Warning: file_get_contents(/data/phpspider/zhask/data//catemap/3/android/191.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Android 在摄像头[安卓系统]中点击执行指示器以对焦_Android_Android Camera_Autofocus - Fatal编程技术网

Android 在摄像头[安卓系统]中点击执行指示器以对焦

Android 在摄像头[安卓系统]中点击执行指示器以对焦,android,android-camera,autofocus,Android,Android Camera,Autofocus,我有自己的android摄像头应用程序,它可以进行收缩变焦和点击对焦。在点击对焦中,当我触摸屏幕时,我需要画一个矩形或圆形指示器,并在我触摸的任何地方重新绘制。如果自动对焦完成,我还想更改颜色 到目前为止,我已经在屏幕中央画了一个矩形,但如果我触摸屏幕上的某个地方,我就无法重画它 任何实施该计划的想法或建议都将不胜感激 我的密码是 @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); canvas

我有自己的android摄像头应用程序,它可以进行收缩变焦和点击对焦。在点击对焦中,当我触摸屏幕时,我需要画一个矩形或圆形指示器,并在我触摸的任何地方重新绘制。如果自动对焦完成,我还想更改颜色

到目前为止,我已经在屏幕中央画了一个矩形,但如果我触摸屏幕上的某个地方,我就无法重画它

任何实施该计划的想法或建议都将不胜感激

我的密码是

@Override
public void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    canvas.save();
    canvas.rotate(ui_rotation, canvas.getWidth() / 2, canvas.getHeight() / 2);

    final float scale = getResources().getDisplayMetrics().density;
    int text_y = (int) (20 * scale + 0.5f); // convert dps to pixels
    // fine tuning to adjust placement of text with respect to the GUI, depending on orientation
    int text_extra_offset_y = 0;
    if (ui_rotation == 0) {
        text_extra_offset_y = (int) (0.5 * text_y);
    } else if (ui_rotation == 180) {
        text_extra_offset_y = (int) (2.5 * text_y);
    } else if (ui_rotation == 90 || ui_rotation == 270) {
        text_extra_offset_y = -(int) (0.5 * text_y);
    }


    if (previewCamera != null) {
        if (this.isOnTimer()) {
            long remaining_time = (take_photo_time - System.currentTimeMillis() + 999) / 1000;
            if (remaining_time >= 0) {
                p.setColor(Color.YELLOW);
                p.setTextSize(42 * scale + 0.5f); // convert dps to pixels
                p.setTextAlign(Paint.Align.CENTER);
                canvas.drawText("" + remaining_time, canvas.getWidth() / 2, canvas.getHeight() / 2, p);
            }
        }
    } else if (previewCamera == null) {

        p.setColor(Color.YELLOW);
        p.setTextSize(14 * scale + 0.5f); // convert dps to pixels
        p.setTextAlign(Paint.Align.CENTER);
        int pixels_offset = (int) (20 * scale + 0.5f); // convert dps to pixels
    }
    if (this.has_zoom && previewCamera != null) {
        float zoom_ratio = this.zoom_ratios.get(zoom_factor) / 100.0f;
        // only show when actually zoomed in
        if (zoom_ratio > 1.0f + 1.0e-5f) {
            // Convert the dps to pixels, based on density scale
            int pixels_offset_y = 2 * text_y + text_extra_offset_y;
            p.setColor(Color.WHITE);
            p.setTextSize(14 * scale + 0.5f); // convert dps to pixels
            p.setTextAlign(Paint.Align.CENTER);
            canvas.drawText("Zoom: " + zoom_ratio + "x", canvas.getWidth() / 2, canvas.getHeight() - pixels_offset_y, p);
        }
    }
    if (previewCamera != null) {
        int pixels_offset_y = 1 * text_y + text_extra_offset_y;
        p.setColor(Color.WHITE);
        p.setTextSize(14 * scale + 0.5f); // convert dps to pixels
        p.setTextAlign(Paint.Align.CENTER);
        long time_now = System.currentTimeMillis();
    }

    canvas.restore();

    if (this.focus_success == FOCUS_DONE) {
        int size = (int) (50 * scale + 0.5f); // convert dps to pixels
        if (this.focus_success == FOCUS_SUCCESS)
            p.setColor(Color.GREEN);
        else if (this.focus_success == FOCUS_FAILED)
            p.setColor(Color.RED);
        else
            p.setColor(Color.GREEN);
        p.setStyle(Paint.Style.STROKE);
        int pos_x = 0;
        int pos_y = 0;
        if (has_focus_area) {
            pos_x = focus_screen_x;
            pos_y = focus_screen_y;
        } else {
            pos_x = canvas.getWidth() / 2;
            pos_y = canvas.getHeight() / 2;
        }
        canvas.drawRect(pos_x - size, pos_y - size, pos_x + size, pos_y + size, p);
        if (focus_complete_time != -1 && System.currentTimeMillis() > focus_complete_time + 1000) {
            focus_success = FOCUS_DONE;
        }
    }
}

在SurfaceCreated()中正确调用onDraw()

如果要求类似于“显示类似于录制的按钮”,则在曲面视图中添加按钮“显示”并在需要时隐藏它

如果要求类似于“显示类似于录制的按钮”,则,在曲面视图中,根据需要添加一个按钮“显示”和“隐藏”

您找到了吗?我有同样的问题!你明白了吗?我有同样的问题!