Android 使用onTouchEvent时无法拖动某些区域

Android 使用onTouchEvent时无法拖动某些区域,android,touch-event,ondraw,Android,Touch Event,Ondraw,我正在制作一个时间表应用程序。 我现在正在测试onDraw和onTouchEvent的性能 我做了一个自定义视图并绘制了8x10条线。 我覆盖onTouchEvent,如果触摸经过每个矩形,则矩形将填充绿色 如果我从左向右拖动,从上到下拖动,拖动将向右进行,并且每个矩形都填充有颜色。 但当我向后拖动(从右到左,从下到上)时,第一行和最后一行不起作用! 即使我触摸了矩形内的位置,矩形也没有填充颜色 我正在研究我的代码,并试图修复了很多次,但无法解决问题 请查看我的代码并帮助我~ public cl

我正在制作一个时间表应用程序。 我现在正在测试onDraw和onTouchEvent的性能

我做了一个自定义视图并绘制了8x10条线。 我覆盖onTouchEvent,如果触摸经过每个矩形,则矩形将填充绿色

如果我从左向右拖动,从上到下拖动,拖动将向右进行,并且每个矩形都填充有颜色。 但当我向后拖动(从右到左,从下到上)时,第一行和最后一行不起作用! 即使我触摸了矩形内的位置,矩形也没有填充颜色

我正在研究我的代码,并试图修复了很多次,但无法解决问题

请查看我的代码并帮助我~

public class TimeTableActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
              OnDrawing drawing = new OnDrawing(this);  //customView
    setContentView(drawing);

}

class OnDrawing extends View{
//x,y = first touch position, endX, endY = last touch position
//startX, startY = calculate where to start for filling color.
// stopX, stopY = calculate where to finish for filling color.
    float x, y, endX, endY, startX, startY, stopX, stopY; 
    public OnDrawing(Context context) {
        super(context);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //Paint Color 1, 2 ,3
        Paint paint = new Paint();
        paint.setColor(Color.RED);
        Paint paint2 = new Paint();
        paint2.setColor(Color.YELLOW);
        Paint paint3 = new Paint();
        paint3.setColor(Color.GREEN);

        /***row 10lines***/
        for(int i=0; i<11; i++){
            canvas.drawLine(0, getHeight()/10*i, getRight(), getHeight()/10*i, paint);
        }
        /***colum 8lines***/
        for(int i=0; i<9; i++){
            canvas.drawLine(getWidth()/8*i, 0, getWidth()/8*i, getBottom(), paint);
        }
        /***first rows background color***/
        for(int i=0; i<10; i++){
            canvas.drawRect(0, getHeight()/10, getWidth()/8, getBottom(), paint2);
        }
        /***first column background color***/
        for(int i=0; i<8; i++){
            canvas.drawRect(getWidth()/8, 0, getRight(), getHeight()/10, paint2);
        }
        /***first cell color***/
        canvas.drawRect(0, 0, getWidth()/8, getHeight()/10, paint3);

        /***days in the first line***/
        canvas.drawText("Mon", getWidth()/8*1+10, getHeight()/10*1/2, paint);
        canvas.drawText("Tue", getWidth()/8*2+10, getHeight()/10*1/2, paint);
        canvas.drawText("Wed", getWidth()/8*3+10, getHeight()/10*1/2, paint);
        canvas.drawText("Thu", getWidth()/8*4+10, getHeight()/10*1/2, paint);
        canvas.drawText("Fri", getWidth()/8*5+10, getHeight()/10*1/2, paint);
        canvas.drawText("Sat", getWidth()/8*6+10, getHeight()/10*1/2, paint);
        canvas.drawText("Sun", getWidth()/8*7+10, getHeight()/10*1/2, paint);


        /***time in the first line***/
        canvas.drawText("icon", 10, getHeight()/10*1/2, paint);
        canvas.drawText("1", 10, getHeight()/10*1+getHeight()/10*1/2, paint);
        canvas.drawText("2", 10, getHeight()/10*2+getHeight()/10*1/2, paint);
        canvas.drawText("3", 10, getHeight()/10*3+getHeight()/10*1/2, paint);
        canvas.drawText("4", 10, getHeight()/10*4+getHeight()/10*1/2, paint);
        canvas.drawText("5", 10, getHeight()/10*5+getHeight()/10*1/2, paint);
        canvas.drawText("6", 10, getHeight()/10*6+getHeight()/10*1/2, paint);
        canvas.drawText("7", 10, getHeight()/10*7+getHeight()/10*1/2, paint);
        canvas.drawText("8", 10, getHeight()/10*8+getHeight()/10*1/2, paint);
        canvas.drawText("9", 10, getHeight()/10*9+getHeight()/10*1/2, paint);
        canvas.drawText("10", 10, getHeight()/10*10+getHeight()/10*1/2, paint);


        canvas.drawRect(startX, startY, stopX, stopY, paint3);//fill background color, from start position to stop position

    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        switch(event.getAction()){
        case MotionEvent.ACTION_DOWN:
            x = event.getX();  //first touch position
            y = event.getY();

            break;

        case MotionEvent.ACTION_MOVE:
            endX = event.getX();  //last touch point
            endY = event.getY();


            if(endX>x && endY>y){  //If Dragging toward right bottom
            /***First Touch Position***/
            for(int i=0; i<8; i++){  
                if(x>getWidth()/8*i && x<getWidth()/8*(i+1)){
                    for(int j=0; j<10; j++){
                        if(y>getHeight()/10*j && y<getHeight()/10*(j+1)){
                            startX = getWidth()/8*i;  //startX = left side of the cell
                            startY = getHeight()/10*j;  //startY = upside of the cell

                        }
                    }
                }
            }//for

            /***Last Touch position***/

            for(int i=0; i<8; i++){  
                if(endX>getWidth()/8*i ){
                    for(int j=0; j<10; j++){
                        if(endY>getHeight()/10*j && endY<getHeight()/10*(j+1)){
                            stopX = getWidth()/8*(i+1);  //stopX = right side of the cell
                            stopY = getHeight()/10*(j+1);  //stopY = bottom side of the cell
                        }
                    }
                }
            }//for


            if(endX<x && endY<y){  //if dragging toward left top side.(backward) this part is trouble



                /***First Touch position***/
                for(int i=0; i<8; i++){  
                    if(x>getWidth()/8*i && x<getWidth()/8*(i+1)){
                        for(int j=0; j<10; j++){
                            if(y>getHeight()/10*j && y<getHeight()/10*(j+1)){
                                startX = getWidth()/8*(i+1);  //startX = right side of the cell
                                startY = getHeight()/10*(j+1);  //startY = down side of the cell

                            }
                        }
                    }
                }//for

                /***Last Touch position***/

                for(int i=0; i<8; i++){  
                    if(endX>getWidth()/8*i ){
                        for(int j=0; j<10; j++){
                            if(endY>getHeight()/10*j && endY<getHeight()/10*(j+1)){
                                stopX = getWidth()/8*(i);  //stopX = left side of the cell
                                stopY = getHeight()/10*(j);  //stopY = upside of the cell
                            }
                        }
                    }
                }//for


            }


            break;
        }

        invalidate();
        return true;
    }

}
公共类TimeTableActivity扩展活动{
@凌驾
创建时的公共void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
OnDrawing绘图=新建OnDrawing(此);//自定义视图
setContentView(图形);
}
类OnDrawing扩展了视图{
//x、 y=第一次触摸位置,endX,endY=最后一次触摸位置
//startX,startY=计算填充颜色的起始位置。
//stopX,stopY=计算填充颜色的完成位置。
浮点数x,y,endX,endY,startX,startY,stopX,stopY;
公共OnDrawing(上下文){
超级(上下文);
}
@凌驾
受保护的void onDraw(画布){
super.onDraw(帆布);
//油漆颜色1,2,3
油漆=新油漆();
油漆。设置颜色(颜色。红色);
油漆油漆2=新油漆();
油漆2.setColor(颜色:黄色);
油漆油漆3=新油漆();
油漆3.setColor(颜色为绿色);
/***第10行***/

对于(int i=0;i首先,不要在onDraw函数中创建绘制实例。在构造函数中只声明/创建它们一次,这将提高绘图性能。其次,我无法完全理解您的代码(即数学),但包含拖动功能的一种解决方案可能如下所示:

制作一个点变量,比如:

Point drag_distance_Point = new Point();
关于行动(行动):

drag_distance_Point.set(start.x - end.x, start.y-end.y);
现在将该点添加到矩形或任何要拖动的坐标中。实际上,这将从当前绘制的坐标中添加/减去拖动的坐标。这样,对象将移动/拖动


干杯

谢谢你的帮助。你的建议对解决问题非常有帮助。