C# 如何跨对象链处理事件?

C# 如何跨对象链处理事件?,c#,.net,events,event-handling,C#,.net,Events,Event Handling,如果有,请提供以下信息: public static void main() { MyClass1 obj = new MyClass1(); obj.Method1(); } public class MyClass1() { public void Method1() { MyClass2 obj = new MyClass2(); obj.Method1(); } } public class MyClass2() {

如果有,请提供以下信息:

public static void main() { 
    MyClass1 obj = new MyClass1();
    obj.Method1();
}
public class MyClass1() {
    public void Method1() {
        MyClass2 obj = new MyClass2();
        obj.Method1();
    }
}
public class MyClass2() {
   public void Method1() {
       MyClass3 obj = new MyClass3();
       obj.Method1();
   }
}
public class MyClass3() {
   public void Method1() {
       // Raise event here that is handled in MyClass1?    
   }
}
MyClass3.Method1()
能否引发在
MyClass1
中处理的事件


如果我想实现这一点,将如何编写事件处理代码

事件处理ABC假定您有订阅者和发布者。因此,您可能希望MyClass3具有公共事件,而MyClass1订阅此事件

但是,在您的特定代码中,这种复杂性没有任何意义-最简单的方法就是使用回调函数:

public static void main() { 
    MyClass1 obj = new MyClass1();
    obj.Method1();
}
public class MyClass1{
    public void Method1() {
        MyClass2 obj = new MyClass2();
        obj.Method1(MyEventHandler);
    }

    public void MyEventHandler() {
    //...
    }

}
public class MyClass2{
   public void Method1(Action callback) {
       MyClass3 obj = new MyClass3();
       obj.Method1(callback);
   }
}
public class MyClass3{
   public void Method1(Action callback) {
       // Raise event here that is handled in MyClass1?    
       callback();
   }
}

是的,它可以,但是由于每个级别都不知道您链的更深层次,所以您必须在每个类上创建事件。有些人喜欢这样:

public static void main() { 
    MyClass1 obj = new MyClass1();
    obj.MyEvent += (s, e) => { Console.WriteLine("Fired!"); };
    obj.Method1();
}

public class MyClass1 {
    public void Method1() {
        MyClass2 obj = new MyClass2();
        obj.MyEvent += (s, e) => { OnMyEvent(); };
        obj.Method1();
    }
    public event EventHandler MyEvent;
    private void OnMyEvent() {
        var myEvent = MyEvent;
        if (myEvent != null)
            myEvent(this, EventArgs.Empty);
    }
}
public class MyClass2 {
    public void Method1() {
        MyClass3 obj = new MyClass3();
        obj.MyEvent += (s, e) => { OnMyEvent(); };
        obj.Method1();
    }
    public event EventHandler MyEvent;
    private void OnMyEvent() {
        var myEvent = MyEvent;
        if (myEvent != null)
            myEvent(this, EventArgs.Empty);
    }
}
public class MyClass3 {
    public void Method1() {
        // Raise event here that is handled in MyClass1?    
        OnMyEvent();
    }
    public event EventHandler MyEvent;
    private void OnMyEvent() {
        var myEvent = MyEvent;
        if (myEvent != null)
            myEvent(this, EventArgs.Empty);
    }
}
using System;
using System.Windows.Forms;

namespace Demo
{
    class Program
    {
        static void Main(string[] args)
        {
            MyClass1 obj = new MyClass1();
            obj.Method1();
        }
    }

    public class MyClass1
    {
        public void Method1()
        {
            MyClass2 obj = new MyClass2();
            obj.SomethingHappened += somethingHappened;
            obj.Method1();
        }

        private static void somethingHappened(object sender, EventArgs e)
        {
            Console.WriteLine("Something happened!");
        }
    }

    public class MyClass2
    {
        public void Method1()
        {
            MyClass3 obj = new MyClass3();
            obj.SomethingHappened += onSomethingHappened;
            obj.Method1();
        }

        public event EventHandler SomethingHappened;

        private void onSomethingHappened(object sender, EventArgs e)
        {
            var handler = SomethingHappened;

            if (handler != null)
            {
                handler(this, e);
            }
        }
    }

    public class MyClass3
    {
        public void Method1()
        {
            onSomethingHappened();
        }

        private void onSomethingHappened()
        {
            var handler = SomethingHappened;

            if (handler != null)
            {
                handler(this, new EventArgs());
            }
        }

        public event EventHandler SomethingHappened;
    }
}
private void onSomethingHappened(object sender, EventArgs e)
{
    var handler = SomethingHappened;

    if (handler != null)
    {
        handler(sender, e);
    }
}

您可以将事件添加到中间类,以便将事情连接起来。大概是这样的:

public static void main() { 
    MyClass1 obj = new MyClass1();
    obj.MyEvent += (s, e) => { Console.WriteLine("Fired!"); };
    obj.Method1();
}

public class MyClass1 {
    public void Method1() {
        MyClass2 obj = new MyClass2();
        obj.MyEvent += (s, e) => { OnMyEvent(); };
        obj.Method1();
    }
    public event EventHandler MyEvent;
    private void OnMyEvent() {
        var myEvent = MyEvent;
        if (myEvent != null)
            myEvent(this, EventArgs.Empty);
    }
}
public class MyClass2 {
    public void Method1() {
        MyClass3 obj = new MyClass3();
        obj.MyEvent += (s, e) => { OnMyEvent(); };
        obj.Method1();
    }
    public event EventHandler MyEvent;
    private void OnMyEvent() {
        var myEvent = MyEvent;
        if (myEvent != null)
            myEvent(this, EventArgs.Empty);
    }
}
public class MyClass3 {
    public void Method1() {
        // Raise event here that is handled in MyClass1?    
        OnMyEvent();
    }
    public event EventHandler MyEvent;
    private void OnMyEvent() {
        var myEvent = MyEvent;
        if (myEvent != null)
            myEvent(this, EventArgs.Empty);
    }
}
using System;
using System.Windows.Forms;

namespace Demo
{
    class Program
    {
        static void Main(string[] args)
        {
            MyClass1 obj = new MyClass1();
            obj.Method1();
        }
    }

    public class MyClass1
    {
        public void Method1()
        {
            MyClass2 obj = new MyClass2();
            obj.SomethingHappened += somethingHappened;
            obj.Method1();
        }

        private static void somethingHappened(object sender, EventArgs e)
        {
            Console.WriteLine("Something happened!");
        }
    }

    public class MyClass2
    {
        public void Method1()
        {
            MyClass3 obj = new MyClass3();
            obj.SomethingHappened += onSomethingHappened;
            obj.Method1();
        }

        public event EventHandler SomethingHappened;

        private void onSomethingHappened(object sender, EventArgs e)
        {
            var handler = SomethingHappened;

            if (handler != null)
            {
                handler(this, e);
            }
        }
    }

    public class MyClass3
    {
        public void Method1()
        {
            onSomethingHappened();
        }

        private void onSomethingHappened()
        {
            var handler = SomethingHappened;

            if (handler != null)
            {
                handler(this, new EventArgs());
            }
        }

        public event EventHandler SomethingHappened;
    }
}
private void onSomethingHappened(object sender, EventArgs e)
{
    var handler = SomethingHappened;

    if (handler != null)
    {
        handler(sender, e);
    }
}
<> P>你可能想考虑的是你在中介类中如何处理“发送者”参数。您可以将其设置为MyClass2(如上面的代码所示),也可以保留原始发件人,如下所示:

public static void main() { 
    MyClass1 obj = new MyClass1();
    obj.MyEvent += (s, e) => { Console.WriteLine("Fired!"); };
    obj.Method1();
}

public class MyClass1 {
    public void Method1() {
        MyClass2 obj = new MyClass2();
        obj.MyEvent += (s, e) => { OnMyEvent(); };
        obj.Method1();
    }
    public event EventHandler MyEvent;
    private void OnMyEvent() {
        var myEvent = MyEvent;
        if (myEvent != null)
            myEvent(this, EventArgs.Empty);
    }
}
public class MyClass2 {
    public void Method1() {
        MyClass3 obj = new MyClass3();
        obj.MyEvent += (s, e) => { OnMyEvent(); };
        obj.Method1();
    }
    public event EventHandler MyEvent;
    private void OnMyEvent() {
        var myEvent = MyEvent;
        if (myEvent != null)
            myEvent(this, EventArgs.Empty);
    }
}
public class MyClass3 {
    public void Method1() {
        // Raise event here that is handled in MyClass1?    
        OnMyEvent();
    }
    public event EventHandler MyEvent;
    private void OnMyEvent() {
        var myEvent = MyEvent;
        if (myEvent != null)
            myEvent(this, EventArgs.Empty);
    }
}
using System;
using System.Windows.Forms;

namespace Demo
{
    class Program
    {
        static void Main(string[] args)
        {
            MyClass1 obj = new MyClass1();
            obj.Method1();
        }
    }

    public class MyClass1
    {
        public void Method1()
        {
            MyClass2 obj = new MyClass2();
            obj.SomethingHappened += somethingHappened;
            obj.Method1();
        }

        private static void somethingHappened(object sender, EventArgs e)
        {
            Console.WriteLine("Something happened!");
        }
    }

    public class MyClass2
    {
        public void Method1()
        {
            MyClass3 obj = new MyClass3();
            obj.SomethingHappened += onSomethingHappened;
            obj.Method1();
        }

        public event EventHandler SomethingHappened;

        private void onSomethingHappened(object sender, EventArgs e)
        {
            var handler = SomethingHappened;

            if (handler != null)
            {
                handler(this, e);
            }
        }
    }

    public class MyClass3
    {
        public void Method1()
        {
            onSomethingHappened();
        }

        private void onSomethingHappened()
        {
            var handler = SomethingHappened;

            if (handler != null)
            {
                handler(this, new EventArgs());
            }
        }

        public event EventHandler SomethingHappened;
    }
}
private void onSomethingHappened(object sender, EventArgs e)
{
    var handler = SomethingHappened;

    if (handler != null)
    {
        handler(sender, e);
    }
}

要链接事件处理程序,请使用MyClass2中的添加/删除语法。在MyClass1中,设置一些事件,在MyClass3中,引发它

public class MyClass1             
{             
    MyClass2 obj = new MyClass2(); 

    public MyClass1()
    {
        obj.SomeEvent += obj_SomeEvent;
    }

    public void Method1()             
    {                      
        obj.Method1();             
    }             

    private static void obj_SomeEvent(object sender, EventArgs e)             
    {             
        Console.WriteLine("Some event fired");             
    }             
}  


public class MyClass2() 
{    
   MyClass3 cls3 = new MyClass3();

   public void Method1() 
   {     
       cls3.FireSomeEvent();    
   }   

    public event MyEventHandler SomeEvent
    { 
        add { this.cls3.SomeEvent += value; } 
        remove { this.cls3.SomeEvent -= value; } 
    }  
}

public class MyClass3() 
{
    public event EventHandler SomeEvent;

    private void OnSomeEvent() 
    { 
        if (SomeEvent!= null) 
        { 
            SomeEvent(this, new EventArgs()); 
        } 
    } 

    public void FireSomeEvent
    {
        OnSomeEvent();
    }
}

如果要避免回调解决方案和每个类中的事件链,基本上有两种解决方案

第一种方法是将MyClassX类型的局部变量转换为字段,如Chris Gessler所建议的,但完全遵循这种方法并删除局部变量

public static void main() { 
    MyClass1 obj = new MyClass1();
    obj.c2.c3.SomeEvent += obj_SomeEvent;      
    obj.Method1();
}

private static void obj_SomeEvent(object sender, EventArgs e)             
{             
    Console.WriteLine("Some event fired");             
}

public class MyClass1() {
    public MyClass2 c2 = new MyClass2();

    public void Method1() {
        c2.Method1();
    }
}
public class MyClass2() {
   public MyClass3 c3 = new MyClass3();

   public void Method1() {
       c3.Method1();
   }
}
public class MyClass3() {
    public event EventHandler SomeEvent;

    private void OnSomeEvent() 
    { 
        if (SomeEvent!= null) 
        { 
            SomeEvent(this, new EventArgs()); 
        } 
    } 
   public void Method1() {
       OnSomeEvent();    
   }
}
您的另一个选择(但这实际上取决于您试图做什么,如果它是可行的,我无论如何都不喜欢)是简单地将MyClass3中的事件定义为静态:

public static void main() { 
    MyClass3.SomeEvent += obj_SomeEvent;
    MyClass1 obj = new MyClass1();
    obj.Method1();
}

private static void obj_SomeEvent(object sender, EventArgs e)             
{             
     Console.WriteLine("Some event fired");             
}

public class MyClass1() {
    public void Method1() {
        MyClass2 obj = new MyClass2();
        obj.Method1();
    }
}
public class MyClass2() {
   public void Method1() {
       MyClass3 obj = new MyClass3();
       obj.Method1();
   }
}
public class MyClass3() {
    public static event EventHandler SomeEvent;

    private void OnSomeEvent(MyClass3 anObj) 
    { 
        if (SomeEvent!= null) 
        { 
            SomeEvent(anObj, new EventArgs()); 
        } 
    }

    public void Method1() {
       OnSomeEvent(this);    
    }
}

因此您必须将事件链接回MyClass1,因此实际上MyClass1无法处理MyClass3引发的事件?您的问题是MyClass1不知道将引发事件的MyClass3实例,所以它不能订阅该事件。@PaulLassiter-Francesco抢先一步。添加/删除语法更容易。@ChrisGessler:你同意
回调
类型解决方案会更好吗?
操作
类型是新的吗?我只使用C#2.0。可以改用
委托吗?@PaulLassiter操作只是一个没有参数和无效返回类型的委托。您可以自己定义等效的内容。public delegate void Action();在这里,您以某种方式“欺骗”将局部变量转换为字段(MyClass2中的MyClass3)。此外,它不起作用,因为当您订阅MyClass2的某个事件时,cls3为空。这意味着您应该在MyClass2的Method1之外实例化MyClass3,但我不认为OP会喜欢这样。