C# 检查是否已单击多边形

C# 检查是否已单击多边形,c#,map,windows-store-apps,polygon,C#,Map,Windows Store Apps,Polygon,您好,我已使用以下方法将多边形添加到地图: //Creating a Polygon Polygon MyPolygon = new Polygon(); MyPolygon.Points.Add(new Point(0, 0)); MyPolygon.Points.Add(new Point(95, 0)); MyPolygon.Points.Add(new Point(95, 35)); MyPolygon.Points.Add(new Point(10, 35)); MyPolygon.

您好,我已使用以下方法将多边形添加到地图:

//Creating a Polygon
Polygon MyPolygon = new Polygon(); 
MyPolygon.Points.Add(new Point(0, 0));
MyPolygon.Points.Add(new Point(95, 0));
MyPolygon.Points.Add(new Point(95, 35));
MyPolygon.Points.Add(new Point(10, 35));
MyPolygon.Points.Add(new Point(0, 75)); // 

MyPolygon.Stroke = new SolidColorBrush(Colors.Black);
MyPolygon.Fill = new SolidColorBrush(Colors.Black);

//Creating a MapOverlay and adding the Grid to it.
MapOverlay MyOverlay = new MapOverlay();
MyOverlay.Content = MyPolygon;
MyOverlay.GeoCoordinate = 
new GeoCoordinate(coordinate.Latitude,     coordinate.Longitude);
MyOverlay.PositionOrigin = new Point(0, 1.0);

//Creating a MapLayer and adding the MapOverlay to it            
mapLayer.Add(MyOverlay);

MyPolygon.MouseLeftButtonUp += new MouseButtonEventHandler(MyPolygon_Click);


我需要检查用户是否单击此多边形。有人能帮我吗?

假设是一个商店应用程序,下面的代码是一个快速而肮脏的示例,它将做出反应,并在您单击或触摸屏幕的位置添加一个文本块

XAML


代码隐藏

using Windows.Foundation;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
using Windows.UI.Xaml.Shapes;

// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238

namespace StoreApp_PolyTest
{
    /// <summary>
    /// An empty page that can be used on its own or navigated to within a Frame.
    /// </summary>
    public sealed partial class MainPage : Page
    {
        public MainPage()
        {
            this.InitializeComponent();

        }

        private void Canvas_Loaded(object sender, RoutedEventArgs e)
        {
            Polygon MyPolygon = new Polygon();
            MyPolygon.Points.Add(new Point(0, 0));
            MyPolygon.Points.Add(new Point(95, 0));
            MyPolygon.Points.Add(new Point(95, 35));
            MyPolygon.Points.Add(new Point(10, 35));
            MyPolygon.Points.Add(new Point(0, 75)); // 

            MyPolygon.Stroke = new SolidColorBrush(Colors.Blue);
            MyPolygon.Fill = new SolidColorBrush(Colors.Blue);

            canvas.Children.Add(MyPolygon);

            MyPolygon.PointerPressed += MyPolygon_PointerPressed;
        }

        void MyPolygon_PointerPressed(object sender, PointerRoutedEventArgs e)
        {
            TextBlock nameText = new TextBlock() {Text="1234"};
            var point = e.GetCurrentPoint(this);
            Canvas.SetLeft(nameText, point.Position.X);
            Canvas.SetTop(nameText, point.Position.Y);
            canvas.Children.Add(nameText);
        }
    }
}
<代码>使用Windows .Fund; 使用Windows.UI; 使用Windows.UI.Xaml; 使用Windows.UI.Xaml.Controls; 使用Windows.UI.Xaml.Input; 使用Windows.UI.Xaml.Media; 使用Windows.UI.Xaml.Navigation; 使用Windows.UI.Xaml.Shapes; //空白页项模板被记录在http://go.microsoft.com/fwlink/?LinkId=234238 名称空间StoreApp_PolyTest { /// ///可以单独使用或在框架内导航到的空页。 /// 公共密封部分类主页面:第页 { 公共主页() { this.InitializeComponent(); } 已加载私有无效画布(对象发送方、路由目标) { 多边形MyPolygon=新多边形(); MyPolygon.Points.Add(新点(0,0)); MyPolygon.Points.Add(新点(95,0)); MyPolygon.Points.Add(新点(95,35)); MyPolygon.Points.Add(新点(10,35)); MyPolygon.Points.Add(新点(0,75));// MyPolygon.Stroke=新的SolidColorBrush(Colors.Blue); MyPolygon.Fill=新的SolidColorBrush(Colors.Blue); canvas.Children.Add(MyPolygon); MyPolygon.PointerPressed+=MyPolygon_PointerPressed; } void MyPolygon_PointerPressed(对象发送器,PointerRoutedEventArgs e) { TextBlock name Text=new TextBlock(){Text=“1234”}; var point=e.GetCurrentPoint(本); Canvas.SetLeft(nameText,point.Position.X); Canvas.SetTop(nameText,point.Position.Y); canvas.Children.Add(nameText); } } }
您是否尝试将MouseUp Eventhandler添加到多边形中?是的。我编辑了我的问题以显示这一点,但单击多边形时没有发生任何情况。您使用的是什么框架?WPF、Windows应用商店或?您的单击事件仅创建一个文本块,而不显示它。因此,可能偶数被触发,但没有显示。如何在屏幕上显示文本块?
<Page
    x:Class="StoreApp_PolyTest.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:StoreApp_PolyTest"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d">

    <Canvas 
        Name="canvas"
        Background="{StaticResource ApplicationPageBackgroundThemeBrush}"
        Loaded="Canvas_Loaded">

    </Canvas>
</Page>
using Windows.Foundation;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
using Windows.UI.Xaml.Shapes;

// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238

namespace StoreApp_PolyTest
{
    /// <summary>
    /// An empty page that can be used on its own or navigated to within a Frame.
    /// </summary>
    public sealed partial class MainPage : Page
    {
        public MainPage()
        {
            this.InitializeComponent();

        }

        private void Canvas_Loaded(object sender, RoutedEventArgs e)
        {
            Polygon MyPolygon = new Polygon();
            MyPolygon.Points.Add(new Point(0, 0));
            MyPolygon.Points.Add(new Point(95, 0));
            MyPolygon.Points.Add(new Point(95, 35));
            MyPolygon.Points.Add(new Point(10, 35));
            MyPolygon.Points.Add(new Point(0, 75)); // 

            MyPolygon.Stroke = new SolidColorBrush(Colors.Blue);
            MyPolygon.Fill = new SolidColorBrush(Colors.Blue);

            canvas.Children.Add(MyPolygon);

            MyPolygon.PointerPressed += MyPolygon_PointerPressed;
        }

        void MyPolygon_PointerPressed(object sender, PointerRoutedEventArgs e)
        {
            TextBlock nameText = new TextBlock() {Text="1234"};
            var point = e.GetCurrentPoint(this);
            Canvas.SetLeft(nameText, point.Position.X);
            Canvas.SetTop(nameText, point.Position.Y);
            canvas.Children.Add(nameText);
        }
    }
}