使用C#和Xaml实现基于触摸的旋转
我正在尝试旋转一个轮盘赌图像 这是我的xaml使用C#和Xaml实现基于触摸的旋转,c#,wpf,xaml,windows-phone-8,C#,Wpf,Xaml,Windows Phone 8,我正在尝试旋转一个轮盘赌图像 这是我的xaml <phone:PhoneApplicationPage x:Class="roll.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Contro
<phone:PhoneApplicationPage
x:Class="roll.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:System.Windows;assembly=roll"
mc:Ignorable="d"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Portrait" Orientation="Portrait"
shell:SystemTray.IsVisible="True">
<Grid>
<TextBlock Text=" One Finger Rotation"
FontSize="34"
TextAlignment="Center"
Margin="64,54,31.791,668"
Foreground="Yellow" />
<Image x:Name="Right"
Margin="64,170,31.791,141"
Source="Roulette.png"
ManipulationMode="TranslateX,TranslateY,TranslateInertia"
ManipulationDelta="Right_ManipulationDelta"
ImageOpened="Image_Opened" >
<Image.RenderTransform>
<RotateTransform x:Name="RightRotateTransform" />
</Image.RenderTransform>
</Image>
</Grid>
在xaml中,我发现行操作mode=“TranslateX,TranslateY,TranslateInertia”中存在错误
这意味着操纵模式无法识别或无法访问
在c#中,在
使用Windows.UI.Xaml.Controls;
使用Windows.UI.Xaml.Media;
使用System.Xaml.Object;
该错误表示命名空间Windows.UI中不存在Xaml
另一个错误是操纵DeltaroutedEventArgs和旋转变换
请试着帮助我
提前谢谢
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using roll.Resources;
using Windows.System;
using Windows.UI.Input;
using System.Windows.Media.Animation;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using System.Xaml.Object;
namespace roll
{
public partial class MainPage : PhoneApplicationPage
{
// Constructor
public MainPage()
{
InitializeComponent();
}
private void Image_Opened(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
Image img = sender as Image;
RotateTransform rt = img.RenderTransform as RotateTransform;
rt.CenterX = img.ActualWidth / 2;
rt.CenterY = img.ActualHeight / 2;
}
private void Right_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
var x = this.RightRotateTransform.CenterX - e.Position.X;
var y = this.RightRotateTransform.CenterY - e.Position.Y;
double a1 = Math.Atan(y / x);
double a2 = Math.Atan((e.Delta.Translation.Y - y) / (x - e.Delta.Translation.X));
this.RightRotateTransform.Angle += a1 - a2;
}
}
}