C++ C++;PugiXML向量迭代器不兼容错误
我有一个应用程序,我使用PugiXML将XML代码解析成带有纹理的sprite。但是,我遇到了让这个C++ C++;PugiXML向量迭代器不兼容错误,c++,visual-studio-2010,box2d,sfml,pugixml,C++,Visual Studio 2010,Box2d,Sfml,Pugixml,我有一个应用程序,我使用PugiXML将XML代码解析成带有纹理的sprite。但是,我遇到了让这个用于循环工作的问题,因为编译器在循环期间不断返回表达式:向量迭代器不兼容运行时错误,就在initCollisionObject启动时。任何帮助都将不胜感激 用于循环: for (xml_node collisions = doc.child("level").child("collisions").child("object"); collisions; collisions = collisio
用于
循环工作的问题,因为编译器在循环期间不断返回表达式:向量迭代器不兼容
运行时错误,就在initCollisionObject
启动时。任何帮助都将不胜感激
用于
循环:
for (xml_node collisions = doc.child("level").child("collisions").child("object"); collisions; collisions = collisions.next_sibling("object"))
{
xml_attribute textureAttribute = collisions.attribute("spritesheet");
xml_attribute xPosAttribute = collisions.attribute("x");
xml_attribute yPosAttribute = collisions.attribute("y");
xml_attribute rotationAttribute = collisions.attribute("rotation");
std::string texture = textureAttribute.as_string();
int xPos = xPosAttribute.as_int();
int yPos = yPosAttribute.as_int();
int rotation = rotationAttribute.as_int();
collisionArray.push_back(collisionObject);
collisionArray[currentCollisionObjectIndex].initCollisionObject(texture, _world, xPos, yPos, rotation);
currentCollisionObjectIndex++;
}
initCollisionObject
函数:
void CollisionObject::initCollisionObject(std::string fileName, b2World &_world, float objectX, float objectY, float objectRotation)
{
collisionObjectSpriteImage.loadFromFile(fileName);
//spriteImage.createMaskFromColor(sf::Color::White);
collisionObjectSpriteTexture.loadFromImage(collisionObjectSpriteImage);
collisionObjectSprite.setTexture(collisionObjectSpriteTexture);
width = collisionObjectSprite.getGlobalBounds().width;
height = collisionObjectSprite.getGlobalBounds().height;
x = objectX;
y = objectY;
rotation = objectRotation;
collisionObjectSprite.setOrigin(collisionObjectSprite.getGlobalBounds().width / 2, collisionObjectSprite.getGlobalBounds().height / 2);
collisionObjectSprite.setPosition(x, y);
collisionObjectSprite.setRotation(rotation);
createStaticCollision(_world, x, y, width, height, rotation);
return;
}
这听起来很可笑,但重新启动计算机实际上解决了问题