CodenameOne MapContainer缩放级别

CodenameOne MapContainer缩放级别,codenameone,Codenameone,我正在使用MapContainer(cn1lib)。因此,在android设备中,缩放效果很好。但在安卓设备中,高分辨率的变焦效果不佳。放大后的图像会保持较远的距离。我附加了一个最大放大的屏幕,这是一个错误还是我错了 公共类StateMachine扩展了StateMachineBase{ MapContainer mapContainer; public StateMachine(String resFile) { super(resFile); // do not mod

我正在使用MapContainer(cn1lib)。因此,在android设备中,缩放效果很好。但在安卓设备中,高分辨率的变焦效果不佳。放大后的图像会保持较远的距离。我附加了一个最大放大的屏幕,这是一个错误还是我错了

公共类StateMachine扩展了StateMachineBase{

MapContainer mapContainer;

public StateMachine(String resFile) {
    super(resFile);
    // do not modify, write code in initVars and initialize class members there,
    // the constructor might be invoked too late due to race conditions that might occur
}

/**
 * this method should be used to initialize variables instead of the
 * constructor/class scope to avoid race conditions
 */
protected void initVars(Resources res) {
}

@Override
protected void beforeShow(Form f) {
    try {

        this.mapContainer.setShowMyLocation(true);
        this.mapContainer.zoom(new Coord(20.640086, -103.432207), 17);
        this.mapContainer.setCameraPosition(new Coord(20.640086, -103.432207));
        this.mapContainer.addMarker(
                EncodedImage.createFromImage(fetchResourceFile().getImage("pin.png"), false),
                new Coord(20.640086, -103.432207),
                "Hi marker", "Optional long description",
                new ActionListener() {
                    public void actionPerformed(ActionEvent evt) {
                        Dialog.show("Marker Clicked!", "You clicked the marker", "OK", null);
                    }
                }
        );


        this.mapContainer.addPointerDraggedListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent evt) {
                mapContainer.clearMapLayers();
                mapContainer.addMarker(EncodedImage.createFromImage(fetchResourceFile().getImage("pin.png"), false), mapContainer.getCameraPosition(), "Hi marker", "Optional long description", new ActionListener() {
                    public void actionPerformed(ActionEvent evt) {
                        Dialog.show("Marker Clicked!", "You clicked the marker", "OK", null);
                    }
                });

            }
        });

    } catch (Exception ex) {
        ex.printStackTrace();
    }
    super.beforeShow(f); //To change body of generated methods, choose Tools | Templates.
}

@Override
protected Component createComponentInstance(String componentType, Class cls) {
    if (cls == MapComponent.class) {    
        this.mapContainer = new MapContainer();
        return this.mapContainer;
    }
    return super.createComponentInstance(componentType, cls); //To change body of generated methods, choose Tools | Templates.
}

}

这是一个
MapComponent
而不是本地地图,因此它使用旧的开放式街道地图支持和相对简单的地图渲染,即使在设备上也是如此。我们有GUI构建器中未公开的支持,但您可以通过代码添加它


这将嵌入实际的本机GUI,在设备上看起来和感觉都会更好,尽管在模拟器上看起来是一样的。

请发布一些代码,以便我们能更好地帮助您。我已经更新了帖子,谢谢