Android 正确覆盖RecyclerView动画
我有一个RecycleView,其中显示一个项目列表。我为RecyclerView指定默认的动画设置,如下所示:Android 正确覆盖RecyclerView动画,android,android-recyclerview,Android,Android Recyclerview,我有一个RecycleView,其中显示一个项目列表。我为RecyclerView指定默认的动画设置,如下所示: recyclerView.setItemAnimator( new DefaultItemAnimator() ); public class MyAnimator extends RecyclerView.ItemAnimator { @Override public boolean animateDisappearance(@NonNull Recy
recyclerView.setItemAnimator( new DefaultItemAnimator() );
public class MyAnimator extends RecyclerView.ItemAnimator {
@Override
public boolean animateDisappearance(@NonNull RecyclerView.ViewHolder viewHolder, @NonNull ItemHolderInfo preLayoutInfo, @Nullable ItemHolderInfo postLayoutInfo) {
return false;
}
@Override
public boolean animateAppearance(@NonNull RecyclerView.ViewHolder viewHolder, @Nullable ItemHolderInfo preLayoutInfo, @NonNull ItemHolderInfo postLayoutInfo) {
return false;
}
@Override
public boolean animatePersistence(@NonNull RecyclerView.ViewHolder viewHolder, @NonNull ItemHolderInfo preLayoutInfo, @NonNull ItemHolderInfo postLayoutInfo) {
return false;
}
@Override
public boolean animateChange(@NonNull RecyclerView.ViewHolder oldHolder, @NonNull RecyclerView.ViewHolder newHolder, @NonNull ItemHolderInfo preLayoutInfo, @NonNull ItemHolderInfo postLayoutInfo) {
return false;
}
@Override
public void runPendingAnimations() {
}
@Override
public void endAnimation(RecyclerView.ViewHolder item) {
}
@Override
public void endAnimations() {
}
@Override
public boolean isRunning() {
return false;
}
}
一切都很好,但我想使用自己的自定义动画来添加/删除/更新列表中的元素
我定义了一个自定义animator类,如下所示:
recyclerView.setItemAnimator( new DefaultItemAnimator() );
public class MyAnimator extends RecyclerView.ItemAnimator {
@Override
public boolean animateDisappearance(@NonNull RecyclerView.ViewHolder viewHolder, @NonNull ItemHolderInfo preLayoutInfo, @Nullable ItemHolderInfo postLayoutInfo) {
return false;
}
@Override
public boolean animateAppearance(@NonNull RecyclerView.ViewHolder viewHolder, @Nullable ItemHolderInfo preLayoutInfo, @NonNull ItemHolderInfo postLayoutInfo) {
return false;
}
@Override
public boolean animatePersistence(@NonNull RecyclerView.ViewHolder viewHolder, @NonNull ItemHolderInfo preLayoutInfo, @NonNull ItemHolderInfo postLayoutInfo) {
return false;
}
@Override
public boolean animateChange(@NonNull RecyclerView.ViewHolder oldHolder, @NonNull RecyclerView.ViewHolder newHolder, @NonNull ItemHolderInfo preLayoutInfo, @NonNull ItemHolderInfo postLayoutInfo) {
return false;
}
@Override
public void runPendingAnimations() {
}
@Override
public void endAnimation(RecyclerView.ViewHolder item) {
}
@Override
public void endAnimations() {
}
@Override
public boolean isRunning() {
return false;
}
}
并将其设置为与我为DefaultItemAnimator所做的相同的方式。动画不再播放了,所以我想它起作用了,但问题是有时项目会堆叠在一起,当我移除所有项目时,有些项目仍然保留,所以我想我遗漏了一些东西
据我所知,animateDisappearance是一个在从列表中删除项时被调用的方法。如果我返回false,就我所知,它应该跳过动画,对吗
我走对了吗?当我在github上寻找这方面的例子时,结果很少,总的来说,我似乎找不到任何基本的代码示例如何做到这一点,我找到的都是数千行代码
在不使用任何外部库的情况下,如何用自己的动画覆盖默认的添加/删除动画?谢谢
编辑:
我可以通过以下方式覆盖默认动画:
recyclerView.setItemAnimator(new DefaultItemAnimator() {
@Override
public boolean animateRemove(RecyclerView.ViewHolder holder) {
holder.itemView.clearAnimation();
final RecyclerView.ViewHolder h = holder;
holder.itemView.animate()
.alpha(0)
.setInterpolator(new AccelerateInterpolator(2.f))
.setDuration(1350)
.setListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
dispatchRemoveFinished(h);
}
})
.start();
//
return false;
}
} );
动画工作得非常完美,但由于某些原因,似乎“dispatchRemoveFinished”会立即触发,因此,它们不会在动画之后调整其余元素,而是在移除视图后立即执行此操作。有什么方法可以解决这个问题吗?在实现您的
RecyclerView.ItemAnimator
时,您必须遵循一些规则,否则RecyclerView状态将变得混乱:
dispatchAnimationFinished(viewHolder)
,以清除动画状态dispatchAnimationStarted(viewHolder)
,存储动画请求并返回true以调用runPendingAnimations()
itemaniator
,它仅为移除和移动设置动画。请注意,充当动画数据持有者和动画状态侦听器的内部类:
public class RecAnimator extends RecyclerView.ItemAnimator {
private final static String TAG = "RecAnimator";
private final static int ANIMATION_TYPE_DISAPPEAR = 1;
private final static int ANIMATION_TYPE_MOVE = 2;
// must keep track of all pending/ongoing animations.
private final ArrayList<AnimInfo> pending = new ArrayList<>();
private final HashMap<RecyclerView.ViewHolder, AnimInfo> disappearances = new HashMap<>();
private final HashMap<RecyclerView.ViewHolder, AnimInfo> persistences = new HashMap<>();
@Override
public boolean animateDisappearance(@NonNull RecyclerView.ViewHolder viewHolder, @NonNull ItemHolderInfo preLayoutInfo, @Nullable ItemHolderInfo postLayoutInfo) {
pending.add(new AnimInfo(viewHolder, ANIMATION_TYPE_DISAPPEAR, 0));
dispatchAnimationStarted(viewHolder);
// new pending animation added, return true to indicate we want a call to runPendingAnimations()
return true;
}
@Override
public boolean animateAppearance(@NonNull RecyclerView.ViewHolder viewHolder, @Nullable ItemHolderInfo preLayoutInfo, @NonNull ItemHolderInfo postLayoutInfo) {
dispatchAnimationFinished(viewHolder);
return false;
}
@Override
public boolean animatePersistence(@NonNull RecyclerView.ViewHolder viewHolder, @NonNull ItemHolderInfo preLayoutInfo, @NonNull ItemHolderInfo postLayoutInfo) {
if (preLayoutInfo.top != postLayoutInfo.top) {
// required movement
int topDiff = preLayoutInfo.top - postLayoutInfo.top;
AnimInfo per = persistences.get(viewHolder);
if(per != null && per.isRunning) {
// there is already an ongoing animation - update it instead
per.top = per.holder.itemView.getTranslationY() + topDiff;
per.start();
// discard this animatePersistence call
dispatchAnimationFinished(viewHolder);
return false;
}
pending.add(new AnimInfo(viewHolder, ANIMATION_TYPE_MOVE, topDiff));
dispatchAnimationStarted(viewHolder);
// new pending animation added, return true to indicate we want a call to runPendingAnimations()
return true;
}
dispatchAnimationFinished(viewHolder);
return false;
}
@Override
public boolean animateChange(@NonNull RecyclerView.ViewHolder oldHolder, @NonNull RecyclerView.ViewHolder newHolder, @NonNull ItemHolderInfo preLayoutInfo, @NonNull ItemHolderInfo postLayoutInfo) {
dispatchAnimationFinished(oldHolder);
dispatchAnimationFinished(newHolder);
return false;
}
@Override
public void runPendingAnimations() {
for (AnimInfo ai: pending) {
ai.start();
}
pending.clear();
}
@Override
public void endAnimation(RecyclerView.ViewHolder item) {
AnimInfo ai = disappearances.get(item);
if (ai != null && ai.isRunning) {
ai.holder.itemView.animate().cancel();
}
ai = persistences.get(item);
if (ai != null && ai.isRunning) {
ai.holder.itemView.animate().cancel();
}
}
@Override
public void endAnimations() {
for (AnimInfo ai: disappearances.values())
if (ai.isRunning)
ai.holder.itemView.animate().cancel();
for (AnimInfo ai: persistences.values())
if (ai.isRunning)
ai.holder.itemView.animate().cancel();
}
@Override
public boolean isRunning() {
return !pending.isEmpty() &&
!disappearances.isEmpty() &&
!persistences.isEmpty();
}
/**
* This is container for each animation. It's also cancel/end listener for them.
* */
private final class AnimInfo implements Animator.AnimatorListener {
private final RecyclerView.ViewHolder holder;
private final int animationType;
private float top;
private boolean isRunning = false;
private AnimInfo(RecyclerView.ViewHolder holder, int animationType, float top) {
this.holder = holder;
this.animationType = animationType;
this.top = top;
}
void start(){
View itemView = holder.itemView;
itemView.animate().setListener(this);
switch (animationType) {
case ANIMATION_TYPE_DISAPPEAR:
itemView.setPivotY(0f);
itemView.animate().scaleX(0f).scaleY(0f).setDuration(getRemoveDuration());
disappearances.put(holder, this); // must keep track of all animations
break;
case ANIMATION_TYPE_MOVE:
itemView.setTranslationY(top);
itemView.animate().translationY(0f).setDuration(getMoveDuration());
persistences.put(holder, this); // must keep track of all animations
break;
}
isRunning = true;
}
private void resetViewHolderState(){
// reset state as if no animation was ran
switch (animationType) {
case ANIMATION_TYPE_DISAPPEAR:
holder.itemView.setScaleX(1f);
holder.itemView.setScaleY(1f);
break;
case ANIMATION_TYPE_MOVE:
holder.itemView.setTranslationY(0f);
break;
}
}
@Override
public void onAnimationEnd(Animator animation) {
switch (animationType) {
case ANIMATION_TYPE_DISAPPEAR:
disappearances.remove(holder);
break;
case ANIMATION_TYPE_MOVE:
persistences.remove(holder);
break;
}
resetViewHolderState();
holder.itemView.animate().setListener(null); // clear listener
dispatchAnimationFinished(holder);
if (!isRunning())
dispatchAnimationsFinished();
isRunning = false;
}
@Override
public void onAnimationCancel(Animator animation) {
// jump to end state
switch (animationType) {
case ANIMATION_TYPE_DISAPPEAR:
holder.itemView.setScaleX(0f);
holder.itemView.setScaleY(0f);
break;
case ANIMATION_TYPE_MOVE:
holder.itemView.setTranslationY(0f);
break;
}
}
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
}
}
public类RecAnimator扩展了RecyclerView.ItemAnimator{
私有最终静态字符串TAG=“RecAnimator”;
私有最终静态int动画类型=1;
私有最终静态int动画类型移动=2;
//必须跟踪所有挂起/正在进行的动画。
私有的最终ArrayList类,为您将animate…
方法解析为animateMove
,animateMove
等。…有一些例子。要使用其中任何一个,我需要使用BaseItemAnimator类,它几乎有1k行代码:这是覆盖默认动画的唯一方法吗?似乎有应该是一个较短的方法,是吗?这是DefaultItemAnimator
:-您可以跳过实现一些接口方法,只需调用super.methodName()
在它们内部…除非调用super
类,只返回false
,否则不会成功。对不起,我不确定我是否完全理解。你的意思是覆盖DefaultItemAnimator方法(就像我在编辑的问题中所做的那样)最后调用super?您需要实现animatePersistence
,以便在移除项目时设置移动动画。