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Android AlertDialog按钮的图像_Android_User Interface_Controls - Fatal编程技术网

Android AlertDialog按钮的图像

Android AlertDialog按钮的图像,android,user-interface,controls,Android,User Interface,Controls,是否可以在AlertDialog的正、负和中性按钮中添加可绘图项?如果是,那么如何操作?在onCreateDialog中构建AlertDialog后,可以使用onPrepareDialog中的以下代码将图像添加到正按钮: @Override protected void onPrepareDialog(int id, Dialog dialog) { super.onPrepareDialog(id, dialog); AlertDialog alertDialog = (Ale

是否可以在AlertDialog的正、负和中性按钮中添加可绘图项?如果是,那么如何操作?

onCreateDialog
中构建
AlertDialog
后,可以使用
onPrepareDialog
中的以下代码将图像添加到正按钮:

@Override
protected void onPrepareDialog(int id, Dialog dialog) {
    super.onPrepareDialog(id, dialog);
    AlertDialog alertDialog = (AlertDialog)dialog;
    Button button = alertDialog.getButton(AlertDialog.BUTTON_POSITIVE);
    button.setCompoundDrawablesWithIntrinsicBounds(this.getResources().getDrawable(
            R.drawable.icon), null, null, null);

}

尝试将drawable添加到onCreateDialog方法中的按钮似乎不起作用。

您无法在onCreateDialog中添加按钮,必须在onPrepareDialog中添加按钮,因为android以非常特殊的方式处理AlertDialog:

当您使用alert dialog时,实际上并没有真正保留对真实对话框的引用,使用AlertDialog.Builder.create()获得的对象只是内部控制器的一个面

在实际调用create之前,jvm中没有这样的控制器。只是门面。因此,在调用此方法之前(如果让您的活动管理自己的对话框,则在onCreateDialog的末尾),真正的控制器不存在,真正的按钮也不存在


全新的SOF commenter,Stéphane

这可以通过使用getButton()方法获取对按钮的引用来实现:


请注意,在调用show()方法后必须使用getButton(),否则将得到NullPointerException..

1。首先创建一个新的布局文件来存储imagebuttons:new_layout.xml

<?xml version="1.0" encoding="UTF-8" ?>
<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_height="wrap_content"
    android:layout_width="wrap_content"
    android:layout_margin="15dp"
    android:gravity="center_horizontal"
    android:background = "#FFFFFF"
    android:orientation="horizontal">

    <!-- game button -->
    <ImageButton 
        android:id="@+id/game"
        android:layout_height="wrap_content"
        android:layout_width="wrap_content"
        android:layout_margin="5dp"
        android:layout_gravity="bottom"
        android:background = "#00ffffff"
        android:src="@drawable/game"/>

    <!-- browser button -->
    <ImageButton 
        android:id="@+id/browser"
        android:layout_height="wrap_content"
        android:layout_width="wrap_content"
        android:layout_margin="5dp"
        android:layout_gravity="bottom"
        android:background = "#00ffffff"
        android:src="@drawable/browser"/>

   <!-- email button -->
    <ImageButton 
        android:id="@+id/email"
        android:layout_height="wrap_content"
        android:layout_width="wrap_content"
        android:layout_margin="5dp"
        android:layout_gravity="bottom"
        android:background = "#00ffffff"
        android:src="@drawable/email"/>

</LinearLayout>

链接:

由于不推荐使用
onPrepareDialog
,因此可以使用
onShowListener

此外,您还应设置可绘制边界,否则将放置在最左侧

下面的代码输出

public class MyDialog extends DialogFragment {

    @Override
    public Dialog onCreateDialog(Bundle savedInstanceState) {
        final AlertDialog dialog = new AlertDialog.Builder(getActivity())
                .setTitle("My Dialog")
                .setNegativeButton("Cancel", new OnClickListener() {

                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        // TODO Auto-generated method stub
                    }
                }).setPositiveButton("Play", new OnClickListener() {

                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        // TODO Auto-generated method stub
                    }
                }).create();
        dialog.setOnShowListener(new OnShowListener() {

            @Override
            public void onShow(DialogInterface dialogInterface) {
                Button button = dialog.getButton(AlertDialog.BUTTON_POSITIVE);

                // if you do the following it will be left aligned, doesn't look
                // correct
                // button.setCompoundDrawablesWithIntrinsicBounds(android.R.drawable.ic_media_play,
                // 0, 0, 0);

                Drawable drawable = getActivity().getResources().getDrawable(
                        android.R.drawable.ic_media_play);

                // set the bounds to place the drawable a bit right
                drawable.setBounds((int) (drawable.getIntrinsicWidth() * 0.5),
                        0, (int) (drawable.getIntrinsicWidth() * 1.5),
                        drawable.getIntrinsicHeight());
                button.setCompoundDrawables(drawable, null, null, null);

                // could modify the placement more here if desired
                // button.setCompoundDrawablePadding();
            }
        });
        return dialog;
    }
}


正如@aaronvargas所说,使用
onShowListener
。我将稍微改进他的答案,因为对于较旧/较小的设备,图像与文本重叠。以下是
onShow
代码:

@Override
public void onShow(DialogInterface dialogInterface) {
    Button button = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
    button.setCompoundDrawablesWithIntrinsicBounds(R.drawable.your_img, 0, 0, 0);
    Utils.centerImageAndTextInButton(button);
}
下面是一个实用功能,用于将左图像和文本置于
按钮的中心位置:

public static void centerImageAndTextInButton(Button button) {
    Rect textBounds = new Rect();
    //Get text bounds
    CharSequence text = button.getText();
    if (text != null && text.length() > 0) {
        TextPaint textPaint = button.getPaint();
        textPaint.getTextBounds(text.toString(), 0, text.length(), textBounds);
    }
    //Set left drawable bounds
    Drawable leftDrawable = button.getCompoundDrawables()[0];
    if (leftDrawable != null) {
        Rect leftBounds = leftDrawable.copyBounds();
        int width = button.getWidth() - (button.getPaddingLeft() + button.getPaddingRight());
        int leftOffset = (width - (textBounds.width() + leftBounds.width()) - button.getCompoundDrawablePadding()) / 2 - button.getCompoundDrawablePadding();
        leftBounds.offset(leftOffset, 0);
        leftDrawable.setBounds(leftBounds);
    }
}

最后一个函数使用
按钮的宽度进行计算,因此必须检查调用的位置是否正确。也就是说,宽度应该不是零。在这种情况下,从
onShow
调用它是正确的位置:)。

将尝试返回此Frank。将检查并返回给您。谢谢。你好,我想在播放文本时显示图标。那么你能给我提个建议吗?你能举个例子说明如何使用你的代码吗?如何实例化对话框?
@Override
public void onShow(DialogInterface dialogInterface) {
    Button button = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
    button.setCompoundDrawablesWithIntrinsicBounds(R.drawable.your_img, 0, 0, 0);
    Utils.centerImageAndTextInButton(button);
}
public static void centerImageAndTextInButton(Button button) {
    Rect textBounds = new Rect();
    //Get text bounds
    CharSequence text = button.getText();
    if (text != null && text.length() > 0) {
        TextPaint textPaint = button.getPaint();
        textPaint.getTextBounds(text.toString(), 0, text.length(), textBounds);
    }
    //Set left drawable bounds
    Drawable leftDrawable = button.getCompoundDrawables()[0];
    if (leftDrawable != null) {
        Rect leftBounds = leftDrawable.copyBounds();
        int width = button.getWidth() - (button.getPaddingLeft() + button.getPaddingRight());
        int leftOffset = (width - (textBounds.width() + leftBounds.width()) - button.getCompoundDrawablePadding()) / 2 - button.getCompoundDrawablePadding();
        leftBounds.offset(leftOffset, 0);
        leftDrawable.setBounds(leftBounds);
    }
}