C# &引用;如果;在Unity5中
我正在为一个游戏做一张纸条,玩家走过一块石头,它会改变颜色,当颜色保持在想要的颜色时,它会打开一扇门。如何将游戏对象颜色与默认颜色进行比较C# &引用;如果;在Unity5中,c#,unity5,C#,Unity5,我正在为一个游戏做一张纸条,玩家走过一块石头,它会改变颜色,当颜色保持在想要的颜色时,它会打开一扇门。如何将游戏对象颜色与默认颜色进行比较 using System.Collections; using System.Collections.Generic; using UnityEngine; public class MudarCor : MonoBehaviour { private Vector4[] cores = new Vector4[] {new Vector4(1, 0,
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MudarCor : MonoBehaviour {
private Vector4[] cores = new Vector4[] {new Vector4(1, 0, 0, 1), new Vector4(0, 1, 0, 1), new Vector4(0, 0, 1, 1)};
public int cor;
public GameObject pedra1;
public GameObject pedra2;
public GameObject pedra3;
public Vector4[] teste= new Vector4[] { new Vector4(0, 1, 0, 1) };
private void Start() {
//define a cor inicial da pedra
gameObject.GetComponent<SpriteRenderer>().color = new Vector4(1, 0, 0, 1);
}
void OnTriggerEnter2D(Collider2D player)
{
if (cor == 2)
cor = 0;
else
cor++;
gameObject.GetComponent<SpriteRenderer>().color = cores[cor];
}
private void Update()
{
if (teste.Equals( pedra1.GetComponent<SpriteRenderer>().color))
{
//code
}
}
使用系统集合;
使用System.Collections.Generic;
使用UnityEngine;
公共类MudarCor:单一行为{
私有向量4[]cores=newvector4[]{newvector4(1,0,0,1),newvector4(0,1,0,1),newvector4(0,0,1,1)};
公共int cor;
公共游戏对象pedra1;
公共游戏对象pedra2;
公共游戏对象pedra3;
公共向量4[]teste=newvector4[]{newvector4(0,1,0,1)};
私有void Start(){
//定义一个特殊的数据
gameObject.GetComponent().color=新向量4(1,0,0,1);
}
无效OnTriggerEnter2D(碰撞的R2D播放器)
{
如果(cor==2)
cor=0;
其他的
cor++;
gameObject.GetComponent().color=cores[cor];
}
私有void更新()
{
if(teste.Equals(pedra1.GetComponent().color))
{
//代码
}
}
基本方法是:
Color colorA = objA.GetComponent<SpriteRenderer>().color;
Color colorB = objB.GetComponent<SpriteRenderer>().color;
if (colorA.Equals(colorB))
....
colorA=objA.GetComponent().Color;
Color colorB=objB.GetComponent().Color;
if(colorA.Equals(colorB))
....
基本方法是:
Color colorA = objA.GetComponent<SpriteRenderer>().color;
Color colorB = objB.GetComponent<SpriteRenderer>().color;
if (colorA.Equals(colorB))
....
colorA=objA.GetComponent().Color;
Color colorB=objB.GetComponent().Color;
if(colorA.Equals(colorB))
....