C# 获取附加属性中接收到的DependeyObject的模板';s回调
我正在WPF(.NET4)中开发一个应用程序 我创建了一个附加属性,以便轻松确定控件是否处于“有效”状态C# 获取附加属性中接收到的DependeyObject的模板';s回调,c#,.net,wpf,C#,.net,Wpf,我正在WPF(.NET4)中开发一个应用程序 我创建了一个附加属性,以便轻松确定控件是否处于“有效”状态 如果实现VisualStates,则可以忽略动画的名称,只需更改状态即可。检查。你能提供你的控件的XAML吗?@Clemens:当然,我刚刚做了:)。但是我没有看到资源字典。非常感谢,我会阅读更多关于它的内容,看看它是否能帮助我。完全同意,可视状态将是一个更好的方法。也许最好发布一个新问题?我想你至少需要两个相互排斥的状态,例如,有效和无效,第一个有效和默认有效。请验证使用VisualSta
如果实现VisualStates,则可以忽略动画的名称,只需更改状态即可。检查。你能提供你的控件的XAML吗?@Clemens:当然,我刚刚做了:)。但是我没有看到资源字典。非常感谢,我会阅读更多关于它的内容,看看它是否能帮助我。完全同意,可视状态将是一个更好的方法。也许最好发布一个新问题?我想你至少需要两个相互排斥的状态,例如,有效和无效,第一个有效和默认有效。请验证使用VisualStates时所需的一些内容:您必须定义至少2个VisualStates(这在某种程度上是有意义的),并确保将控件配置为以默认状态显示作为开始。在XAML中定义的第一个状态将是默认状态,它必须与控件的默认表示形式相对应。
/// <summary>
/// Initializes static members of the <see cref="ValidationProperty"/> class.
/// </summary>
static ValidationProperty()
{
// Register attached dependency property.
IsValidProperty = DependencyProperty.RegisterAttached("IsValid", typeof(bool),
typeof(ValidationProperty),
new FrameworkPropertyMetadata(true, ValidationValueChanged));
}
(...)
/// <summary>
/// Gets or sets the Dependency Property used to determine if an element is valid.
/// </summary>
public static DependencyProperty IsValidProperty { get; set; }
(...)
/// <summary>
/// Event raised when the "Is Valid" dependency property's value changes.
/// </summary>
/// <param name="sender">The object that raised the event.</param>
/// <param name="e">The arguments passed to the event.</param>
private static void ValidationValueChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
var invalidControl = sender as UserControl;
if (invalidControl == null || !(e.NewValue is bool))
{
return;
}
var isValid = (bool)e.NewValue;
if (isValid)
{
return;
}
var userControlInvalidInputStoryboard = invalidControl.Resources["InvalidInput"] as Storyboard;
var templatedInvalidInputStoryboard = invalidControl.Template.Resources["InvalidInput"] as Storyboard;
if (userControlInvalidInputStoryboard != null)
{
userControlInvalidInputStoryboard.Begin(invalidControl);
return;
}
if (templatedInvalidInputStoryboard != null)
{
templatedInvalidInputStoryboard.Begin(invalidControl, invalidControl.Template);
return;
}
}
<UserControl
(...)
xmlns:AttachedProperties="clr-namespace:Controls.AttachedProperties"
x:Name="Root">
<Grid x:Name="LayoutRoot">
<TextBox x:Name="TextBox"
Text="{Binding Path=(AttachedProperties:TextProperty.Text), UpdateSourceTrigger=PropertyChanged,
RelativeSource={RelativeSource AncestorType={x:Type Custom:UsernameTextBox}}, Mode=TwoWay,
TargetNullValue={x:Static Custom:UsernameTextBox.DefaultKeyword}, FallbackValue=DefaultKeyword}"
HorizontalAlignment="Left" Width="292" Style="{DynamicResource StandardTextBoxStyle}"
Height="35" VerticalAlignment="Top" TabIndex="0"
MaxLines="1" MaxLength="30"
FontSize="16" GotFocus="TextBoxGotFocus" LostFocus="TextBoxLostFocus" TextChanged="TextBoxTextChanged" FontWeight="Bold"/>
</Grid>
<Custom:UsernameTextBox x:Name="UsernameTextbox"
AttachedProperties:ValidationProperty.IsValid="{Binding CodexLoginService.UsernameIsValid, UpdateSourceTrigger=PropertyChanged}"
AttachedProperties:TextProperty.Text="{Binding CodexLoginService.Username, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
KeyUp="OnUsernameChanged"/>
<VisualStateGroup x:Name="InvalidStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.2" To="Invalid"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="Invalid">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="InvalidFrame">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
VisualStateManager.GoToState(invalidControl, "Invalid", true);