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C 如何删除代码中未定义的引用?_C_Makefile_Undefined Reference - Fatal编程技术网

C 如何删除代码中未定义的引用?

C 如何删除代码中未定义的引用?,c,makefile,undefined-reference,C,Makefile,Undefined Reference,我被这个编译错误困住了,我想知道如何调试代码。我的程序基本上有以下文件: 生成文件: CFLAGS = -Wall -g src = ex19.c all: $(src) cc $(CFLAGS) -o ex19 $(src) ex19: object.o clean: rm -f ex19 目标h: #ifndef _object_h #define _object_h typedef enum{ NORTH, SOUTH, EAST, WEST } Dire

我被这个编译错误困住了,我想知道如何调试代码。我的程序基本上有以下文件:

生成文件:

CFLAGS = -Wall -g
src = ex19.c

all: $(src)
    cc $(CFLAGS) -o ex19 $(src)

ex19: object.o

clean:
    rm -f ex19
目标h:

#ifndef _object_h
#define _object_h

typedef enum{
    NORTH, SOUTH, EAST, WEST
} Direction;

typedef struct {
    char *description;
    int (*init)(void *self);
    void (*describe)(void *self);
    void (*destroy)(void *self);
    void *(*move)(void *self, Direction direction);
    int (*attack)(void *self, int damage);
} Object;

int Object_init(void *self);
void Object_destroy(void *self);
void Object_describe(void *self);
void *Object_move(void *self, Direction direction);
int Object_attack(void *self, int damage);
void *Object_new(size_t size, Object proto, char *description);

#define NEW(T, N) Object_new(sizeof(T), T##Proto, N)
#define _(N) proto.N

#endif
目标c:

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "object.h"
#include <assert.h>

void Object_destroy(void *self) {
    Object *obj = self;

    if(obj) {
        if(obj->description) free(obj->decription);
        free(obj);
    }
}

void Object_describe(void *self) {
    Object *obj = self;
    printf("%s.\n", obj->description);
}

int Object_init(void *self){
    // do nothing really
    return 1;
}

void *Object_move(void *sefl, Direction direction){
    printf("You can't go that direction.\n");
    return NULL;
}

int Object_attack(void *self, int damage){
    printf("You can't attack that.\n");
    return 0;
}

void *Object_new(size_t size, Object proto, char *description){
    // setup the default functions in case they aren't set
    if(!proto.init) proto.init = Object_init;
    if(!proto.describe) proto.describe = Object_describe;
    if(!proto.destroy) proto.destroy = Object_destroy;
    if(!proto.attack) proto.attack = Object_attack;
    if(!proto.move) proto.move = Object_move;

    // this seems weird, but we can make a struct of one size,
    // then point a different pointer at it to "cast" it
    Object *el = calloc(1, size);
    *el = proto;

    // copy the description over 
    el->description = strdup(description);

    // initialize it with whatever init we were given
    if(!el->init(el)){
        // looks like it didn't initialize properly
        el->destroy(el);
        return NULL;
    }
    else {
        //all done, we made an object of any type
        return el;
    }
}
例19.c:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <time.h>
#include "ex19.h"

int Monster_attack(void *self, int damage){
    Monster *monster = self;
    printf("You attack %s!\n", monster->_(description));
    monster->hit_points -= damage;
    if(monster->hit_points > 0) {
        printf("It is still alive.\n");
        return 0;
    }
    else{
        printf("It is dead!\n");
        return 1;
    }
}

int Monster_init(void *self){
    Monster *monster = self;
    monster->hit_points = 10;
    return 1;
}

Object MonsterProto = {
    .init = Monster_init,
    .attack = Monster_attack
};

void *Room_move(void *self, Direction direction) {
    Room *room = self;
    Room *next = NULL;

    if(direction == NORTH && room->north) {
        printf("You go north, into:\n");
        next = room->north;
    }
    else if(direction == SOUTH && room->south){
        printf("You go south, into:\n");
        next = room->south;
    }
    else if(direction == EAST && room->east){
        printf("You go east, into:\n");
        next = room->east;
    }
    else if(direction == WEST && room->west){
        printf("You go west, into:\n");
        next = room->west;
    }
    else {
        printf("You can't go that direction.");
        next = NULL;
    }

    if(next){
        next->_(describe)(next);
    }
    return next;
}

int Room_attack(void *self, int damage){
    Room *room = self;
    Monster *monster = room->bad_guy;

    if(monster){
        monster->_(attack)(monster, damage);
        return 1;
    }
    else{
        printf("You flail in the air at nothing. Idiot.\n");
        return 0;
    }
}

Object RoomProto = {
    .move = Room_move,
    .attack = Room_attack
};

void *Map_move(void *self, Direction direction){
    Map *map = self;
    Room *location = map->location;
    Room *next = NULL;

    next = location->_(move)(location, direction);
    if(next) {
        map->location = next;
    }
    return next;
}

int Map_attack(void *self, int damage){
    Map* map = self;
    Room *location = map->location;
    return location->_(attack)(location, damage);
}

int Map_init(void *self){
    Map *map = self;

    //make some rooms for a small map
    Room *hall = NEW(Room, "The great hall");
    Room *throne = NEW(Room, "The throne room");
    Room *arena = NEW(Room, "The arena, with the minotaur");
    Room *kitchen = NEW(Room, "Kitchen, you have the knife now");

    // put the bad guy in the arena
    arena->bad_guy = NEW(Monster, "The evil minotaur");

    // setup the map rooms 
    hall->north = throne;

    throne->west = arena;
    throne->east = kitchen;
    throne->south = hall;

    arena->east = throne;
    kitchen->west = throne;

    //start the map and the character off in the hall 
    map->start = hall;
    map->location = hall;

    return 1;
}

Object MapProto = {
    .init = Map_init,
    .move = Map_move,
    .attack = Map_attack
};

int process_input(Map *game){
    printf("\n> ");
    char ch = getchar();
    getchar();  // eat enter;

    int damage = rand() % 4;
    switch(ch){
        case -1:
            printf("Giving up? You such.\n");
            return 0;
            break;
        case 'n':
            game->_(move)(game, NORTH);
            break;
        case 's':
            game->_(move)(game, SOUTH);
            break;
        case 'e':
            game->_(move)(game, EAST);
            break;
        case 'w':
            game->_(move)(game, WEST);
            break;
        case 'a':
            game->_(attack)(game, damage);
            break;
        case 'l':
            printf("You can go:\n");
            if(game->location->north) printf("NORTH\n");
            if(game->location->south) printf("SOUTH\n");
            if(game->location->east) printf("EAST\n");
            if(game->location->west) printf("WEST\n");
            break;
        default:
            printf("What?: %d\n", ch);
    }
    return 1;
}

int main(int argc, char *argv[]){
    //simple way to setup the randomness
    srand(time(NULL));

    //make our map to work with
    Map *game = NEW(Map, "The hall of the Minotaur.");
    printf("You enter the ");
    game->location->_(describe)(game->location);
    while(process_input(game)) {
    }
    return 0;
}

需要更新makefile以将object.o链接到可执行文件中。目前您的链接行是:

cc $(CFLAGS) -o ex19 $(src)
如果执行make或make all,则命令将扩展为:

cc -Wall -g -o ex19 ex19.c
它尝试仅使用ex19.c生成可执行文件

构建目标ex19从未被调用,因为all没有将其作为依赖项。但是,即使这样做了,或者您手动编写makeex19,这仍然只会生成object.o,您没有任何命令将ex19.o与object.o链接起来以生成可执行文件

您应该将src=ex19.c更改为src=ex19.c object.c,因为它们都是源文件。您可以去掉ex19:object.o行,因为它在这里是多余的。这个makefile将在一行中编译和链接所有源文件,这很好


如果要更改makefile以对每个.c文件使用编译器的单独调用,因此链接器需要进行第三次调用,则需要进行一些更改,最好是对现有的makefile进行建模。

您知道此处的代码转储没有行号吗?抱歉,我更新了行号。谢谢你的回答。这管用!您可以添加一个例子,改变makefile,对每个.c文件分别使用编译器调用,然后使用链接器调用吗?“我很有兴趣了解这一点。”丹尼克雷恩举了一个例子。您可以将其自动化,以便只需提供$src和所有其他规则即可转换该c文件列表,但最好先了解基础知识
cc $(CFLAGS) -o ex19 $(src)
cc -Wall -g -o ex19 ex19.c