Android studio在调试模式下运行,仍然使用签名配置';发布';

Android studio在调试模式下运行,仍然使用签名配置';发布';,android,android-studio,gradle,react-native-android,Android,Android Studio,Gradle,React Native Android,我只是想在android studio中以调试模式运行我的应用程序,所以我认为我不需要发布密钥。从下面的错误来看,这是否意味着它正在尝试以发布模式运行它 任务“:app:validateSigningRelease”的执行失败。密钥库 文件 /用户/ben/Development/Projects/vepo/frontend/android/app/my-release-key.keystore 找不到用于签名配置“release”的 我按下了图片中悬停的按钮 我相信这个文件就是罪魁祸首: a

我只是想在android studio中以调试模式运行我的应用程序,所以我认为我不需要发布密钥。从下面的错误来看,这是否意味着它正在尝试以发布模式运行它

任务“:app:validateSigningRelease”的执行失败。密钥库 文件 /用户/ben/Development/Projects/vepo/frontend/android/app/my-release-key.keystore 找不到用于签名配置“release”的

我按下了图片中悬停的按钮

我相信这个文件就是罪魁祸首:

android/app/build.gradle

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

project.ext.react = [
    entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 23
    buildToolsVersion '25.0.0'

    defaultConfig {
        applicationId "com.vepo"
        minSdkVersion 16
        renderscriptTargetApi 19
        renderscriptSupportModeEnabled true
        targetSdkVersion 22
        versionCode 1
        versionName "1.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    signingConfigs {
        release {
                storeFile file("/Users/Ben/Development/Projects/vepo/frontend/android/app/my-release-key.keystore")
                storePassword "xxx"
                keyAlias "xxx"
                keyPassword "xxx"
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            signingConfig signingConfigs.release
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

repositories {
        mavenCentral()
    }

dependencies {
    compile project(':react-native-fbsdk')
    compile 'com.android.support:multidex:1.0.0'
    compile ("com.facebook.react:react-native:0.50.3") { force = true } 
    compile project(':RNMail')
    compile project(':react-native-blur')
    compile project(':react-native-interactable')
    compile project(':react-native-image-picker')
    compile project(':react-native-vector-icons')
    compile project(':react-native-maps')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:25.0.0"
    compile 'com.facebook.android:facebook-android-sdk:4.18.0'
    compile "com.facebook.react:react-native:+"  // From node_modules
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

我可以对其进行编辑以允许调试版本吗?

可能在您的某个应用程序
版本中。gradle
您有如下内容:

signingConfigs {
    release {
        storeFile file("my-release-key.keystore")
        storePassword 'password'
        keyAlias 'alias'
        keyPassword 'password'
    }
}
项目希望在应用程序文件夹中找到发布密钥,但不在那里。要解决此问题,您可以在同一文件中临时注释掉上面的
release
部分和下面的
signingConfig

buildTypes {
    release {
        signingConfig signingConfigs.release
        ...
    }
}

然后再次构建项目

在左侧,在垂直按钮菜单中有一个名为
构建变体
,打开面板,单击构建变体列表选择
调试
。然后尝试建立again@MatPag出于某种原因,它只允许我为react native blur项目设置它。谢谢,我已经发布了我的
build.gradle
文件。我是否也向buildTypes添加了调试字段?不,仅对发布部分进行注释,Android Gradle PluginI会自动添加默认调试
buildType
,我也有同样的问题。我试过你的解决方案,但它仍然给我同样的错误。是的,我是。buildtypes中有另一个名为beta的配置解决了这个问题,谢谢。