C# AllJoyn Studio-多接口实现
我正在尝试实现一个具有多个接口的AllJoyn消费者。AllJoyn菜单为来自内省xml的所有接口创建帮助文件。添加watcher事件处理程序并为所有接口启动相同的处理程序后,仅触发并完成第一个watcher事件处理程序 例如,在LSF自省中,我们有四个接口:C# AllJoyn Studio-多接口实现,c#,windows-10,windows-10-universal,alljoyn,windowsiot,C#,Windows 10,Windows 10 Universal,Alljoyn,Windowsiot,我正在尝试实现一个具有多个接口的AllJoyn消费者。AllJoyn菜单为来自内省xml的所有接口创建帮助文件。添加watcher事件处理程序并为所有接口启动相同的处理程序后,仅触发并完成第一个watcher事件处理程序 例如,在LSF自省中,我们有四个接口: AllJoynBusAttachment bus_Consumer = new AlljoynBusAttachment(); watcher_Consumer = new LampStateWatcher(bus_Consumer);
AllJoynBusAttachment bus_Consumer = new AlljoynBusAttachment();
watcher_Consumer = new LampStateWatcher(bus_Consumer);
watcher_Consumer.Added += Watcher_Consumer_Added;
watcher_Consumer.Start();
watcher_Details = new LampDetailsWatcher(bus_Consumer);
watcher_Details.Added += Watcher_Details_Added;
watcher_Details.Start();
private async void Watcher_Details_Added(LampDetailsWatcher sender, AllJoynServiceInfo args)
{
Join_Session_Details = await LampDetailsConsumer.JoinSessionAsync(args, sender);
Consumer_Details = Join_Session_Details.Consumer;
if (Join_Session_Details.Status == AllJoynStatus.Ok)
{
var LampName = await Consumer_Details.GetLampIDAsync();
Status_List.Items.Add(LampName.LampID);
}
}
private async void Watcher_Consumer_Added(LampStateWatcher sender, AllJoynServiceInfo args)
{
Join_Session = await LampStateConsumer.JoinSessionAsync(args, sender);
Consumer_Bulb = Join_Session.Consumer;
if (Join_Session.Status == AllJoynStatus.Ok)
{
LightBulbs.Add(Consumer_Bulb);
}
Consumer_Bulb.SessionMemberRemoved += Consumer_Bulb_SessionMemberRemoved;
}
在这种情况下,只有添加的Watcher\u Consumer\u
被激发并完成,而添加的Watcher\u Details\u
被激发但未完成
如何完成这两个过程。上述方法在使用者上实现多个接口是否正确
注意:这是使用Windows10上运行的VS2015 AllJoyn Studio扩展,第二个观察者需要额外的总线连接。单个总线不能在两个观察者之间共享。 这是我在MSDN论坛上得到的答案 相同的链接在这里