Android 实施谷歌游戏服务-如何让用户登录
这是我第一次使用谷歌API,因为我对android编程相当陌生。我一直在尝试在我的应用程序中实现google play游戏服务和显示排行榜(你可能已经猜到了,这是一个游戏),但在跟随google的文档时遇到了一些困难 我已经设置了一个按钮,我想让用户登录时,点击它,并留下用户登录,直到他们注销后。我已按照以下文件对此进行了编程:Android 实施谷歌游戏服务-如何让用户登录,android,google-api,google-play-games,google-api-client,Android,Google Api,Google Play Games,Google Api Client,这是我第一次使用谷歌API,因为我对android编程相当陌生。我一直在尝试在我的应用程序中实现google play游戏服务和显示排行榜(你可能已经猜到了,这是一个游戏),但在跟随google的文档时遇到了一些困难 我已经设置了一个按钮,我想让用户登录时,点击它,并留下用户登录,直到他们注销后。我已按照以下文件对此进行了编程: public class MainActivity extends AppCompatActivity implements View.OnClickListener,
public class MainActivity extends AppCompatActivity implements View.OnClickListener, GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener {
Button bLeaderboard;
private GoogleApiClient mGoogleApiClient;
private static int RC_SIGN_IN = 9001;
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;
@Override
@SuppressLint("NewApi")
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
bLeaderboard = (Button) findViewById(R.id.bLeaderboard);
bLeaderboard.setOnClickListener(this);
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.build();
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.bLeaderboard:
mSignInClicked = true;
mGoogleApiClient.connect();
}
}
问题是,每当我点击排行榜按钮时,应用程序就会崩溃,我会收到以下错误消息:
AndroidRuntime:致命异常:主
进程:com.example.game,PID:26284
java.lang.IllegalStateException:发生了致命的开发人员错误。查看日志以了解更多信息。
位于com.google.android.gms.common.internal.zzd$zza.zzc(未知来源)
在com.google.android.gms.common.internal.zzd$zza.zzv(未知来源)
位于com.google.android.gms.common.internal.zzd$zze.zzasf(未知来源)
位于com.google.android.gms.common.internal.zzd$zzd.handleMessage(未知来源)
位于android.os.Handler.dispatchMessage(Handler.java:102)
位于android.os.Looper.loop(Looper.java:148)
位于android.app.ActivityThread.main(ActivityThread.java:5417)
位于java.lang.reflect.Method.invoke(本机方法)
在com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run上(ZygoteInit.java:726)
位于com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
我也无法理解如何处理这三种已实施的方法:
@Override
public void onConnected(@Nullable Bundle bundle) {
}
@Override
public void onConnectionSuspended(int i) {
}
@Override
public void onConnectionFailed(@NonNull ConnectionResult connectionResult) {
}
非常感谢您的帮助,因为除了谷歌的文档之外,我还没有找到任何关于这方面的教程,正如我前面所说,我很难理解和理解这些文档。这对我来说是正确的
public class MainActivity extends ActionBarActivity implements GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener {
// Client used to interact with Google APIs
private GoogleApiClient mGoogleApiClient;
private static int RC_SIGN_IN = 9001;
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;
GameHelper gameHelper;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.build();
gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(true);
gameHelper.setup(new GameHelper.GameHelperListener() {
@Override
public void onSignInFailed() {
Toast.makeText(getApplicationContext(),"Please Check Your Internet Connection!",Toast.LENGTH_LONG).show();
}
@Override
public void onSignInSucceeded() {
Toast.makeText(getApplicationContext(),"Signed in Succeed",Toast.LENGTH_LONG).show();
}
});
setContentView(view);
//for load all Score card
scorecard=(Button)findViewById(R.id.score_card);
scorecard.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startActivityForResult(Games.Leaderboards.getAllLeaderboardsIntent(mGoogleApiClient), 1);
}
});
}
private boolean isScoreResultValid(final Leaderboards.LoadPlayerScoreResult scoreResult) {
return scoreResult != null && GamesStatusCodes.STATUS_OK == scoreResult.getStatus().getStatusCode() && scoreResult.getScore() != null;
}
@Override
protected void onStart() {
super.onStart();
mGoogleApiClient.connect();
}
@Override
protected void onStop() {
super.onStop();
mGoogleApiClient.disconnect();
}
@Override
public void onConnected(Bundle connectionHint) {
// The player is signed in. Hide the sign-in button and allow the
// player to proceed.
// now submit your high_score
Games.Leaderboards.submitScore(mGoogleApiClient,getResources().getString(R.string.leaderboard_easy),high_score);
}
@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
if (mResolvingConnectionFailure) {
// already resolving
return;
}
// if the sign-in button was clicked or if auto sign-in is enabled,
// launch the sign-in flow
if (mSignInClicked || mAutoStartSignInflow) {
mAutoStartSignInflow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;
// Attempt to resolve the connection failure using BaseGameUtils.
// The R.string.signin_other_error value should reference a generic
// error string in your strings.xml file, such as "There was
// an issue with sign-in, please try again later."
/*if (!BaseGameUtils.resolveConnectionFailure(this,
mGoogleApiClient, connectionResult,
RC_SIGN_IN, "Sign in error")) {
mResolvingConnectionFailure = false;
}*/
}
// Put code here to display the sign-in button
}
@Override
public void onConnectionSuspended(int i) {
// Attempt to reconnect
mGoogleApiClient.connect();
}
protected void onActivityResult(int requestCode, int resultCode,
Intent intent) {
if (requestCode == RC_SIGN_IN) {
mSignInClicked = false;
mResolvingConnectionFailure = false;
if (resultCode == RESULT_OK) {
mGoogleApiClient.connect();
} else {
// Bring up an error dialog to alert the user that sign-in
// failed. The R.string.signin_failure should reference an error
// string in your strings.xml file that tells the user they
// could not be signed in, such as "Unable to sign in."
BaseGameUtils.showActivityResultError(this,
requestCode, resultCode, R.string.signin_failure);
}
}
}
// Call when the sign-in button is clicked
private void signInClicked() {
mSignInClicked = true;
mGoogleApiClient.connect();
}
// Call when the sign-out button is clicked
private void signOutclicked() {
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
}
}
还请记住在google play game服务控制台中声明测试人员的电子邮件id。。