C#DirectSound DirectSoundBuffer.SetVolume E#u NOINTERFACE
我正在为我的音频库编写DirectSound包装。 我遇到了directsound,它工作得很好。这意味着音频回放的效果比waveout等要好得多。 但现在我有一个问题。 我正在尝试设置secondarybuffer的音量。 我得到一个例外,因为我的接口无法转换或类似的东西,所以存在HResult E_NOINTERFACE。这怎么可能呢。我有Setvolume方法的代码:void Setvolume(int lVolume) 我正在将值-56传递给它 下面是确切的错误消息: 类型为“System.\u ComObject”的COM对象无法转换为接口类型“AMEngine.DX.IDirectSoundBuffer”。无法执行此操作,因为无法执行因错误而对IID“{279AFA85-4981-11CE-A521-0020AF0BE560}”接口的COM组件的QueryInterface调用:不支持此类接口(HRESULT的异常:0x80004002(E_NOINTERFACE)) 我翻译了这个:C#DirectSound DirectSoundBuffer.SetVolume E#u NOINTERFACE,c#,directx,directsound,C#,Directx,Directsound,我正在为我的音频库编写DirectSound包装。 我遇到了directsound,它工作得很好。这意味着音频回放的效果比waveout等要好得多。 但现在我有一个问题。 我正在尝试设置secondarybuffer的音量。 我得到一个例外,因为我的接口无法转换或类似的东西,所以存在HResult E_NOINTERFACE。这怎么可能呢。我有Setvolume方法的代码:void Setvolume(int lVolume) 我正在将值-56传递给它 下面是确切的错误消息: 类型为“Syste
DEFINE_GUID(IID_IDirectSoundBuffer, 0x279AFA85, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
#undef INTERFACE
#define INTERFACE IDirectSoundBuffer
DECLARE_INTERFACE_(IDirectSoundBuffer, IUnknown)
{
STDMETHOD(QueryInterface) (THIS_ __in REFIID, __deref_out LPVOID*) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
STDMETHOD(GetCaps) (THIS_ __out LPDSBCAPS pDSBufferCaps) PURE;
STDMETHOD(GetCurrentPosition) (THIS_ __out_opt LPDWORD pdwCurrentPlayCursor, __out_opt LPDWORD pdwCurrentWriteCursor) PURE;
STDMETHOD(GetFormat) (THIS_ __out_bcount_opt(dwSizeAllocated) LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, __out_opt LPDWORD pdwSizeWritten) PURE;
STDMETHOD(GetVolume) (THIS_ __out LPLONG plVolume) PURE;
STDMETHOD(GetPan) (THIS_ __out LPLONG plPan) PURE;
STDMETHOD(GetFrequency) (THIS_ __out LPDWORD pdwFrequency) PURE;
STDMETHOD(GetStatus) (THIS_ __out LPDWORD pdwStatus) PURE;
STDMETHOD(Initialize) (THIS_ __in LPDIRECTSOUND pDirectSound, __in LPCDSBUFFERDESC pcDSBufferDesc) PURE;
STDMETHOD(Lock) (THIS_ DWORD dwOffset, DWORD dwBytes,
__deref_out_bcount(*pdwAudioBytes1) LPVOID *ppvAudioPtr1, __out LPDWORD pdwAudioBytes1,
__deref_opt_out_bcount(*pdwAudioBytes2) LPVOID *ppvAudioPtr2, __out_opt LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
STDMETHOD(Play) (THIS_ DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) PURE;
STDMETHOD(SetCurrentPosition) (THIS_ DWORD dwNewPosition) PURE;
STDMETHOD(SetFormat) (THIS_ __in LPCWAVEFORMATEX pcfxFormat) PURE;
STDMETHOD(SetVolume) (THIS_ LONG lVolume) PURE;
STDMETHOD(SetPan) (THIS_ LONG lPan) PURE;
STDMETHOD(SetFrequency) (THIS_ DWORD dwFrequency) PURE;
STDMETHOD(Stop) (THIS) PURE;
STDMETHOD(Unlock) (THIS_ __in_bcount(dwAudioBytes1) LPVOID pvAudioPtr1, DWORD dwAudioBytes1,
__in_bcount_opt(dwAudioBytes2) LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
STDMETHOD(Restore) (THIS) PURE;
};
进入
音量是用以下代码设置的:(我传递的值是-56)no sound=0和maxsound=-10000
private void SetCurrentVolume()
{
if (secondaryBuffer != null)
{
secondaryBuffer.SetVolume(volume);
}
}
E_NOINTERFACE
错误很简单:用于查询另一个接口的接口指针无法提供给您。也就是说,您(或者您正在使用的库)正在从非缓冲区对象的对象中提取代码。IDirectSoundBuffer
。如果您在错误位置周围发布代码片段,这将非常有用。可能是线程问题。很难说,没有人可以从异常消息中对代码进行反向工程。
DSBufferDescription secondaryBufferDesc = new DSBufferDescription();
secondaryBufferDesc.dwBufferBytes = (uint)(bufferSize * 2);
//http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.dsbcaps%28v=vs.85%29.aspx
secondaryBufferDesc.dwFlags = DirectSoundBufferCaps.DSBCAPS_CTRLVOLUME |
DirectSoundBufferCaps.DSBCAPS_CTRLPOSITIONNOTIFY |
DirectSoundBufferCaps.DSBCAPS_GETCURRENTPOSITION2 |
DirectSoundBufferCaps.DSBCAPS_GLOBALFOCUS |
DirectSoundBufferCaps.DSBCAPS_STICKYFOCUS;
secondaryBufferDesc.dwReserved = 0;
secondaryBufferDesc.dwSize = Marshal.SizeOf(secondaryBufferDesc);
secondaryBufferDesc.guid3DAlgorithm = Guid.Empty;
secondaryBufferDesc.guid3DAlgorithm = Guid.Empty;
Wave.WaveFormat format = new Wave.WaveFormat(waveFormat, waveFormat.SampleRate);
GCHandle lpwfxSecondaryPtr = GCHandle.Alloc(format, GCHandleType.Pinned);
secondaryBufferDesc.lpwfxFormat = lpwfxSecondaryPtr.AddrOfPinnedObject();
//IntPtr waveFormatPtr = Marshal.AllocHGlobal(Marshal.SizeOf(waveFormat));
//Marshal.StructureToPtr(waveFormat, waveFormatPtr, false);
//secondaryBufferDesc.lpwfxFormat = waveFormatPtr;
object primaryBufferObj, secondaryBufferObj;
//http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.idirectsound8.idirectsound8.createsoundbuffer%28v=vs.85%29.aspx
directSound.CreateSoundBuffer(primaryBufferDesc, out primaryBufferObj, IntPtr.Zero);
directSound.CreateSoundBuffer(secondaryBufferDesc, out secondaryBufferObj, IntPtr.Zero);
lpwfxSecondaryPtr.Free();
this.primaryBuffer = (IDirectSoundBuffer)primaryBufferObj;
this.secondaryBuffer = (IDirectSoundBuffer)secondaryBufferObj;
private void SetCurrentVolume()
{
if (secondaryBuffer != null)
{
secondaryBuffer.SetVolume(volume);
}
}