C# 如何在c中通过套接字发送文件#
我有服务器和客户端控制台应用程序,它们可以很好地通信,也可以发送一些字符串。这是代码 服务器C# 如何在c中通过套接字发送文件#,c#,sockets,tcp,console,C#,Sockets,Tcp,Console,我有服务器和客户端控制台应用程序,它们可以很好地通信,也可以发送一些字符串。这是代码 服务器 public static void Main() { try { IPAddress ipAd = IPAddress.Parse("127.0.0.1"); /* Initializes the Listener */ TcpListener myList = new TcpListe
public static void Main()
{
try
{
IPAddress ipAd = IPAddress.Parse("127.0.0.1");
/* Initializes the Listener */
TcpListener myList = new TcpListener(ipAd, 1234);
/* Start Listeneting at the specified port */
myList.Start();
Console.WriteLine("The server is running at port 8001...");
Console.WriteLine("The local End point is :" + myList.LocalEndpoint);
Console.WriteLine("Waiting for a connection.....");
Socket s = myList.AcceptSocket();
Console.WriteLine("Connection accepted from " + s.RemoteEndPoint);
byte[] b = new byte[100];
int k = s.Receive(b);
Console.WriteLine("Recieved...");
for (int i = 0; i < k; i++)
Console.Write(Convert.ToChar(b[i]));
ASCIIEncoding asen = new ASCIIEncoding();
s.Send(asen.GetBytes("The string was recieved by the server."));
Console.WriteLine("\nSent Acknowledgement");
/* clean up */
s.Close();
myList.Stop();
}
catch (Exception e)
{
Console.WriteLine("Error..... " + e.StackTrace);
}
}
publicstaticvoidmain()
{
尝试
{
IPAddress ipAd=IPAddress.Parse(“127.0.0.1”);
/*初始化侦听器*/
TcpListener myList=新的TcpListener(ipAd,1234);
/*在指定的端口开始侦听*/
myList.Start();
WriteLine(“服务器正在端口8001上运行…”);
WriteLine(“本地端点为:“+myList.LocalEndpoint”);
WriteLine(“等待连接…”);
套接字s=myList.AcceptSocket();
Console.WriteLine(“从“+s.RemoteEndPoint”接受连接);
字节[]b=新字节[100];
int k=s.Receive(b);
Console.WriteLine(“接收…”);
for(int i=0;i
客户
public static void Main()
{
try
{
TcpClient tcpclnt = new TcpClient();
Console.WriteLine("Connecting...");
tcpclnt.Connect("127.0.0.1", 1234);
Console.WriteLine("Connected");
Console.Write("Enter the string to be transmitted: ");
String str = Console.ReadLine();
Stream stm = tcpclnt.GetStream();
ASCIIEncoding asen = new ASCIIEncoding();
byte[] ba = asen.GetBytes(str);
Console.WriteLine("Transmitting...");
stm.Write(ba, 0, ba.Length);
byte[] bb = new byte[100];
int k = stm.Read(bb, 0, 100);
for (int i = 0; i < k; i++)
Console.Write(Convert.ToChar(bb[i]));
tcpclnt.Close();
}
catch (Exception e)
{
Console.WriteLine("Error... " + e.StackTrace);
}
}
publicstaticvoidmain()
{
尝试
{
TcpClient tcpclnt=新的TcpClient();
控制台。写入线(“连接…”);
tcpclnt.Connect(“127.0.0.1”,1234);
控制台。写入线(“连接”);
Console.Write(“输入要传输的字符串:”);
String str=Console.ReadLine();
Stream stm=tcpclnt.GetStream();
ascienceoding asen=新的ascienceoding();
byte[]ba=asen.GetBytes(str);
控制台。写入线(“传输…”);
stm.Write(ba,0,ba.Length);
字节[]bb=新字节[100];
intk=stm.Read(bb,0100);
for(int i=0;i
现在,我需要添加代码算法,它将通过相同的应用程序发送文件。实现的关键是使用Socket。在客户端发送。我不确定文件的序列化和反序列化
任何暗示、建议、建议都更受欢迎。谢谢。您只需将文件作为字节数组读入,然后通过线路发送该字节数组即可
var bytes = File.ReadAllBytes(path);
stm.Write(bytes , 0, bytes .Length);
将获得文件的字节数组将把它写入磁盘
为了帮助区分消息的文件/命令/状态/等内容,您可以在消息的前面添加一个字节头。EnUM:字节可能会派上用场。
按要求,您可以在客户端中执行下列操作,如您所建议的,除非您想考虑将同步<代码>发送<代码> >部分转换为异步代码>发送<代码>:
clientSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, endSendCallback, clientSocket); //use async
private static void endSendCallback(IAsyncResult ar) {
try {
SocketError errorCode;
int result = clientSocket.EndSend(ar, out errorCode);
Console.WriteLine(errorCode == SocketError.Success ?
"Successful! The size of the message sent was :" + result.ToString() :
"Error with error code: " + errorCode.ToString() //you probably want to consider to resend if there is error code, but best practice is to handle the error one by one
);
} catch (Exception e) { //exception
Console.WriteLine("Unhandled EndSend Exception! " + e.ToString());
//do something like retry or just report that the sending fails
//But since this is an exception, it probably best NOT to retry
}
}
您的回调可能如下所示:
clientSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, endSendCallback, clientSocket); //use async
private static void endSendCallback(IAsyncResult ar) {
try {
SocketError errorCode;
int result = clientSocket.EndSend(ar, out errorCode);
Console.WriteLine(errorCode == SocketError.Success ?
"Successful! The size of the message sent was :" + result.ToString() :
"Error with error code: " + errorCode.ToString() //you probably want to consider to resend if there is error code, but best practice is to handle the error one by one
);
} catch (Exception e) { //exception
Console.WriteLine("Unhandled EndSend Exception! " + e.ToString());
//do something like retry or just report that the sending fails
//But since this is an exception, it probably best NOT to retry
}
}
上述变更后,客户端代码的完整性如何:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace TcpClientConsoleApplication {
class Program {
const int PORT_NO = 2201;
const string SERVER_IP = "127.0.0.1";
static Socket clientSocket; //put here
static void Main(string[] args) {
//Similarly, start defining your client socket as soon as you start.
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
loopConnect(3, 3); //for failure handling
string result = "";
do {
result = Console.ReadLine(); //you need to change this part
if (result.ToLower().Trim() != "exit") {
byte[] bytes = Encoding.ASCII.GetBytes(result); //Again, note that your data is actually of byte[], not string
//do something on bytes by using the reference such that you can type in HEX STRING but sending thing in bytes
clientSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, endSendCallback, clientSocket); //use async
//clientSocket.Send(bytes); use this for sync send
}
} while (result.ToLower().Trim() != "exit");
}
private static void endSendCallback(IAsyncResult ar) {
try {
SocketError errorCode;
int result = clientSocket.EndSend(ar, out errorCode);
Console.WriteLine(errorCode == SocketError.Success ?
"Successful! The size of the message sent was :" + result.ToString() :
"Error with error code: " + errorCode.ToString() //you probably want to consider to resend if there is error code, but best practice is to handle the error one by one
);
} catch (Exception e) { //exception
Console.WriteLine("Unhandled EndSend Exception! " + e.ToString());
//do something like retry or just report that the sending fails
//But since this is an exception, it probably best NOT to retry
}
}
static void loopConnect(int noOfRetry, int attemptPeriodInSeconds) {
int attempts = 0;
while (!clientSocket.Connected && attempts < noOfRetry) {
try {
++attempts;
IAsyncResult result = clientSocket.BeginConnect(IPAddress.Parse(SERVER_IP), PORT_NO, endConnectCallback, null);
result.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(attemptPeriodInSeconds));
System.Threading.Thread.Sleep(attemptPeriodInSeconds * 1000);
} catch (Exception e) {
Console.WriteLine("Error: " + e.ToString());
}
}
if (!clientSocket.Connected) {
Console.WriteLine("Connection attempt is unsuccessful!");
return;
}
}
private const int BUFFER_SIZE = 4096;
private static byte[] buffer = new byte[BUFFER_SIZE]; //buffer size is limited to BUFFER_SIZE per message
private static void endConnectCallback(IAsyncResult ar) {
try {
clientSocket.EndConnect(ar);
if (clientSocket.Connected) {
clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), clientSocket);
} else {
Console.WriteLine("End of connection attempt, fail to connect...");
}
} catch (Exception e) {
Console.WriteLine("End-connection attempt is unsuccessful! " + e.ToString());
}
}
const int MAX_RECEIVE_ATTEMPT = 10;
static int receiveAttempt = 0;
private static void receiveCallback(IAsyncResult result) {
System.Net.Sockets.Socket socket = null;
try {
socket = (System.Net.Sockets.Socket)result.AsyncState;
if (socket.Connected) {
int received = socket.EndReceive(result);
if (received > 0) {
receiveAttempt = 0;
byte[] data = new byte[received];
Buffer.BlockCopy(buffer, 0, data, 0, data.Length); //There are several way to do this according to https://stackoverflow.com/questions/5099604/any-faster-way-of-copying-arrays-in-c in general, System.Buffer.memcpyimpl is the fastest
//DO ANYTHING THAT YOU WANT WITH data, IT IS THE RECEIVED PACKET!
//Notice that your data is not string! It is actually byte[]
//For now I will just print it out
Console.WriteLine("Server: " + Encoding.UTF8.GetString(data));
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
} else if (receiveAttempt < MAX_RECEIVE_ATTEMPT) { //not exceeding the max attempt, try again
++receiveAttempt;
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
} else { //completely fails!
Console.WriteLine("receiveCallback is failed!");
receiveAttempt = 0;
clientSocket.Close();
}
}
} catch (Exception e) { // this exception will happen when "this" is be disposed...
Console.WriteLine("receiveCallback is failed! " + e.ToString());
}
}
}
}
ASync
BeginConnect
开始连接。对于这样的故障处理,我通常会通过LoopConnect
更进一步
static void loopConnect(int noOfRetry, int attemptPeriodInSeconds) {
int attempts = 0;
while (!clientSocket.Connected && attempts < noOfRetry) {
try {
++attempts;
IAsyncResult result = clientSocket.BeginConnect(IPAddress.Parse(SERVER_IP), PORT_NO, endConnect, null);
result.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(attemptPeriodInSeconds));
System.Threading.Thread.Sleep(attemptPeriodInSeconds * 1000);
} catch (Exception e) {
Console.WriteLine("Error: " + e.ToString());
}
}
if (!clientSocket.Connected) {
Console.WriteLine("Connection attempt is unsuccessful!");
return;
}
}
receiveCallback
,就像您为服务器所做的一样。是的,正如您所猜测的,它与您为服务器所做的几乎相同字节[]
,而不是字符串
。所以你可以用它做任何事。但是举例来说,我将只使用string
来显示
const int MAX_RECEIVE_ATTEMPT = 10;
static int receiveAttempt = 0;
private static void receiveCallback(IAsyncResult result) {
System.Net.Sockets.Socket socket = null;
try {
socket = (System.Net.Sockets.Socket)result.AsyncState;
if (socket.Connected) {
int received = socket.EndReceive(result);
if (received > 0) {
receiveAttempt = 0;
byte[] data = new byte[received];
Buffer.BlockCopy(buffer, 0, data, 0, data.Length); //copy the data from your buffer
//DO ANYTHING THAT YOU WANT WITH data, IT IS THE RECEIVED PACKET!
//Notice that your data is not string! It is actually byte[]
//For now I will just print it out
Console.WriteLine("Server: " + Encoding.UTF8.GetString(data));
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
} else if (receiveAttempt < MAX_RECEIVE_ATTEMPT) { //not exceeding the max attempt, try again
++receiveAttempt;
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
} else { //completely fails!
Console.WriteLine("receiveCallback is failed!");
receiveAttempt = 0;
clientSocket.Close();
}
}
} catch (Exception e) { // this exception will happen when "this" is be disposed...
Console.WriteLine("receiveCallback is failed! " + e.ToString());
}
}
EndSend
回调函数,就完成了
private static void endSendCallback(IAsyncResult ar) {
try {
SocketError errorCode;
int result = clientSocket.EndSend(ar, out errorCode);
Console.WriteLine(errorCode == SocketError.Success ?
"Successful! The size of the message sent was :" + result.ToString() :
"Error with error code: " + errorCode.ToString() //you probably want to consider to resend if there is error code, but best practice is to handle the error one by one
);
} catch (Exception e) { //exception
Console.WriteLine("Unhandled EndSend Exception! " + e.ToString());
//do something like retry or just report that the sending fails
//But since this is an exception, it probably best NOT to retry
}
}
提示:你的意思是只针对客户?我现在不在电脑旁。只能通过手机访问。当然,如果你愿意,我会把它寄出去,可能明天。我可能也会用异步发送(而不是同步发送)来更新它。如何使用字节->ba?
private static void endSendCallback(IAsyncResult ar) {
try {
SocketError errorCode;
int result = clientSocket.EndSend(ar, out errorCode);
Console.WriteLine(errorCode == SocketError.Success ?
"Successful! The size of the message sent was :" + result.ToString() :
"Error with error code: " + errorCode.ToString() //you probably want to consider to resend if there is error code, but best practice is to handle the error one by one
);
} catch (Exception e) { //exception
Console.WriteLine("Unhandled EndSend Exception! " + e.ToString());
//do something like retry or just report that the sending fails
//But since this is an exception, it probably best NOT to retry
}
}