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C++ 使用Boost图形库查找连接的组件,顶点和边类型为Boost::List_C++_Boost_Graph - Fatal编程技术网

C++ 使用Boost图形库查找连接的组件,顶点和边类型为Boost::List

C++ 使用Boost图形库查找连接的组件,顶点和边类型为Boost::List,c++,boost,graph,C++,Boost,Graph,我试图在一个无向图中找到连接的组件。该图由boost::adjacence\u list表示。对于我的应用程序,顶点和边类型必须是boost::list。我尝试了下面的代码,但没有编译。但是,如果我将顶点和边类型更改为boost::vecS,代码将正常工作。你知道如何修复代码吗 #include <iostream> #include <boost/graph/adjacency_list.hpp> #include <boost/graph/connected_c

我试图在一个无向图中找到连接的组件。该图由
boost::adjacence\u list
表示。对于我的应用程序,顶点和边类型必须是
boost::list
。我尝试了下面的代码,但没有编译。但是,如果我将顶点和边类型更改为
boost::vecS
,代码将正常工作。你知道如何修复代码吗

#include <iostream>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/connected_components.hpp>
typedef boost::adjacency_list<boost::listS,boost::listS,boost::undirectedS> Cluster;
int main() {
    using namespace boost;
    Cluster A;
    add_vertex(A);
    add_vertex(A);
    add_vertex(A);
    add_vertex(A); // add 4 vertex to the graph

    for (int i=0; i<2; i++){
        for (int j=(i+1); j<3; j++){
            std::cout<<i<<"  "<<j<<"\n";
            add_edge(vertex(i,A), vertex(j,A), A);
        }
    } // add edge between 0-1, 0-2, 1-2.

    std::vector<int> subclusters(num_vertices(A));
    int nclusters=boost::connected_components(A, &subclusters[0]); // find the connected components
}    
#包括
#包括
#包括
typedef boost::邻接列表集群;
int main(){
使用名称空间boost;
A组;
添加_顶点(A);
添加_顶点(A);
添加_顶点(A);
添加顶点(A);//将4个顶点添加到图中
对于(int i=0;i组件映射需要使用键
顶点描述符
对可写属性映射进行建模,并将组件id存储为值

您可能应该将
make_assoc_property_map
与映射一起使用:

std::map<Cluster::vertex_descriptor, int> subclusters;
int nclusters = boost::connected_components(A, boost::make_assoc_property_map(subclusters)); // find the connected components


for (auto& p : subclusters) {
    std::cout << "Vertex " << boost::get(boost::vertex_index, A, p.first) << " is in cluster " << p.second << "\n";
}
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/connected_components.hpp>
#include <iostream>

typedef boost::adjacency_list<
        boost::listS,
        boost::listS,
        boost::undirectedS,
        boost::property<boost::vertex_index_t, int>
    > Cluster;

int main() {
    Cluster A;
    add_vertex(0, A);
    add_vertex(1, A);
    add_vertex(2, A);
    add_vertex(3, A);

    for (int i = 0; i < 2; i++) {
        for (int j = (i + 1); j < 3; j++) {
            std::cout << i << " -- " << j << "\n";
            add_edge(vertex(i, A), vertex(j, A), A);
        }
    } // add edge between 0-1, 0-2, 1-2.

    // NOTE: 4, not "num_vertices", but enough to accomodate the highest value
    // of the `vertex_index` property
    std::vector<int> subclusters(4);
    auto comp_map = make_iterator_property_map(subclusters.begin(), get(boost::vertex_index, A));
    int nclusters = connected_components(A, comp_map); // find the connected components

    for (size_t id = 0; id < subclusters.size(); ++id) {
        std::cout << "Vertex id " << id << " is in cluster " << subclusters.at(id) << "\n";
    }
}
但我想要一个向量 如果您坚持,您仍然可以使用向量,但必须提供从顶点描述符到积分顶点id的映射:

typedef boost::adjacency_list<
        boost::listS,
        boost::listS,
        boost::undirectedS,
        boost::property<boost::vertex_index_t, int>
    > Cluster;
然后必须使用
生成迭代器属性映射
,为间接寻址提供顶点索引属性映射:

std::vector<int> subclusters(4);
auto comp_map = make_iterator_property_map(subclusters.begin(), get(boost::vertex_index, A));
int nclusters = connected_components(A, comp_map); // find the connected components


CharStyle

非常好用!非常感谢。
std::vector<int> subclusters(4);
auto comp_map = make_iterator_property_map(subclusters.begin(), get(boost::vertex_index, A));
int nclusters = connected_components(A, comp_map); // find the connected components
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/connected_components.hpp>
#include <iostream>

typedef boost::adjacency_list<
        boost::listS,
        boost::listS,
        boost::undirectedS,
        boost::property<boost::vertex_index_t, int>
    > Cluster;

int main() {
    Cluster A;
    add_vertex(0, A);
    add_vertex(1, A);
    add_vertex(2, A);
    add_vertex(3, A);

    for (int i = 0; i < 2; i++) {
        for (int j = (i + 1); j < 3; j++) {
            std::cout << i << " -- " << j << "\n";
            add_edge(vertex(i, A), vertex(j, A), A);
        }
    } // add edge between 0-1, 0-2, 1-2.

    // NOTE: 4, not "num_vertices", but enough to accomodate the highest value
    // of the `vertex_index` property
    std::vector<int> subclusters(4);
    auto comp_map = make_iterator_property_map(subclusters.begin(), get(boost::vertex_index, A));
    int nclusters = connected_components(A, comp_map); // find the connected components

    for (size_t id = 0; id < subclusters.size(); ++id) {
        std::cout << "Vertex id " << id << " is in cluster " << subclusters.at(id) << "\n";
    }
}
0 -- 1
0 -- 2
1 -- 2
Vertex id 0 is in cluster 0
Vertex id 1 is in cluster 0
Vertex id 2 is in cluster 0
Vertex id 3 is in cluster 1