Visual C++ 2010:LNK104,LNK1181- .Objo文件不会自动生成 我最近在我的“Windows Vista Home Primes”机器上下载了“微软Visual C++ 2010 Express”版。我是一个java程序员,试图切换到C++,这是相当令人沮丧的: 我打开Visual C++ 文件->新建->项目。。。 选择Win32应用程序、默认值、默认值、默认值等。。。完成 右键单击解决方案或项目->构建
输出窗口显示Visual C++ 2010:LNK104,LNK1181- .Objo文件不会自动生成 我最近在我的“Windows Vista Home Primes”机器上下载了“微软Visual C++ 2010 Express”版。我是一个java程序员,试图切换到C++,这是相当令人沮丧的: 我打开Visual C++ 文件->新建->项目。。。 选择Win32应用程序、默认值、默认值、默认值等。。。完成 右键单击解决方案或项目->构建,c++,windows-vista,.obj,C++,Windows Vista,.obj,输出窗口显示 ------ Build started: Project: Engine, Configuration: Debug Win32 ------ LINK : fatal error LNK1104: cannot open file 'Debug\Engine.obj' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== 我有时也会收到LNK1181错误。问题是编译器找不到这些对
------ Build started: Project: Engine, Configuration: Debug Win32 ------
LINK : fatal error LNK1104: cannot open file 'Debug\Engine.obj'
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
我有时也会收到LNK1181错误。问题是编译器找不到这些对象,但如果我没有弄错的话,编译器应该在编译期间自动生成这些.obj文件。我已经检查了'Engine.obj'的'Debug'文件夹,它是一个空文件夹。那么,VisualC++为什么不创建这些.Obf文件呢?有人能客观地告诉我为什么VisualC++不能生成这些.Obf文件吗?
作为旁注,我有一个线索,这可能与我的系统类型x32与x64有关。我很确定我正在基于x64的硬件上运行“WindowsVista家庭高级x32”。当然,我在Microsoft Silverlight Microsoft上遇到过问题!为我提供了错误的.exe,因为网站使用了我的硬件凭据来确定适合我的计算机的版本。x64不会安装在我的机器上,但当我转到“系统信息”时,在“系统类型”下会显示基于x64的PC。后来安装的x32版本很好。也许我所服务的Visual C++版本有兼容性问题?
更新:我已尝试安装VisualStudio2010的x64版本-无。同样的问题
Engine.cpp:
// Engine.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "Engine.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_ENGINE, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_ENGINE));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ENGINE));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_ENGINE);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
// Engine.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[])
{
return 0;
}
Engine.log:
LINK : fatal error LNK1104: cannot open file 'Debug\Engine.obj'
在Visual C++ 2010中在Windows 7 X64上完全相同。看起来不错
这是Visual C++生成的引擎。CPP:
// Engine.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "Engine.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_ENGINE, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_ENGINE));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ENGINE));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_ENGINE);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
// Engine.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[])
{
return 0;
}
以下是构建输出:
1>------ Build started: Project: Engine, Configuration: Debug Win32 ------
1>Build started 11/11/2012 2:18:10 PM.
1>PrepareForBuild:
1> Creating directory "c:\users\administrator\documents\visual studio 2010\Projects\Engine\Debug\".
1>InitializeBuildStatus:
1> Creating "Debug\Engine.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> stdafx.cpp
1> Engine.cpp
1>LinkEmbedManifest:
1> Engine.vcxproj -> c:\users\administrator\documents\visual studio 2010\Projects\Engine\Debug\Engine.exe
1>FinalizeBuildStatus:
1> Deleting file "Debug\Engine.unsuccessfulbuild".
1> Touching "Debug\Engine.lastbuildstate".
1>
1>Build succeeded.
1>
1>Time Elapsed 00:00:02.97
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
转到下面的路径 项目->属性->c/c++->生成预处理文件
只需将其设置为“否”是否有Engine.cpp?如果有,其中包含什么?能否将编译详细信息设置为“诊断”,然后执行“清理”和“重建”?我在哪里设置编译器详细信息?我尝试了许多clean/rebuild的变体,并且尝试了在调试/发布模式下进行编译。无。请尝试从项目中删除Engine.cpp,然后通过“添加现有项”菜单项添加它…然后尝试编译。请执行生成/重建解决方案,然后找到Debug\Engine.log文件(假设您将项目引擎命名),并将其内容发布到您的问题中。不,我正在编译“Win32应用程序”,不是控制台应用程序。但是,为了论证,我也这么做了。对于控制台应用程序,我收到了与Win32应用程序LNK1104和LNK181相同的错误。我也在用Vista,你在用Windows7。是的,我明白。但它应该在Vista和7上都能正常工作。让我再看一下。在Project->Properties->C/C++下没有生成预处理文件。然而,我在Project->Properties->C/C++->Preprocessor下找到了一个文件的Preprocess;已经设置为“否”。