Android 带字母索引的RecyclerView
我正试图建立一个RecyclerView列表,右边有一个字母索引器。我有完美的列表显示,并能够滚动 我想知道是否有人可以给我一些关于建立字母索引的指导。我相信我需要反复浏览我的列表并确定使用的字母(我可以做到这一点)。然后构建字母列表(对于索引器),然后在选择字母时使用scrollToPosition(int位置)移动到列表中的右侧项目Android 带字母索引的RecyclerView,android,listview,android-recyclerview,Android,Listview,Android Recyclerview,我正试图建立一个RecyclerView列表,右边有一个字母索引器。我有完美的列表显示,并能够滚动 我想知道是否有人可以给我一些关于建立字母索引的指导。我相信我需要反复浏览我的列表并确定使用的字母(我可以做到这一点)。然后构建字母列表(对于索引器),然后在选择字母时使用scrollToPosition(int位置)移动到列表中的右侧项目 我无法解决的主要问题不是建立另一个列表,而是两个列表之间的通信。任何帮助都将不胜感激。我相信这是您和我一直在寻找的信息 您可以在此处查看这些库: 据我记忆所
我无法解决的主要问题不是建立另一个列表,而是两个列表之间的通信。任何帮助都将不胜感激。我相信这是您和我一直在寻找的信息 您可以在此处查看这些库: 据我记忆所及,他是第一个在recyclerview中制作字母索引器的人。我从来没有让它在我的应用程序中工作,因为定制它有很多问题 自述文件说他做了很多优化,所以我认为这是我能用的最好的一个,但我现在还没有让它在我的应用程序中工作 我想这就是你想要的设计,对吗?因此,您使用的这些LIB中的任何一个都应该满足您的需要
希望它有帮助如果有人想在Xamarin中使用上面提到的,我只是移植了主要类(您仍然需要创建xml资源和准备索引等-请参阅原始的repo以获得指导,它非常简单) 我包括了问题页面中建议的调整,以改进ScrollToPosition和索引高度(这也使它在横向环境中工作),并且还为async Task.Delay关闭了Java处理程序类。它可能仍然有问题,否则它是一个直端口。不过看起来还行。希望我已经为某人节省了一些时间:)
公共接口IFASTScrollRecycleServiceAdapter
{
字典GetMapIndex();
}
//
公共类FastScrollRecyclerView:RecyclerView
{
公共const int INDWIDTH=25;
公共建筑内部高度=18;
公共浮点ScaledWidth{get;set;}
公共浮点缩放高度{get;set;}
公共字符串[]节{get;set;}
公共浮点Sx{get;set;}
公共浮点Sy{get;set;}
公共字符串部分{get;set;}
公共bool ShowLetter{get;set;}
私有ListHandler\u ListHandler;
私有bool_setupThings=false;
私人语境(private Context)(私人语境);;
公共FastScrollRecyclerView(上下文):基本(上下文)
{
_上下文=上下文;
}
公共FastScrollRecyclerView(上下文,IAttributeSet属性):基本(上下文,属性)
{
_上下文=上下文;
}
公共FastScrollRecyclerView(上下文上下文,IAttributeSet属性,int-defStyle):基(上下文,属性,defStyle)
{
_上下文=上下文;
}
公共覆盖无效OnDraw(画布c)
{
如果(!\u setupThings&&GetAdapter()!=null)
设置事物();
碱金属(c);
}
私人物品
{
//创建az文本数据
var sectionSet=((IFASTScrollRecycleServiceAdapter)GetAdapter()).GetMapIndex().Keys;
var listSection=新列表(sectionSet);
listSection.Sort();
Sections=新字符串[listSection.Count];
int i=0;
foreach(listSection中的var s)
{
节[i++]=s;
}
ScaledWidth=INDWIDTH*_context.Resources.DisplayMetrics.Density;
变量除数=sectionSet.Count==0?1:sectionSet.Count;
ScaledHeight=高度/除数;//INDHEIGHT*\u context.Resources.DisplayMetrics.Density;
Sx=宽度-填充右侧-(浮动)(1.2*缩放宽度);
Sy=(浮动)((高度-(缩放高度*截面长度))/2.0);
_事实=真实;
}
公共覆盖布尔OnTouchEvent(MotionEvent)
{
如果(_)
{
var adapter=GetAdapter()作为IFASTScrollRecycleServiceAdapter;
var x=motionEvent.GetX();
var y=motionEvent.GetY();
开关(motionEvent.Action)
{
案例MotionEventActions.Down:
{
if(xpublic interface IFastScrollRecyclerViewAdapter
{
Dictionary<string, int> GetMapIndex();
}
public class FastScrollRecyclerView : RecyclerView
{
public const int INDWIDTH = 25;
public const int INDHEIGHT = 18;
public float ScaledWidth { get; set; }
public float ScaledHeight { get; set; }
public string[] Sections { get; set; }
public float Sx { get; set; }
public float Sy { get; set; }
public string Section { get; set; }
public bool ShowLetter { get; set; }
private ListHandler _listHandler;
private bool _setupThings = false;
private Context _context;
public FastScrollRecyclerView(Context context) : base(context)
{
_context = context;
}
public FastScrollRecyclerView(Context context, IAttributeSet attrs) : base(context, attrs)
{
_context = context;
}
public FastScrollRecyclerView(Context context, IAttributeSet attrs, int defStyle) : base(context, attrs, defStyle)
{
_context = context;
}
public override void OnDraw(Canvas c)
{
if (!_setupThings && GetAdapter() != null)
SetupThings();
base.OnDraw(c);
}
private void SetupThings()
{
//create az text data
var sectionSet = ((IFastScrollRecyclerViewAdapter)GetAdapter()).GetMapIndex().Keys;
var listSection = new List<string>(sectionSet);
listSection.Sort();
Sections = new string[listSection.Count];
int i = 0;
foreach (var s in listSection)
{
Sections[i++] = s;
}
ScaledWidth = INDWIDTH * _context.Resources.DisplayMetrics.Density;
var divisor = sectionSet.Count == 0 ? 1 : sectionSet.Count;
ScaledHeight = Height / divisor ;// INDHEIGHT * _context.Resources.DisplayMetrics.Density;
Sx = Width - PaddingRight - (float)(1.2 * ScaledWidth);
Sy = (float)((Height - (ScaledHeight * Sections.Length)) / 2.0);
_setupThings = true;
}
public override bool OnTouchEvent(MotionEvent motionEvent)
{
if (_setupThings)
{
var adapter = GetAdapter() as IFastScrollRecyclerViewAdapter;
var x = motionEvent.GetX();
var y = motionEvent.GetY();
switch (motionEvent.Action)
{
case MotionEventActions.Down:
{
if (x < Sx - ScaledWidth || y < Sy || y > (Sy + ScaledHeight * Sections.Length))
{
return base.OnTouchEvent(motionEvent);
}
else
{
//// We touched the index bar
float yy = y - PaddingTop - PaddingBottom - Sy;
int currentPosition = (int)Math.Floor(yy / ScaledHeight);
if (currentPosition < 0) currentPosition = 0;
if (currentPosition >= Sections.Length) currentPosition = Sections.Length - 1;
Section = Sections[currentPosition];
ShowLetter = true;
int positionInData = 0;
if (adapter.GetMapIndex().ContainsKey(Section.ToUpper()))
{
positionInData = adapter.GetMapIndex()[Section.ToUpper()];
}
(GetLayoutManager() as LinearLayoutManager).ScrollToPositionWithOffset(positionInData, 20);
Invalidate();
}
break;
}
case MotionEventActions.Move:
{
if (!ShowLetter && (x < Sx - ScaledWidth || y < Sy || y > (Sy + ScaledHeight * Sections.Length)))
{
return base.OnTouchEvent(motionEvent);
}
else
{
float yy = y - Sy;
int currentPosition = (int)Math.Floor(yy / ScaledHeight);
if (currentPosition < 0) currentPosition = 0;
if (currentPosition >= Sections.Length) currentPosition = Sections.Length - 1;
Section = Sections[currentPosition];
ShowLetter = true;
int positionInData = 0;
if (adapter.GetMapIndex().ContainsKey(Section.ToUpper()))
positionInData = adapter.GetMapIndex()[Section.ToUpper()];
(GetLayoutManager() as LinearLayoutManager).ScrollToPositionWithOffset(positionInData, 20);
Invalidate();
}
break;
}
case MotionEventActions.Up:
{
_listHandler = new ListHandler(this);
_listHandler.DelayClear();
if (x < Sx - ScaledWidth || y < Sy || y > (Sy + ScaledHeight * Sections.Length))
{
return base.OnTouchEvent(motionEvent);
}
else
{
return true;
}
}
}
}
return true;
}
private class ListHandler
{
FastScrollRecyclerView _parent;
public ListHandler (FastScrollRecyclerView parent)
{
_parent = parent;
}
public async void DelayClear()
{
await Task.Delay(100);
_parent.ShowLetter = false;
_parent.Invalidate();
}
}
}
public class FastScrollRecyclerViewItemDecoration : ItemDecoration
{
private Context _context;
public FastScrollRecyclerViewItemDecoration(Context context)
{
_context = context;
}
public override void OnDrawOver(Canvas canvas, RecyclerView parent, State state)
{
base.OnDrawOver(canvas, parent, state);
float scaledWidth = ((FastScrollRecyclerView)parent).ScaledWidth;
float sx = ((FastScrollRecyclerView)parent).Sx;
float scaledHeight = ((FastScrollRecyclerView)parent).ScaledHeight;
float sy = ((FastScrollRecyclerView)parent).Sy;
string[] sections = ((FastScrollRecyclerView)parent).Sections;
string section = ((FastScrollRecyclerView)parent).Section;
bool showLetter = ((FastScrollRecyclerView)parent).ShowLetter;
// We draw the letter in the middle
if (showLetter & section != null && !section.Equals(""))
{
//overlay everything when displaying selected index Letter in the middle
Paint overlayDark = new Paint();
overlayDark.Color = Color.Black;
overlayDark.Alpha = 100;
canvas.DrawRect(0, 0, parent.Width, parent.Height, overlayDark);
float middleTextSize = _context.Resources.GetDimension(Resource.Dimension.fast_scroll_overlay_text_size );
Paint middleLetter = new Paint();
middleLetter.Color = new Color(ContextCompat.GetColor(_context, Resource.Color.primary));
middleLetter.TextSize = middleTextSize;
middleLetter.AntiAlias = true;
middleLetter.FakeBoldText = true;
middleLetter.SetStyle(Paint.Style.Fill);
int xPos = (canvas.Width - (int)middleTextSize) / 2;
int yPos = (int)((canvas.Height / 2) - ((middleLetter.Descent() + middleLetter.Ascent()) / 2));
canvas.DrawText(section.ToUpper(), xPos, yPos, middleLetter);
}
// // draw indez A-Z
Paint textPaint = new Paint();
textPaint.AntiAlias = true;
textPaint.SetStyle(Paint.Style.Fill);
for (int i = 0; i < sections.Length; i++)
{
if (showLetter & section != null && !section.Equals("") && section != null
&& sections[i].ToUpper().Equals(section.ToUpper()))
{
textPaint.Color = Color.White;
textPaint.Alpha = 255;
textPaint.FakeBoldText = true;
textPaint.TextSize = scaledWidth / 2;
canvas.DrawText(sections[i].ToUpper(),
sx + textPaint.TextSize / 2, sy + parent.PaddingTop
+ scaledHeight * (i + 1), textPaint);
textPaint.TextSize = scaledWidth;
canvas.DrawText("•",
sx - textPaint.TextSize / 3, sy + parent.PaddingTop
+ scaledHeight * (i + 1) + scaledHeight / 3, textPaint);
}
else
{
textPaint.Color = new Color(ContextCompat.GetColor(_context, Resource.Color.primary));
textPaint.Alpha = 200;
textPaint.FakeBoldText = false;
textPaint.TextSize = scaledWidth / 2;
canvas.DrawText(sections[i].ToUpper(),
sx + textPaint.TextSize / 2, sy + parent.PaddingTop
+ scaledHeight * (i + 1), textPaint);
}
}
}
}