth();
       int wy= d.getHeight();


       try {
           Runtime.getRuntime().gc();
          c = holder.lockCanvas();
          c.save();

          if (c != null) {

              Paint paintMoon = new Paint();

              if(a1<=15){
                  i1=1;
              }
              else if(a1>=255){
                  i1=-1;
              }
              a1+=5*i1;
              paintMoon.setAlpha(a1);

              c.translate((float)mPixels, 0f);
              c.drawBitmap(background, mMatrix, null);
              c.drawBitmap(ksiezyc, 1027*wx/480,15*wy/800, paintMoon);

              if(rx1<=-15){
                  rxs=1;
              }
              else if(rx1>=15){
                  rxs=-1;
              }
              rx1+=rxs*0.7;

              c.translate((float)mPixels1, 0f);
              //reflektor wyspa back
              mMatrixRotate2.setTranslate(340*wx/480,300*wy/800);
              mMatrixRotate2.preRotate(rx1,reflektorfront.getWidth()/2,20);
              c.drawBitmap(reflektorfront, mMatrixRotate2, null);


              c.drawBitmap(wyspa, mMatrix1, null);

              if(r<=-15){
                  rs=1;
              }
              else if(r>=15){
                  rs=-1;
              }
              r+=rs*0.5;


              mMatrixRotate1.setTranslate(160*wx/480,380*wy/800);

              mMatrixRotate1.preRotate(r,reflektorfront.getWidth()/2,20);

              c.drawBitmap(reflektorfront, mMatrixRotate1, null);


              if(x<c.getWidth()){
              x+=3;}
              else{x=0;}
              if(y<c.getHeight()){
              y+=3;}
              else{y=0;}
              Paint paint = new Paint();


              if(a<=5){
                  i=1;
              }
              else if(a>=255){
                  i=-1;
              }
              a+=10*i;
              paint.setAlpha(a);

              c.drawBitmap(spaceShip,x,y,paint);


                 c.restore();

          }
       } finally {
          if (c != null)
             holder.unlockCanvasAndPost(c);
       }
       mHandler.removeCallbacks(mUpdateDisplay);
       if (mVisible) {
           mHandler.postDelayed(mUpdateDisplay, 10);
       }
    }
    @Override
    public void onOffsetsChanged(float xOffset, float yOffset,
             float xStep, float yStep, int xPixels, int yPixels){

        super.onOffsetsChanged(xOffset, yOffset, xStep, yStep, xPixels, yPixels);                   
         mPixels = xPixels*7/4;

         mPixels1 = 500+xPixels;

            draw();
    }



    @Override
    public void onVisibilityChanged(boolean visible) {
        mVisible = visible;
        if (visible) {
            draw();
        } else {
            mHandler.removeCallbacks(mUpdateDisplay);
        }
    }

     @Override
      public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {

         super.onSurfaceChanged(holder, format, width, height);

         float w = background.getWidth();
         float h = background.getHeight();
         float s = height / (float)h;
         float z = height / (float)h;
         mMatrix.reset();
         mMatrix1.reset();
         mMatrixRotate1.reset();
         mMatrixRotate2.reset();

         mMatrix.setScale(s, s);
         mMatrix1.setScale(z, z);
         mMatrixRotate1.setScale(s, s);

         draw();
      }

    @Override
    public void onSurfaceDestroyed(SurfaceHolder holder) {
        super.onSurfaceDestroyed(holder);
        mVisible = false;
        mHandler.removeCallbacks(mUpdateDisplay);
    }


    @Override
     public void onCreate(SurfaceHolder surfaceHolder) {
         super.onCreate(surfaceHolder);

         setTouchEventsEnabled(false);
     }

    @Override
    public void onDestroy() {
         super.onDestroy();
         mVisible = false;
         mHandler.removeCallbacks(mUpdateDisplay);
    }
}    
公共类DemoWallperService扩展了WallperService{
@凌驾
公共引擎onCreateEngine(){
返回新引擎();
}
私有类引擎扩展引擎{
私有布尔mVisible=false;
private final Handler mHandler=新处理程序();
int x=0,y=0,a=255,i=-1,a1=255,i1=-1;
浮点数r=0,rs=1;
浮点数rx1=10,rxs=-1;
私有矩阵mMatrix=新矩阵();
私有矩阵mMatrix1=新矩阵();
私有矩阵mMatrixRotate1=新矩阵();
私有矩阵mMatrixRotate2=新矩阵();
公共位图spaceShip=BitmapFactory.decodeResource(getResources(),R.drawable.spaceShip);
公共位图背景=BitmapFactory.decodeResource(getResources(),R.drawable.back2short2j);
公共位图wyspa=BitmapFactory.decodeResource(getResources(),R.drawable.wyspa22g);
公共位图ksiezyc=BitmapFactory.decodeResource(getResources(),R.drawable.ksiezyc);
公共位图reflektorfront=BitmapFactory.decodeResource(getResources(),R.drawable.reflektorwyspa);
私有浮点像素;
私有浮动像素1;
私有最终可运行mUpdateDisplay=new Runnable(){
@凌驾
公开募捐{
draw();
}};
私人提款(){
SurfaceHolder holder=getSurfaceHolder();
c=null;
显示d=((WindowManager)getSystemService(Context.WINDOW_服务)).getDefaultDisplay();
int wx=d.getWidth();
int wy=d.getHeight();
试一试{
Runtime.getRuntime().gc();
c=holder.lockCanvas();
c、 save();
如果(c!=null){
油漆月亮=新油漆();
如果(a1=255){
i1=-1;
}
a1+=5*i1;
漆面月。setAlpha(a1);
c、 平移((浮点)mPixels,0f);
c、 drawBitmap(背景、mMatrix、null);
c、 drawBitmap(ksiezyc,1027*wx/480,15*wy/800,paintMoon);
如果(rx1=15){
rxs=-1;
}
rx1+=rxs*0.7;
c、 平移((浮点)mPixels1,0f);
//反射式wyspa背部
mMatrixRotate2.setTranslate(340*wx/480300*wy/800);
mMatrixRotate2.preRotate(rx1,reflektorfront.getWidth()/2,20);
c、 drawBitmap(reflektorfront,mMatrixRotate2,null);
c、 drawBitmap(wyspa、mMatrix1、null);
如果(r=15){
rs=-1;
}
r+=rs*0.5;
mMatrixRotate1.setTranslate(160*wx/480380*wy/800);
mMatrixRotate1.preRotate(r,reflektorfront.getWidth()/2,20);
c、 drawBitmap(reflektorfront,mMatrixRotate1,null);

如果(x我不确定这是否是完整的答案…但值得尝试。与其使用bitmap.decodeResources()方法引用位图,不如尝试以下方法:

pic1 = Bitmap.createScaledBitmap(background, (int)background.getWidth(), (int)background.getHeight(), true);
我制作视差墙纸已经有一段时间了,我发现速度慢通常是因为屏幕上绘制了多少位图