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C++ 预期为'';前内主支架_C++_Game Physics - Fatal编程技术网

C++ 预期为'';前内主支架

C++ 预期为'';前内主支架,c++,game-physics,C++,Game Physics,所以我因为没有放“;”而犯了一个错误在int main后面的括号“{”之前,令人恼火的是,到目前为止,我已经尝试了所有我能尝试的东西(警告:我根本不是一个有经验的程序员)我甚至试着加入新的库,但它不起作用。我注意到,通过使用相同int main的类似代码并复制/粘贴它,只有键盘功能才是造成问题的原因……我真的无法理解……提前感谢您提供的任何帮助:) #包括 #包括 类框 { 公众:浮动x; 公众:流动人口;; 公众:w ;; 公众:h ;; 公众:流动电话;; 公众:g ;; 公众:浮动b ;;

所以我因为没有放“;”而犯了一个错误在int main后面的括号“{”之前,令人恼火的是,到目前为止,我已经尝试了所有我能尝试的东西(警告:我根本不是一个有经验的程序员)我甚至试着加入新的库,但它不起作用。我注意到,通过使用相同int main的类似代码并复制/粘贴它,只有键盘功能才是造成问题的原因……我真的无法理解……提前感谢您提供的任何帮助:)

#包括
#包括
类框
{
公众:浮动x;
公众:流动人口;;
公众:w ;;
公众:h ;;
公众:流动电话;;
公众:g ;;
公众:浮动b ;;
公众:浮动i ;;
公众:浮动j ;;
公众:bool-ActiveBox;
公众:布尔水平;
作废提款()
{
gl3f(r,g,b);
glRectf(x,y,x+w,y+h);
gl3f(1,1,1);
glBegin(GL_线_环);
glRectf(x,y,x+w,y+h);
glVertex2f(x,y);
glVertex2f(x,y+h);
glVertex2f(x+w,y+h);
glVertex2f(x+w,y);
格伦德();
}
空隙轮廓(浮子r、浮子g、浮子b、浮子x、浮子y、浮子w、浮子h)
{
gl3f(r,g,b);
glRectf(x,y,x+w,y+h);
线宽(3);
gl3f(1,1,1);
glBegin(GL_线_环);
glVertex2f(x,y);
glVertex2f(x,y+h);
glVertex2f(x+w,y+h);
glVertex2f(x+w,y);
格伦德();
}
box(){x=0;y=0;w=0;h=0;r=0;g=0;b=0;i=0;j=0;ActiveBox=false;Horizontal=false;}
~box(){x=0;y=0;w=0;h=0;r=0;g=0;b=0;i=0;j=0;ActiveBox=false;Horizontal=false;}
};
盒子和拼图块[10];
整数网格[6][6];
int d=1;
int highlight=1;
空心网格(浮点数i、浮点数j)
{
对于(int i=1;i<7;i++)
{
对于(int j=1;j<7;j++)
{
网格[i][j];
}
}
网格[1][1]=1;
网格[1][2]=1;
网格[1][3]=1;
网格[1][4]=1;
网格[1][5]=1;
网格[1][6]=1;
网格[2][1]=1;
网格[2][2]=1;
网格[2][3]=0;
网格[2][4]=1;
网格[2][5]=1;
网格[2][6]=1;
网格[3][1]=0;
网格[3][2]=1;
网格[3][3]=1;
网格[3][4]=1;
网格[3][5]=0;
网格[3][6]=0;
网格[4][1]=1;
网格[4][2]=1;
网格[4][3]=0;
网格[4][4]=1;
网格[4][5]=1;
网格[4][6]=0;
网格[5][1]=0;
网格[5][2]=0;
网格[5][3]=1;
网格[5][4]=1;
网格[5][5]=1;
网格[5][6]=0;
网格[6][1]=0;
网格[6][2]=0;
网格[6][3]=1;
网格[6][4]=0;
网格[6][5]=1;
网格[6][6]=0;
拼图[1],w=d;
拼图[1],h=2*d;
拼图[1],g=1;
拼图[2],x=1;
拼图[2],w=d;
拼图[2],h=2*d;
拼图[2],g=1;
拼图[3],x=2;
拼图[3],w=d;
拼图[3],h=2*d;
拼图[3],g=1;
拼图[4],x=3;
拼图[4],w=2*d;
拼图[4],h=d;
拼图[4],b=1;
拼图[4]。水平=真;
拼图[5],x=4;
拼图[5],y=1;
拼图[5],w=2*d;
拼图[5],h=d;
拼图[5],b=1;
拼图[5]。水平=真;
拼图[6],x=1;
拼图[6],y=3;
拼图[6],h=d;
拼图[6],w=2*d;
拼图[6],b=1;
拼图[6]。水平=真;
拼图[7],x=3;
拼图[7],y=2;
拼图[7],w=d;
拼图[7],h=3*d;
拼图[7],g=1;
拼图[8],x=1;
拼图[8],y=2;
拼图[8],w=2*d;
拼图[8],h=d;
拼图[8],r=1;
拼图[8]。水平=真;
拼图[9],x=2;
拼图[9],y=4;
拼图[9],w=d;
拼图[9],h=2*d;
拼图[9],g=1;
拼图[10],x=4;
拼图[10],y=3;
拼图[10],w=d;
拼图[10],h=2*d;
拼图[10],g=1;
}
作废显示(作废)
{
glClearColor(0.0,0.0,0.0,0.0);
glClear(GLU颜色缓冲位);
glLoadIdentity;
glTranslatef(2.5,2.5,0);
glBegin(GL_多边形);
glVertex2f(0,0);
glVertex2f(0,6);
glVertex2f(6,6);
glVertex2f(6,0);
格伦德();
对于(int i=0;i<11;i++)
{
拼图[i].Draw();
if(拼图块[i].ActiveBox==true)
{
拼图[i].大纲;
}
}
gl3f(1,1,1);
线宽(3);
glBegin(GL_线_环);
glVertex2f(0,0);
glVertex2f(0,6);
glVertex2f(6,6);
glVertex2f(6,0);
格伦德();
对于(int i=0;i<8;i++)
{
拼图[i]。绘画;
}
glFlush();
}
空洞重塑(整数w,整数h)
{
浮点数dx=600,dy=600;
GLVIEW(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_投影);
格洛托(0.0,dx,0.0,dy,0,10);
glMatrixMode(GLU模型视图);
glLoadIdentity();
}
无效键盘(无符号字符键,整数x,整数y)
{
开关(钥匙){
案例27:退出(0);//退出结束程序
案例“w”:
如果(突出显示==0)
{
拼图[highlight].Outline=true;
}
如果(高亮显示!=0)
{
拼图[highlight].Outline=true;
拼图[highlight-1].Outline=false;
}
如果(突出显示==8)
{
拼图[0]。大纲=true;
突出显示=0;
}
突出显示++;
打破
再发现();
}
int main(int argc,字符**argv)
**{**
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500500);
位置(100100);
glutCreateWindow(“DPSD-图形手臂Ex-4”);
网格();
格洛蒂
#include <GL/glut.h>
#include <math.h>

class Boxes
{



public: float x;
public: float y;
public: float w;
public: float h;
public: float r;
public: float g;
public: float b;
public: float i;
public: float j;
public: bool ActiveBox;
public: bool Horizontal;


        void Draw()
        {
            glColor3f(r, g, b);
            glRectf(x, y, x + w, y + h);

            glColor3f(1, 1, 1);

            glBegin(GL_LINE_LOOP);
            glRectf(x, y, x + w, y + h);
            glVertex2f(x, y);
            glVertex2f(x, y + h);
            glVertex2f(x + w, y + h);
            glVertex2f(x + w, y);
            glEnd();
        }

        void Outline(float r, float g, float b, float x, float y, float w, float h)
        {
            glColor3f(r, g, b);
            glRectf(x, y, x + w, y + h);
            glLineWidth(3);
            glColor3f(1, 1, 1);

            glBegin(GL_LINE_LOOP);
            glVertex2f(x, y);
            glVertex2f(x, y + h);
            glVertex2f(x + w, y + h);
            glVertex2f(x + w, y);
            glEnd();
        }


        Boxes() { x = 0; y = 0; w = 0; h = 0; r = 0; g = 0; b = 0; i = 0; j = 0; ActiveBox = false; Horizontal = false; }
        ~Boxes() { x = 0; y = 0; w = 0; h = 0; r = 0; g = 0; b = 0; i = 0; j = 0; ActiveBox = false; Horizontal = false; }

};


Boxes PuzzlePieces[10];

int grid[6][6];
int d = 1;
int highlight = 1;

void Grid(float i, float j)


{
    for (int i = 1; i < 7; i++)
    {
        for (int j = 1; j < 7; j++)
        {
            grid[i][j];
        }
    }


    grid[1][1] = 1;
    grid[1][2] = 1;
    grid[1][3] = 1;
    grid[1][4] = 1;
    grid[1][5] = 1;
    grid[1][6] = 1;


    grid[2][1] = 1;
    grid[2][2] = 1;
    grid[2][3] = 0;
    grid[2][4] = 1;
    grid[2][5] = 1;
    grid[2][6] = 1;

    grid[3][1] = 0;
    grid[3][2] = 1;
    grid[3][3] = 1;
    grid[3][4] = 1;
    grid[3][5] = 0;
    grid[3][6] = 0;

    grid[4][1] = 1;
    grid[4][2] = 1;
    grid[4][3] = 0;
    grid[4][4] = 1;
    grid[4][5] = 1;
    grid[4][6] = 0;

    grid[5][1] = 0;
    grid[5][2] = 0;
    grid[5][3] = 1;
    grid[5][4] = 1;
    grid[5][5] = 1;
    grid[5][6] = 0;

    grid[6][1] = 0;
    grid[6][2] = 0;
    grid[6][3] = 1;
    grid[6][4] = 0;
    grid[6][5] = 1;
    grid[6][6] = 0;


    PuzzlePieces[1].w = d;
    PuzzlePieces[1].h = 2 * d;
    PuzzlePieces[1].g = 1;


    PuzzlePieces[2].x = 1;
    PuzzlePieces[2].w = d;
    PuzzlePieces[2].h = 2 * d;
    PuzzlePieces[2].g = 1;

    PuzzlePieces[3].x = 2;
    PuzzlePieces[3].w = d;
    PuzzlePieces[3].h = 2 * d;
    PuzzlePieces[3].g = 1;

    PuzzlePieces[4].x = 3;
    PuzzlePieces[4].w = 2 * d;
    PuzzlePieces[4].h = d;
    PuzzlePieces[4].b = 1;
    PuzzlePieces[4].Horizontal = true;

    PuzzlePieces[5].x = 4;
    PuzzlePieces[5].y = 1;
    PuzzlePieces[5].w = 2 * d;
    PuzzlePieces[5].h = d;
    PuzzlePieces[5].b = 1;
    PuzzlePieces[5].Horizontal = true;

    PuzzlePieces[6].x = 1;
    PuzzlePieces[6].y = 3;
    PuzzlePieces[6].h = d;
    PuzzlePieces[6].w = 2 * d;
    PuzzlePieces[6].b = 1;
    PuzzlePieces[6].Horizontal = true;

    PuzzlePieces[7].x = 3;
    PuzzlePieces[7].y = 2;
    PuzzlePieces[7].w = d;
    PuzzlePieces[7].h = 3 * d;
    PuzzlePieces[7].g = 1;

    PuzzlePieces[8].x = 1;
    PuzzlePieces[8].y = 2;
    PuzzlePieces[8].w = 2 * d;
    PuzzlePieces[8].h = d;
    PuzzlePieces[8].r = 1;
    PuzzlePieces[8].Horizontal = true;

    PuzzlePieces[9].x = 2;
    PuzzlePieces[9].y = 4;
    PuzzlePieces[9].w = d;
    PuzzlePieces[9].h = 2 * d;
    PuzzlePieces[9].g = 1;

    PuzzlePieces[10].x = 4;
    PuzzlePieces[10].y = 3;
    PuzzlePieces[10].w = d;
    PuzzlePieces[10].h = 2 * d;
    PuzzlePieces[10].g = 1;

}
   void display(void)
{
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glClear(GL_COLOR_BUFFER_BIT);
    glLoadIdentity;
    glTranslatef(2.5, 2.5, 0);

    glBegin(GL_POLYGON);
    glVertex2f(0, 0);
    glVertex2f(0, 6);
    glVertex2f(6, 6);
    glVertex2f(6, 0);
    glEnd();

    for (int i = 0; i < 11; i++)
    {
        PuzzlePieces[i].Draw();
        if (PuzzlePieces[i].ActiveBox == true)
        {
            PuzzlePieces[i].Outline;
        }
    }

    glColor3f(1, 1, 1);

    glLineWidth(3);
    glBegin(GL_LINE_LOOP);
    glVertex2f(0, 0);
    glVertex2f(0, 6);
    glVertex2f(6, 6);
    glVertex2f(6, 0);

    glEnd();

    for (int i = 0; i < 8; i++)
    {
        PuzzlePieces[i].Draw;
    }



    glFlush();
}

void reshape (int w, int h)
{
    float dx=600, dy=600;
    glViewport (0, 0, (GLsizei) w, (GLsizei) h); 
    glMatrixMode (GL_PROJECTION);
    glOrtho(0.0, dx, 0.0, dy, 0, 10);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
}

void keyboard(unsigned char key, int x, int y)
{
    switch (key) {
    case 27:  exit(0);     // escape ends the programm
    case 'w':
        if (highlight == 0)
        {
            PuzzlePieces[highlight].Outline = true;
        }
        if (highlight != 0)
        {
            PuzzlePieces[highlight].Outline = true;
            PuzzlePieces[highlight - 1].Outline = false;
        }
        if (highlight == 8)
        {
            PuzzlePieces[0].Outline = true;
            highlight = 0;
        }
        highlight++;
        break;

        glutPostRedisplay();

    }

   int main(int argc, char** argv)

**{**
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
   glutInitWindowSize (500, 500); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow ("DPSD - Graphics Arm Ex - 4");
   Grid();
   glutDisplayFunc(display); 
   glutReshapeFunc(reshape);
   glutKeyboardFunc(keyboard);
   glutMainLoop();
   return 0;
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:  exit(0);     // escape ends the programm
case 'w':
    if (highlight == 0)
    {
        PuzzlePieces[highlight].Outline = true;
    }
    if (highlight != 0)
    {
        PuzzlePieces[highlight].Outline = true;
        PuzzlePieces[highlight - 1].Outline = false;
    }
    if (highlight == 8)
    {
        PuzzlePieces[0].Outline = true;
        highlight = 0;
    }
    highlight++;
    break;

    glutPostRedisplay();

    }
} // <= This is what you need.

int main(int argc, char** argv)