Android 安卓浓缩咖啡:按下按钮时做出断言

Android 安卓浓缩咖啡:按下按钮时做出断言,android,automated-tests,ui-automation,android-espresso,Android,Automated Tests,Ui Automation,Android Espresso,我对安卓上的浓缩咖啡很陌生,我遇到了以下问题: 我想让Espresso在按钮上执行长点击(或其他…),当按钮一直按下时,我想检查不同视图的状态 在(或多或少)伪代码中: onView(withId(button_id)).perform(pressButtonDown()); onView(withId(textBox_id)).check(matches(withText("Button is pressed"))); onView(withId(button_id)).perform(rel

我对安卓上的浓缩咖啡很陌生,我遇到了以下问题: 我想让Espresso在按钮上执行长点击(或其他…),当按钮一直按下时,我想检查不同视图的状态

在(或多或少)伪代码中:

onView(withId(button_id)).perform(pressButtonDown());
onView(withId(textBox_id)).check(matches(withText("Button is pressed")));
onView(withId(button_id)).perform(releaseButton());
我试着用MotionEvents.sendDown()和.sendUp()编写两个自定义点击,按下并释放,但没有成功。 如果这是正确的路径,我可以发布到目前为止的代码

编辑:

public class PressViewActions
{
    public static ViewAction pressDown(){
        return new GeneralClickAction(HoldTap.DOWN, GeneralLocation.CENTER, Press.THUMB);
    }

    public static ViewAction release() {
        return new GeneralClickAction(HoldTap.UP, GeneralLocation.CENTER, Press.THUMB);
    }
}
以及挺杆的代码:

public enum HoldTap implements Tapper {

    DOWN {
        @Override
        public Tapper.Status sendTap(UiController uiController, float[] coordinates, float[] precision)
        {
            checkNotNull(uiController);
            checkNotNull(coordinates);
            checkNotNull(precision);

            DownResultHolder res = MotionEvents.sendDown(uiController, coordinates, precision);

            ResultHolder.setController(uiController);
            ResultHolder.setResult(res);

            return Status.SUCCESS;
        }
    },

    UP{
        @Override
        public Tapper.Status sendTap(UiController uiController, float[] coordinates, float[] precision)
        {
            DownResultHolder res = ResultHolder.getResult();
            UiController controller = ResultHolder.getController();

            try {
                if(!MotionEvents.sendUp(controller, res.down))
                {
                    MotionEvents.sendCancel(controller, res.down);
                    return Status.FAILURE;
                }

            }
            finally {
                //res.down.recycle();
            }

            return Status.SUCCESS;
        }
    }
}
我得到的错误如下:

android.support.test.espresso.PerformException: Error performing 'up click' on view 'with id: de.test.app:id/key_ptt'.
...
...
Caused by: java.lang.RuntimeException: Couldn't click at: 281.5,1117.5 precision: 25.0, 25.0 . Tapper: UP coordinate provider: CENTER precision describer: THUMB. Tried 3 times. With Rollback? false
我希望,这会有帮助

任何帮助和想法都将不胜感激


坦克提前了很多

Android中的点击由两个事件组成,一个向下事件和一个向上/取消事件。如果你想把这两个分开,你就不能“轻敲”,因为它们已经包含了这两个部分

也就是说,您的想法是可行的,您只需要使用较低级别的api,即
UiController
以及
MotionEvents
中的助手方法。但要注意:由于“释放”视图需要先保持它,如果不进行适当的清理,测试将相互依赖

示例:在一个测试中,您按下一个视图,您的测试失败,然后在另一个测试中,您在未单击的视图上发布:您的第二个测试将通过,而它本不应该通过

我上传了一个完整的样本。这里是关键点。首先是测试代码:

@Before
public void setUp() throws Exception {
    super.setUp();
    injectInstrumentation(InstrumentationRegistry.getInstrumentation());
    getActivity();
}

@After
public void tearDown() throws Exception {
    super.tearDown();
    LowLevelActions.tearDown();
}

@Test
public void testAssertWhilePressed() {
    onView(withId(R.id.button)).perform(pressAndHold());
    onView(withId(R.id.text)).check(matches(withText("Button is held down")));
    onView(withId(R.id.button)).perform(release());
}
然后,采取以下行动:

public class LowLevelActions {
    static MotionEvent sMotionEventDownHeldView = null;

    public static PressAndHoldAction pressAndHold() {
        return new PressAndHoldAction();
    }

    public static ReleaseAction release() {
        return new ReleaseAction();
    }

    public static void tearDown() {
        sMotionEventDownHeldView = null;
    }

    static class PressAndHoldAction implements ViewAction {
        @Override
        public Matcher<View> getConstraints() {
            return isDisplayingAtLeast(90); // Like GeneralClickAction
        }

        @Override
        public String getDescription() {
            return "Press and hold action";
        }

        @Override
        public void perform(final UiController uiController, final View view) {
            if (sMotionEventDownHeldView != null) {
                throw new AssertionError("Only one view can be held at a time");
            }

            float[] precision = Press.FINGER.describePrecision();
            float[] coords = GeneralLocation.CENTER.calculateCoordinates(view);
            sMotionEventDownHeldView = MotionEvents.sendDown(uiController, coords, precision).down;
            // TODO: save view information and make sure release() is on same view
        }
    }

    static class ReleaseAction implements ViewAction {
        @Override
        public Matcher<View> getConstraints() {
            return isDisplayingAtLeast(90);  // Like GeneralClickAction
        }

        @Override
        public String getDescription() {
            return "Release action";
        }

        @Override
        public void perform(final UiController uiController, final View view) {
            if (sMotionEventDownHeldView == null) {
                throw new AssertionError("Before calling release(), you must call pressAndHold() on a view");
            }

            float[] coords = GeneralLocation.CENTER.calculateCoordinates(view);
            MotionEvents.sendUp(uiController, sMotionEventDownHeldView, coords);
        }
    }
}
公共类低级操作{
静态运动事件sMotionEventDownHeldView=null;
公共静态按住操作按住()键{
返回新的按住操作();
}
公共静态发布Action发布(){
返回新的ReleaseAction();
}
公共静态void拆卸(){
sMotionEventDownHeldView=null;
}
静态类PressAndHoldAction实现ViewAction{
@凌驾
公共匹配器getConstraints(){
return isdisplayingatelast(90);//类似于GeneralClickAction
}
@凌驾
公共字符串getDescription(){
返回“按住操作”;
}
@凌驾
公共作废执行(最终UiController UiController,最终视图){
if(sMotionEventDownHeldView!=null){
抛出新的断言错误(“一次只能持有一个视图”);
}
float[]精度=Press.FINGER.describePrecision();
float[]坐标=GeneralLocation.CENTER.calculate坐标(视图);
sMotionEventDownHeldView=MotionEvents.sendDown(uiController、coords、precision).down;
//TODO:保存视图信息并确保release()位于同一视图上
}
}
静态类ReleaseAction实现ViewAction{
@凌驾
公共匹配器getConstraints(){
return isdisplayingatelast(90);//类似于GeneralClickAction
}
@凌驾
公共字符串getDescription(){
返回“释放动作”;
}
@凌驾
公共作废执行(最终UiController UiController,最终视图){
if(sMotionEventDownHeldView==null){
抛出新断言错误(“在调用release()之前,必须对视图调用pressAndHold());
}
float[]坐标=GeneralLocation.CENTER.calculate坐标(视图);
MotionEvents.sendUp(uiController、sMotionEventDownHeldView、coords);
}
}
}

我认为总体思路应该行得通,请发布定制磁带的代码。非常感谢!没有时间真正测试它,但它看起来很有希望!至少,它不会给出任何错误;)谢谢你的回答。它工作得很好!不过,有一件事我必须补充。在ReleaseAction类的perform方法中,我必须在方法的底部添加“sMotionEventDownHeldView=null;”。我唯一能想到的改进方法是将
低级操作重命名为
Finger