C# 需要从C中给定的范围生成一对数字#
我需要在(1,8)范围内生成2个数字。 假设前两个数字是3和4。第二次,范围将排除3和4,这就是我想要实现的。这样,循环将持续4次 我一直在尝试…但无法继续C# 需要从C中给定的范围生成一对数字#,c#,random,C#,Random,我需要在(1,8)范围内生成2个数字。 假设前两个数字是3和4。第二次,范围将排除3和4,这就是我想要实现的。这样,循环将持续4次 我一直在尝试…但无法继续 我只知道使用Random类 范围是固定的 任何类型的帮助都将被接受。提前感谢方法1(经典): static List<Tuple<int, int>> GetPairs(int min, int max, Random r) { var items = new List<Tuple<int, in
我只知道使用
Random
类
范围是固定的
任何类型的帮助都将被接受。提前感谢方法1(经典):
static List<Tuple<int, int>> GetPairs(int min, int max, Random r)
{
var items = new List<Tuple<int, int>>();
var pickedItems = new HashSet<int>();
int count = (max - min + 1);
Func<int> randAndCheck = () =>
{
int? candidate = null;
while(candidate == null || pickedItems.Contains(candidate.Value))
candidate = r.Next(min, max + 1);
pickedItems.Add(candidate.Value);
return candidate.Value;
};
while (pickedItems.Count != count)
{
int firstItem = randAndCheck();
int secondItem = randAndCheck();
items.Add(Tuple.Create(firstItem, secondItem));
}
return items;
}
static void Main(string[] args)
{
foreach(var pair in GetPairs(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 4 Two: 2
One: 8 Two: 3
One: 5 Two: 1
One: 7 Two: 6
static IEnumerable<Tuple<int, int>> TwoAtATime(int min, int max, Random r)
{
var enumerator = Enumerable.Range(min, max - min + 1)
.OrderBy(x=> r.Next()).GetEnumerator();
while(enumerator.MoveNext())
{
int item1 = enumerator.Current;
if (enumerator.MoveNext())
{
int item2 = enumerator.Current;
yield return Tuple.Create(item1, item2);
}
}
}
static void Main(string[] args)
{
foreach(var pair in TwoAtATime(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 2 Two: 5
One: 4 Two: 7
One: 1 Two: 6
One: 8 Two: 3
输出:
static List<Tuple<int, int>> GetPairs(int min, int max, Random r)
{
var items = new List<Tuple<int, int>>();
var pickedItems = new HashSet<int>();
int count = (max - min + 1);
Func<int> randAndCheck = () =>
{
int? candidate = null;
while(candidate == null || pickedItems.Contains(candidate.Value))
candidate = r.Next(min, max + 1);
pickedItems.Add(candidate.Value);
return candidate.Value;
};
while (pickedItems.Count != count)
{
int firstItem = randAndCheck();
int secondItem = randAndCheck();
items.Add(Tuple.Create(firstItem, secondItem));
}
return items;
}
static void Main(string[] args)
{
foreach(var pair in GetPairs(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 4 Two: 2
One: 8 Two: 3
One: 5 Two: 1
One: 7 Two: 6
static IEnumerable<Tuple<int, int>> TwoAtATime(int min, int max, Random r)
{
var enumerator = Enumerable.Range(min, max - min + 1)
.OrderBy(x=> r.Next()).GetEnumerator();
while(enumerator.MoveNext())
{
int item1 = enumerator.Current;
if (enumerator.MoveNext())
{
int item2 = enumerator.Current;
yield return Tuple.Create(item1, item2);
}
}
}
static void Main(string[] args)
{
foreach(var pair in TwoAtATime(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 2 Two: 5
One: 4 Two: 7
One: 1 Two: 6
One: 8 Two: 3
具有某种随机顺序和不同执行的方法2:
static List<Tuple<int, int>> GetPairs(int min, int max, Random r)
{
var items = new List<Tuple<int, int>>();
var pickedItems = new HashSet<int>();
int count = (max - min + 1);
Func<int> randAndCheck = () =>
{
int? candidate = null;
while(candidate == null || pickedItems.Contains(candidate.Value))
candidate = r.Next(min, max + 1);
pickedItems.Add(candidate.Value);
return candidate.Value;
};
while (pickedItems.Count != count)
{
int firstItem = randAndCheck();
int secondItem = randAndCheck();
items.Add(Tuple.Create(firstItem, secondItem));
}
return items;
}
static void Main(string[] args)
{
foreach(var pair in GetPairs(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 4 Two: 2
One: 8 Two: 3
One: 5 Two: 1
One: 7 Two: 6
static IEnumerable<Tuple<int, int>> TwoAtATime(int min, int max, Random r)
{
var enumerator = Enumerable.Range(min, max - min + 1)
.OrderBy(x=> r.Next()).GetEnumerator();
while(enumerator.MoveNext())
{
int item1 = enumerator.Current;
if (enumerator.MoveNext())
{
int item2 = enumerator.Current;
yield return Tuple.Create(item1, item2);
}
}
}
static void Main(string[] args)
{
foreach(var pair in TwoAtATime(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 2 Two: 5
One: 4 Two: 7
One: 1 Two: 6
One: 8 Two: 3
输出:
static List<Tuple<int, int>> GetPairs(int min, int max, Random r)
{
var items = new List<Tuple<int, int>>();
var pickedItems = new HashSet<int>();
int count = (max - min + 1);
Func<int> randAndCheck = () =>
{
int? candidate = null;
while(candidate == null || pickedItems.Contains(candidate.Value))
candidate = r.Next(min, max + 1);
pickedItems.Add(candidate.Value);
return candidate.Value;
};
while (pickedItems.Count != count)
{
int firstItem = randAndCheck();
int secondItem = randAndCheck();
items.Add(Tuple.Create(firstItem, secondItem));
}
return items;
}
static void Main(string[] args)
{
foreach(var pair in GetPairs(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 4 Two: 2
One: 8 Two: 3
One: 5 Two: 1
One: 7 Two: 6
static IEnumerable<Tuple<int, int>> TwoAtATime(int min, int max, Random r)
{
var enumerator = Enumerable.Range(min, max - min + 1)
.OrderBy(x=> r.Next()).GetEnumerator();
while(enumerator.MoveNext())
{
int item1 = enumerator.Current;
if (enumerator.MoveNext())
{
int item2 = enumerator.Current;
yield return Tuple.Create(item1, item2);
}
}
}
static void Main(string[] args)
{
foreach(var pair in TwoAtATime(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 2 Two: 5
One: 4 Two: 7
One: 1 Two: 6
One: 8 Two: 3
方法1(经典):
static List<Tuple<int, int>> GetPairs(int min, int max, Random r)
{
var items = new List<Tuple<int, int>>();
var pickedItems = new HashSet<int>();
int count = (max - min + 1);
Func<int> randAndCheck = () =>
{
int? candidate = null;
while(candidate == null || pickedItems.Contains(candidate.Value))
candidate = r.Next(min, max + 1);
pickedItems.Add(candidate.Value);
return candidate.Value;
};
while (pickedItems.Count != count)
{
int firstItem = randAndCheck();
int secondItem = randAndCheck();
items.Add(Tuple.Create(firstItem, secondItem));
}
return items;
}
static void Main(string[] args)
{
foreach(var pair in GetPairs(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 4 Two: 2
One: 8 Two: 3
One: 5 Two: 1
One: 7 Two: 6
static IEnumerable<Tuple<int, int>> TwoAtATime(int min, int max, Random r)
{
var enumerator = Enumerable.Range(min, max - min + 1)
.OrderBy(x=> r.Next()).GetEnumerator();
while(enumerator.MoveNext())
{
int item1 = enumerator.Current;
if (enumerator.MoveNext())
{
int item2 = enumerator.Current;
yield return Tuple.Create(item1, item2);
}
}
}
static void Main(string[] args)
{
foreach(var pair in TwoAtATime(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 2 Two: 5
One: 4 Two: 7
One: 1 Two: 6
One: 8 Two: 3
输出:
static List<Tuple<int, int>> GetPairs(int min, int max, Random r)
{
var items = new List<Tuple<int, int>>();
var pickedItems = new HashSet<int>();
int count = (max - min + 1);
Func<int> randAndCheck = () =>
{
int? candidate = null;
while(candidate == null || pickedItems.Contains(candidate.Value))
candidate = r.Next(min, max + 1);
pickedItems.Add(candidate.Value);
return candidate.Value;
};
while (pickedItems.Count != count)
{
int firstItem = randAndCheck();
int secondItem = randAndCheck();
items.Add(Tuple.Create(firstItem, secondItem));
}
return items;
}
static void Main(string[] args)
{
foreach(var pair in GetPairs(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 4 Two: 2
One: 8 Two: 3
One: 5 Two: 1
One: 7 Two: 6
static IEnumerable<Tuple<int, int>> TwoAtATime(int min, int max, Random r)
{
var enumerator = Enumerable.Range(min, max - min + 1)
.OrderBy(x=> r.Next()).GetEnumerator();
while(enumerator.MoveNext())
{
int item1 = enumerator.Current;
if (enumerator.MoveNext())
{
int item2 = enumerator.Current;
yield return Tuple.Create(item1, item2);
}
}
}
static void Main(string[] args)
{
foreach(var pair in TwoAtATime(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 2 Two: 5
One: 4 Two: 7
One: 1 Two: 6
One: 8 Two: 3
具有某种随机顺序和不同执行的方法2:
static List<Tuple<int, int>> GetPairs(int min, int max, Random r)
{
var items = new List<Tuple<int, int>>();
var pickedItems = new HashSet<int>();
int count = (max - min + 1);
Func<int> randAndCheck = () =>
{
int? candidate = null;
while(candidate == null || pickedItems.Contains(candidate.Value))
candidate = r.Next(min, max + 1);
pickedItems.Add(candidate.Value);
return candidate.Value;
};
while (pickedItems.Count != count)
{
int firstItem = randAndCheck();
int secondItem = randAndCheck();
items.Add(Tuple.Create(firstItem, secondItem));
}
return items;
}
static void Main(string[] args)
{
foreach(var pair in GetPairs(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 4 Two: 2
One: 8 Two: 3
One: 5 Two: 1
One: 7 Two: 6
static IEnumerable<Tuple<int, int>> TwoAtATime(int min, int max, Random r)
{
var enumerator = Enumerable.Range(min, max - min + 1)
.OrderBy(x=> r.Next()).GetEnumerator();
while(enumerator.MoveNext())
{
int item1 = enumerator.Current;
if (enumerator.MoveNext())
{
int item2 = enumerator.Current;
yield return Tuple.Create(item1, item2);
}
}
}
static void Main(string[] args)
{
foreach(var pair in TwoAtATime(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 2 Two: 5
One: 4 Two: 7
One: 1 Two: 6
One: 8 Two: 3
输出:
static List<Tuple<int, int>> GetPairs(int min, int max, Random r)
{
var items = new List<Tuple<int, int>>();
var pickedItems = new HashSet<int>();
int count = (max - min + 1);
Func<int> randAndCheck = () =>
{
int? candidate = null;
while(candidate == null || pickedItems.Contains(candidate.Value))
candidate = r.Next(min, max + 1);
pickedItems.Add(candidate.Value);
return candidate.Value;
};
while (pickedItems.Count != count)
{
int firstItem = randAndCheck();
int secondItem = randAndCheck();
items.Add(Tuple.Create(firstItem, secondItem));
}
return items;
}
static void Main(string[] args)
{
foreach(var pair in GetPairs(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 4 Two: 2
One: 8 Two: 3
One: 5 Two: 1
One: 7 Two: 6
static IEnumerable<Tuple<int, int>> TwoAtATime(int min, int max, Random r)
{
var enumerator = Enumerable.Range(min, max - min + 1)
.OrderBy(x=> r.Next()).GetEnumerator();
while(enumerator.MoveNext())
{
int item1 = enumerator.Current;
if (enumerator.MoveNext())
{
int item2 = enumerator.Current;
yield return Tuple.Create(item1, item2);
}
}
}
static void Main(string[] args)
{
foreach(var pair in TwoAtATime(1, 8, new Random()))
{
Console.WriteLine($"One: {pair.Item1} Two: {pair.Item2}");
}
}
One: 2 Two: 5
One: 4 Two: 7
One: 1 Two: 6
One: 8 Two: 3
代码如下:
using System.Collections.Generic;
namespace TestApp
{
class Program
{
static readonly Random rand =
new Random(DateTime.Now.Millisecond);
static void Main(string[] args)
{
var pickList = new List<int> {1, 2, 3, 4, 5, 6, 7, 8};
while (pickList.Count > 1)
{
Console.WriteLine(
"Hit any key to get Random pair of integers from List.");
Console.ReadLine();
var pair = GetPairFromList(pickList);
Console.WriteLine($"Pair is: {pair.Item1}: {pair.Item2}");
}
Console.WriteLine("List is empty; Hit any key to exit.");
Console.ReadLine();
}
private static Tuple<int, int> GetPairFromList(IList<int> picks)
{
return new Tuple<int, int>(
GetIntFromList(picks),
GetIntFromList(picks));
}
private static int GetIntFromList(IList<int> picks)
{
// next line is where random picking happens
var val = picks[(int)(picks.Count*rand.NextDouble())];
// remove randomly selected item from list
picks.Remove(val);
return val;
}
}
}
使用System.Collections.Generic;
命名空间TestApp
{
班级计划
{
静态只读随机rand=
新随机(DateTime.Now.毫秒);
静态void Main(字符串[]参数)
{
var pickList=新列表{1,2,3,4,5,6,7,8};
while(pickList.Count>1)
{
控制台写入线(
“按任意键从列表中获取随机整数对。”);
Console.ReadLine();
var pair=GetPairFromList(pickList);
WriteLine($”对为:{Pair.Item1}:{Pair.Item2}”);
}
WriteLine(“列表为空;按任意键退出”);
Console.ReadLine();
}
私有静态元组GetPairFromList(IList选择)
{
返回新元组(
GetIntFromList(拾取),
GetIntFromList(picks));
}
私有静态int GetIntFromList(IList选取)
{
//下一行是随机挑选发生的地方
var val=picks[(int)(picks.Count*rand.NextDouble())];
//从列表中删除随机选择的项目
拾取。移除(val);
返回val;
}
}
}
以下是代码:
using System.Collections.Generic;
namespace TestApp
{
class Program
{
static readonly Random rand =
new Random(DateTime.Now.Millisecond);
static void Main(string[] args)
{
var pickList = new List<int> {1, 2, 3, 4, 5, 6, 7, 8};
while (pickList.Count > 1)
{
Console.WriteLine(
"Hit any key to get Random pair of integers from List.");
Console.ReadLine();
var pair = GetPairFromList(pickList);
Console.WriteLine($"Pair is: {pair.Item1}: {pair.Item2}");
}
Console.WriteLine("List is empty; Hit any key to exit.");
Console.ReadLine();
}
private static Tuple<int, int> GetPairFromList(IList<int> picks)
{
return new Tuple<int, int>(
GetIntFromList(picks),
GetIntFromList(picks));
}
private static int GetIntFromList(IList<int> picks)
{
// next line is where random picking happens
var val = picks[(int)(picks.Count*rand.NextDouble())];
// remove randomly selected item from list
picks.Remove(val);
return val;
}
}
}
使用System.Collections.Generic;
命名空间TestApp
{
班级计划
{
静态只读随机rand=
新随机(DateTime.Now.毫秒);
静态void Main(字符串[]参数)
{
var pickList=新列表{1,2,3,4,5,6,7,8};
while(pickList.Count>1)
{
控制台写入线(
“按任意键从列表中获取随机整数对。”);
Console.ReadLine();
var pair=GetPairFromList(pickList);
WriteLine($”对为:{Pair.Item1}:{Pair.Item2}”);
}
WriteLine(“列表为空;按任意键退出”);
Console.ReadLine();
}
私有静态元组GetPairFromList(IList选择)
{
返回新元组(
GetIntFromList(拾取),
GetIntFromList(picks));
}
私有静态int GetIntFromList(IList选取)
{
//下一行是随机挑选发生的地方
var val=picks[(int)(picks.Count*rand.NextDouble())];
//从列表中删除随机选择的项目
拾取。移除(val);
返回val;
}
}
}
可能重复:使用“随机”从列表中拾取,并在第二次拾取之前删除从列表中拾取的项目。假设3和4只是示例,Enumerable.Range(1,8)
,将它们洗牌,放入堆栈并根据需要弹出它们。请共享代码……这将非常有用helpful@Plutonix@Charles Bretana可能重复:使用random从列表中选择,并删除从列表中拾取的项目,然后再拾取第二次。假设3和4只是示例,Enumerable.Range(1,8)
,将它们洗牌,把它们放在一个堆栈中,根据需要弹出它们。你能分享代码吗helpful@Plutonix@Charles Bretana这是我的purpose@user3185569这符合我的要求purpose@user3185569这符合我的目的Thnks@Charles BretanaThen你能把它标记为可接受的答案吗?这符合我的目的Thnks@Charles BretanaThen你能把它标记为可接受的答案吗?