C# 如何使用反应式扩展来缓存、限制和中继多个事件?
我正在尝试学习新的.Net反应式扩展框架,它听起来是我的应用程序的完美解决方案。在研究了一些示例之后(并且对于LINQ仍然相当薄弱),我正在努力找出如何利用RX框架来完成下面的任务 目标是在自定义数据源和GUI之间创建一个可配置的事件“中继”。中继将使用LINQ测试和过滤传入事件,在等待下一个时间间隔时将符合条件的事件缓存在列表中,然后同步到GUI线程,并按照接收到的顺序播放事件 如何使用RX协调缓存、筛选和中继多个事件,例如用于添加、更改和删除自定义数据源中的值的事件 这可能会要求很多,但对于如何处理这个问题的任何指导都将非常感激。请参阅下面的示例代码C# 如何使用反应式扩展来缓存、限制和中继多个事件?,c#,events,caching,system.reactive,reactive-extensions-js,C#,Events,Caching,System.reactive,Reactive Extensions Js,我正在尝试学习新的.Net反应式扩展框架,它听起来是我的应用程序的完美解决方案。在研究了一些示例之后(并且对于LINQ仍然相当薄弱),我正在努力找出如何利用RX框架来完成下面的任务 目标是在自定义数据源和GUI之间创建一个可配置的事件“中继”。中继将使用LINQ测试和过滤传入事件,在等待下一个时间间隔时将符合条件的事件缓存在列表中,然后同步到GUI线程,并按照接收到的顺序播放事件 如何使用RX协调缓存、筛选和中继多个事件,例如用于添加、更改和删除自定义数据源中的值的事件 这可能会要求很多,但对于
public delegate void EventDelegateAdd(Thing thing);
public delegate void EventDelegateChange(Thing thing);
public delegate void EventDelegateRemove(Thing thing);
public delegate void EventDelegateBulkChangesStart();
public delegate void EventDelegateBulkChangesEnd();
// The "Things" that are stored in MyCustomDataSource
public class Thing
{
public string Key { get; set; }
public string Title { get; set; }
public object OtherStuff { get; set; }
}
// A custom observable data source with events that indicate when Things are
// added, changed, or removed.
public class MyCustomDataSource
{
public event EventDelegateAdd AddingThing;
public event EventDelegateChange ChangingThing;
public event EventDelegateRemove RemovingThing;
// The rest of the class that manages the database of Things...
}
// This class forms a configurable event bridge between the MyCustomDataSource and
// the GUI. The goal is to cache, filter, and throttle the events so that the GUI
// updates only occasionally with bulk changes that are relevant for that control.
public class MyEventCachingBridge
{
private MyCustomDataSource mSource;
public event EventDelegateAdd AddingThing;
public event EventDelegateChange ChangingThing;
public event EventDelegateRemove RemovingThing;
public event EventDelegateBulkChangesStart BulkChangesStart;
public event EventDelegateBulkChangesEnd BulkChangesEnd;
public MyEventCachingBridge(MyCustomDataSource source, int eventRelayInterval)
{
mSource = source;
// Magical Reactive Extensions code goes here that subscribes to all 3 events...
//
// mSource.AddingThing
// mSource.ChangingThing
// mSource.RemovingThing
//
// ...filters and records a list of the events as they are received ( maintaining order of events too ),
// then every eventRelayInterval milliseconds, plays back the events in bulk to update the GUI
// ( on the GUIs thread ). Note that LINQ will be used to filter the Things so that a subset of
// Thing changes are relayed to the GUI - i.e. - not all Thing events are observed by the GUI.
}
public void PlayBackCachedEvents()
{
BulkChangesStart(); // Raise Event to notify GUI to suspend screen updates
// Play back the list of events to push changes to ListView, TreeView, graphs, etc...
//
// this.AddingThing(Thing); // Fire events in order received
// this.ChangingThing(Thing); // Fire events in order received
// this.RemovingThing(Thing); // Fire events in order received
BulkChangesEnd(); // Raise Event to notify GUI to allow control refresh
}
鉴于所描述的任务,我不确定一般类代码中应该协调什么,以及RX语句中应该隐藏什么
我还很欣赏这样一个事实,即将3个事件组合成一个事件,并使用一个枚举指示事件的目的,这将极大地简化事情,但是在实际应用程序中要缓存的不仅仅是3个事件。我不希望使用常量Switch语句测试来识别每个事件的开销。将有大量事件路由到可能大量的GUI界面
谢谢你的建议。啊,我喜欢玩Rx……这里有一个方法;首先是部分,然后是全部: 编辑:根据注释进行修改 首先,您需要为事件设置流-在我们进行设置时,让我们用Rx的“新hawth”替换桥接器公开的“旧的.NET事件模式”: 然后,您需要将所有传入事件合并到一个流中,然后根据时间窗口“分块”该流—
Buffer
运算符非常适合此操作:
_buffer = Observable.Merge(scheduler,
_adds.Select(e => Tuple.Create(e, ThingEventType.Add)),
_changes.Select(e => Tuple.Create(e, ThingEventType.Change)),
_removes.Select(e => Tuple.Create(e, ThingEventType.Remove)))
.Buffer(TimeSpan.FromMilliseconds(eventRelayInterval), scheduler);
请注意,我正在将事件类型打包回流中-这样我们可以在回放期间采取适当的操作-枚举为:
private enum ThingEventType
{
Add,
Change,
Remove
}
现在我们需要一些东西来监听和保存批处理事件-这里有很多选项,但是让我们使用一个简单的列表来同步:
private Queue<IList<Tuple<Thing,ThingEventType>>> _eventQueue;
private static object SyncRoot = new object();
_eventQueue = new Queue<IList<Tuple<Thing,ThingEventType>>>();
// A serial disposable is a sort of "Disposable holder" - when you change it's
// Disposable member, it auto-disposes what you originally had there...no real
// need for it here, but potentially useful later
_watcherDisposable = new SerialDisposable();
_watcherDisposable.Disposable = _buffer
.ObserveOn(_scheduler)
.Subscribe(batch =>
{
lock(SyncRoot) { _eventQueue.Enqueue(batch); }
});
_disposables.Add(_watcherDisposable);
订阅总是可以IDisposable的,您会想要处理它们,所以让我们添加一些东西:
public class MyEventCachingBridge : IDisposable
{
CompositeDisposable _disposables;
public void Dispose()
{
_disposables.Dispose();
}
现在播放:
public void PlayBackCachedEvents()
{
BulkChangesStart(); // Raise Event to notify GUI to suspend screen updates
// Play back the list of events to push changes
lock(SyncRoot)
{
foreach(var batch in _eventQueue)
{
// Play back the list of events to push changes to ListView, TreeView, graphs, etc...
foreach(var evt in batch)
{
switch(evt.Item2)
{
case ThingEventType.Add: BufferedAdds.OnNext(evt.Item1); break;
case ThingEventType.Change: BufferedChanges.OnNext(evt.Item1);break;
case ThingEventType.Remove: BufferedRemoves.OnNext(evt.Item1);break;
}
}
}
_eventQueue.Clear();
}
BulkChangesEnd(); // Raise Event to notify GUI to allow control refresh
}
现在-我们也希望在消费者方面有更多的想象力,所以让我们模拟一个UI窗口(这是WPF,相应地进行调整):
公共类BridgeConsumer:窗口,IDisposable
{
私人只读可组合可处置设备;
专用IScheduler\u调度器;
专用StackPanel(面板);;
已加载公共void(对象发送方、RoutedEventArgs ea)
{
_面板=新的StackPanel();
this.Content=\u面板;
}
公用桥接器使用者(MyEventCachingBridge、ISScheduler调度器)
{
//用于清除任何订阅
_可处置的=新的可组合的();
_一次性。添加(桥);
_调度程序=调度程序;
已加载+=已加载;
//为网桥上的大容量开始/结束事件设置侦听器
var bulkStart=Observable.FromEvent(
h=>bridge.BulkChangesStart+=new EventDelegateBulkChangesStart(h),
h=>bridge.BulkChangesStart-=neweventdelegatebulkchangesstart(h));
var bulkEnd=可观测的FromEvent(
h=>bridge.BulkChangesEnd+=new EventDelegateBulkChangesEnd(h),
h=>bridge.BulkChangesEnd-=neweventdelegatebulkchangesend(h));
//“肉块”——
//1.创建由批量开始/结束事件定义的“窗口”
//2.在该“窗口”内,捕获某个窗口上的任何事件
//添加/更改/删除的合并视图
//3.对于该窗口中的每个事件,选择该事件
//(即,将窗口内容作为排序流提供给我们)
桥梁观察者=
从伦敦的thingEventWindow
可观察,合并(
bridge.BufferedAdds.Select(t=>Tuple.Create(“add”,t)),
bridge.BufferedChanges.Select(t=>Tuple.Create(“change”,t)),
bridge.BufferedRemoves.Select(t=>Tuple.Create(“remove”,t))
)
.Window(bulkStart,start=>bulkEnd)
来自thingEvent中的thingEvent
选择thingEvent;
//这很容易成为一个方法,一个对viewmodel的绑定调用,等等
Action addToList=(thing、msg、ts)=>
{
var text=new TextBlock()
{
Text=string.Format(
“At:{0}键:{2}Msg:{3}-nowTime={1}”,
时间戳,
ts,
东西,钥匙,
msg)};
_panel.Children.Add(文本);
};
_一次性。添加(bridgeWatcher)
//小心!ObserveOn的意思和你认为的“订阅”一样
.ObserveOnDispatcher()
.Subscribe(tup=>
{
addToList(tup.Item2、tup.Item1、_scheduler.Now);
}));
}
公共空间处置()
{
//清理
如果(_disposables!=null)_disposables.Dispose();
}
}
整个谢邦:
void Main()
{
var scheduler = Scheduler.Default;
var rnd = new Random();
var canceller = new CancellationTokenSource();
var source = new MyCustomDataSource();
var eventRelayInterval = 2000;
var bridge = new MyEventCachingBridge(source, eventRelayInterval, scheduler);
var window = new BridgeConsumer(bridge);
window.Closed += (o,e) => { canceller.Cancel(); window.Dispose(); };
window.Show();
Task.Factory.StartNew(
() =>
{
while(true)
{
var thing = new Thing()
{
Key = "added thing " + rnd.Next(0, 100),
Title = "title for added thing",
TimeStamp = scheduler.Now.DateTime
};
source.FireAdd(thing);
Thread.Sleep(rnd.Next(1,10) * 100);
}
}, canceller.Token);
}
public class BridgeConsumer : Window, IDisposable
{
private readonly CompositeDisposable _disposables;
private StackPanel _panel;
public void OnLoaded(object sender, RoutedEventArgs ea)
{
_panel = new StackPanel();
this.Content = _panel;
}
public BridgeConsumer(MyEventCachingBridge bridge)
{
_disposables = new CompositeDisposable();
_disposables.Add(bridge);
Loaded += OnLoaded;
var bulkStart = Observable.FromEvent(
h => bridge.BulkChangesStart += new EventDelegateBulkChangesStart(h),
h => bridge.BulkChangesStart -= new EventDelegateBulkChangesStart(h));
var bulkEnd = Observable.FromEvent(
h => bridge.BulkChangesEnd += new EventDelegateBulkChangesEnd(h),
h => bridge.BulkChangesEnd -= new EventDelegateBulkChangesEnd(h));
var bridgeWatcher =
from thingEventWindow in
Observable.Merge(
bridge.BufferedAdds.Select(t => Tuple.Create("add", t)),
bridge.BufferedChanges.Select(t => Tuple.Create("change", t)),
bridge.BufferedRemoves.Select(t => Tuple.Create("remove", t))
)
.Window(bulkStart, start => bulkEnd)
from thingEvent in thingEventWindow
select thingEvent;
Action<Thing, string> addToList = (thing, msg) =>
{
var text = new TextBlock()
{
Text = string.Format(
"At:{0} Key:{1} Msg:{2}",
thing.TimeStamp,
thing.Key,
msg)
};
_panel.Children.Add(text);
};
_disposables.Add(bridgeWatcher.ObserveOnDispatcher().Subscribe(tup =>
{
addToList(tup.Item2, tup.Item1);
}));
}
public void Dispose()
{
if(_disposables != null) _disposables.Dispose();
}
}
public delegate void EventDelegateAdd(Thing thing);
public delegate void EventDelegateChange(Thing thing);
public delegate void EventDelegateRemove(Thing thing);
public delegate void EventDelegateBulkChangesStart();
public delegate void EventDelegateBulkChangesEnd();
// The "Things" that are stored in MyCustomDataSource
public class Thing
{
public DateTime TimeStamp {get; set;}
public string Key { get; set; }
public string Title { get; set; }
public object OtherStuff { get; set; }
public override string ToString()
{
return string.Format("At:{0} Key:{1} Title:{2}", this.TimeStamp, this.Key, this.Title);
}
}
// A custom observable data source with events that indicate when Things are
// added, changed, or removed.
public class MyCustomDataSource
{
public event EventDelegateAdd AddingThing = delegate { };
public event EventDelegateChange ChangingThing = delegate { };
public event EventDelegateRemove RemovingThing = delegate { };
// The rest of the class that manages the database of Things...
public void FireAdd(Thing toAdd)
{
AddingThing(toAdd);
}
public void FireChange(Thing toChange)
{
ChangingThing(toChange);
}
public void FireRemove(Thing toRemove)
{
RemovingThing(toRemove);
}
}
// This class forms a configurable event bridge between the MyCustomDataSource and
// the GUI. The goal is to cache, filter, and throttle the events so that the GUI
// updates only occasionally with bulk changes that are relevant for that control.
public class MyEventCachingBridge : IDisposable
{
private enum ThingEventType
{
Add,
Change,
Remove
}
private MyCustomDataSource mSource;
private IScheduler _scheduler;
public event EventDelegateBulkChangesStart BulkChangesStart = delegate { };
public event EventDelegateBulkChangesEnd BulkChangesEnd = delegate { };
public IObservable<Thing> RawAdds {get; private set;}
public IObservable<Thing> RawChanges {get; private set;}
public IObservable<Thing> RawRemoves {get; private set;}
public Subject<Thing> BufferedAdds {get; private set;}
public Subject<Thing> BufferedChanges {get; private set;}
public Subject<Thing> BufferedRemoves {get; private set;}
private readonly IObservable<IList<Tuple<Thing,ThingEventType>>> _buffer;
private List<IList<Tuple<Thing,ThingEventType>>> _eventQueue;
private static object SyncRoot = new object();
private readonly CompositeDisposable _disposables;
private readonly SerialDisposable _watcherDisposable;
public MyEventCachingBridge(MyCustomDataSource source, int eventRelayInterval, IScheduler scheduler)
{
_disposables = new CompositeDisposable();
mSource = source;
_scheduler = scheduler;
_eventQueue = new List<IList<Tuple<Thing,ThingEventType>>>();
// Magical Reactive Extensions code goes here that subscribes to all 3 events...
//
// mSource.AddingThing
// mSource.ChangingThing
// mSource.RemovingThing
//
// ...filters and records a list of the events as they are received ( maintaining order of events too ),
// then every eventRelayInterval milliseconds, plays back the events in bulk to update the GUI
// ( on the GUIs thread ). Note that LINQ will be used to filter the Things so that a subset of
// Thing changes are relayed to the GUI - i.e. - not all Thing events are observed by the GUI.
RawAdds = Observable.FromEvent<EventDelegateAdd, Thing>(
ev => new EventDelegateAdd(ev),
h => mSource.AddingThing += h,
h => mSource.AddingThing -= h);
BufferedAdds = new Subject<Thing>();
RawChanges = Observable.FromEvent<EventDelegateChange, Thing>(
ev => new EventDelegateChange(ev),
h => mSource.ChangingThing += h,
h => mSource.ChangingThing -= h);
BufferedChanges = new Subject<Thing>();
RawRemoves = Observable.FromEvent<EventDelegateRemove, Thing>(
ev => new EventDelegateRemove(ev),
h => mSource.RemovingThing += h,
h => mSource.RemovingThing -= h);
BufferedRemoves = new Subject<Thing>();
_buffer = Observable.Merge(
_scheduler,
RawAdds.Select(e => Tuple.Create(e, ThingEventType.Add)),
RawChanges.Select(e => Tuple.Create(e, ThingEventType.Change)),
RawRemoves.Select(e => Tuple.Create(e, ThingEventType.Remove)))
.Buffer(TimeSpan.FromMilliseconds(eventRelayInterval), _scheduler);
_watcherDisposable = new SerialDisposable();
_watcherDisposable.Disposable = _buffer
.ObserveOn(_scheduler)
.Subscribe(batch =>
{
lock(SyncRoot) { _eventQueue.Add(batch); }
});
_disposables.Add(_watcherDisposable);
var pulse = Observable.Interval(TimeSpan.FromMilliseconds(eventRelayInterval), _scheduler);
_disposables.Add(pulse.ObserveOn(_scheduler).Subscribe(x => PlayBackCachedEvents()));
}
private void PlayBackCachedEvents()
{
BulkChangesStart(); // Raise Event to notify GUI to suspend screen updates
try
{
//_eventQueue.Dump();
lock(SyncRoot)
{
foreach(var batch in _eventQueue)
{
// Play back the list of events to push changes to ListView, TreeView, graphs, etc...
foreach(var evt in batch)
{
switch(evt.Item2)
{
case ThingEventType.Add: BufferedAdds.OnNext(evt.Item1); break;
case ThingEventType.Change: BufferedChanges.OnNext(evt.Item1);break;
case ThingEventType.Remove: BufferedRemoves.OnNext(evt.Item1);break;
}
}
}
_eventQueue.Clear();
}
}
catch(Exception ex)
{
Console.WriteLine("Exception during playback:" + ex);
}
BulkChangesEnd(); // Raise Event to notify GUI to allow control refresh
}
public void Dispose()
{
_disposables.Dispose();
}
}
void Main()
{
var scheduler=scheduler.Default;
var rnd=新随机数();
var canceller=新的CancellationTokenSource();
var source=新的MyCustomDataSource();
var eventRelayInterval=2000;
var桥=新的MyEventCachingBridge(源、eventRelayInterval、调度程序);
var窗口=新的桥接消费者(桥接);
window.Closed+=(o,e)=>{canceller.Cancel();window.Dispose
public class MyEventCachingBridge : IDisposable
{
CompositeDisposable _disposables;
public void Dispose()
{
_disposables.Dispose();
}
public void PlayBackCachedEvents()
{
BulkChangesStart(); // Raise Event to notify GUI to suspend screen updates
// Play back the list of events to push changes
lock(SyncRoot)
{
foreach(var batch in _eventQueue)
{
// Play back the list of events to push changes to ListView, TreeView, graphs, etc...
foreach(var evt in batch)
{
switch(evt.Item2)
{
case ThingEventType.Add: BufferedAdds.OnNext(evt.Item1); break;
case ThingEventType.Change: BufferedChanges.OnNext(evt.Item1);break;
case ThingEventType.Remove: BufferedRemoves.OnNext(evt.Item1);break;
}
}
}
_eventQueue.Clear();
}
BulkChangesEnd(); // Raise Event to notify GUI to allow control refresh
}
public class BridgeConsumer : Window, IDisposable
{
private readonly CompositeDisposable _disposables;
private IScheduler _scheduler;
private StackPanel _panel;
public void OnLoaded(object sender, RoutedEventArgs ea)
{
_panel = new StackPanel();
this.Content = _panel;
}
public BridgeConsumer(MyEventCachingBridge bridge, IScheduler scheduler)
{
// for cleanup of any subscriptions
_disposables = new CompositeDisposable();
_disposables.Add(bridge);
_scheduler = scheduler;
Loaded += OnLoaded;
// setup a listener for the bulk start/end events on the bridge
var bulkStart = Observable.FromEvent(
h => bridge.BulkChangesStart += new EventDelegateBulkChangesStart(h),
h => bridge.BulkChangesStart -= new EventDelegateBulkChangesStart(h));
var bulkEnd = Observable.FromEvent(
h => bridge.BulkChangesEnd += new EventDelegateBulkChangesEnd(h),
h => bridge.BulkChangesEnd -= new EventDelegateBulkChangesEnd(h));
// the "meaty bit" -
// 1. create a "window" defined by bulk start/end events
// 2. inside that "window", trap any occurrences on a
// merged view of adds/changes/removes
// 3. foreach event in that window, select that event
// (i.e., give us window contents as a stream of sorts)
var bridgeWatcher =
from thingEventWindow in
Observable.Merge(
bridge.BufferedAdds.Select(t => Tuple.Create("add", t)),
bridge.BufferedChanges.Select(t => Tuple.Create("change", t)),
bridge.BufferedRemoves.Select(t => Tuple.Create("remove", t))
)
.Window(bulkStart, start => bulkEnd)
from thingEvent in thingEventWindow
select thingEvent;
// this could just as easily be a method, a bound call to the viewmodel, etc
Action<Thing, string, DateTimeOffset> addToList = (thing, msg, ts) =>
{
var text = new TextBlock()
{
Text = string.Format(
"At:{0} Key:{2} Msg:{3} - nowTime = {1}",
thing.TimeStamp,
ts,
thing.Key,
msg) };
_panel.Children.Add(text);
};
_disposables.Add(bridgeWatcher
// CAREFUL! "ObserveOn" means what you'd think "SubscribeOn" would
.ObserveOnDispatcher()
.Subscribe(tup =>
{
addToList(tup.Item2, tup.Item1, _scheduler.Now);
}));
}
public void Dispose()
{
// clean up
if(_disposables != null) _disposables.Dispose();
}
}
void Main()
{
var scheduler = Scheduler.Default;
var rnd = new Random();
var canceller = new CancellationTokenSource();
var source = new MyCustomDataSource();
var eventRelayInterval = 2000;
var bridge = new MyEventCachingBridge(source, eventRelayInterval, scheduler);
var window = new BridgeConsumer(bridge);
window.Closed += (o,e) => { canceller.Cancel(); window.Dispose(); };
window.Show();
Task.Factory.StartNew(
() =>
{
while(true)
{
var thing = new Thing()
{
Key = "added thing " + rnd.Next(0, 100),
Title = "title for added thing",
TimeStamp = scheduler.Now.DateTime
};
source.FireAdd(thing);
Thread.Sleep(rnd.Next(1,10) * 100);
}
}, canceller.Token);
}
public class BridgeConsumer : Window, IDisposable
{
private readonly CompositeDisposable _disposables;
private StackPanel _panel;
public void OnLoaded(object sender, RoutedEventArgs ea)
{
_panel = new StackPanel();
this.Content = _panel;
}
public BridgeConsumer(MyEventCachingBridge bridge)
{
_disposables = new CompositeDisposable();
_disposables.Add(bridge);
Loaded += OnLoaded;
var bulkStart = Observable.FromEvent(
h => bridge.BulkChangesStart += new EventDelegateBulkChangesStart(h),
h => bridge.BulkChangesStart -= new EventDelegateBulkChangesStart(h));
var bulkEnd = Observable.FromEvent(
h => bridge.BulkChangesEnd += new EventDelegateBulkChangesEnd(h),
h => bridge.BulkChangesEnd -= new EventDelegateBulkChangesEnd(h));
var bridgeWatcher =
from thingEventWindow in
Observable.Merge(
bridge.BufferedAdds.Select(t => Tuple.Create("add", t)),
bridge.BufferedChanges.Select(t => Tuple.Create("change", t)),
bridge.BufferedRemoves.Select(t => Tuple.Create("remove", t))
)
.Window(bulkStart, start => bulkEnd)
from thingEvent in thingEventWindow
select thingEvent;
Action<Thing, string> addToList = (thing, msg) =>
{
var text = new TextBlock()
{
Text = string.Format(
"At:{0} Key:{1} Msg:{2}",
thing.TimeStamp,
thing.Key,
msg)
};
_panel.Children.Add(text);
};
_disposables.Add(bridgeWatcher.ObserveOnDispatcher().Subscribe(tup =>
{
addToList(tup.Item2, tup.Item1);
}));
}
public void Dispose()
{
if(_disposables != null) _disposables.Dispose();
}
}
public delegate void EventDelegateAdd(Thing thing);
public delegate void EventDelegateChange(Thing thing);
public delegate void EventDelegateRemove(Thing thing);
public delegate void EventDelegateBulkChangesStart();
public delegate void EventDelegateBulkChangesEnd();
// The "Things" that are stored in MyCustomDataSource
public class Thing
{
public DateTime TimeStamp {get; set;}
public string Key { get; set; }
public string Title { get; set; }
public object OtherStuff { get; set; }
public override string ToString()
{
return string.Format("At:{0} Key:{1} Title:{2}", this.TimeStamp, this.Key, this.Title);
}
}
// A custom observable data source with events that indicate when Things are
// added, changed, or removed.
public class MyCustomDataSource
{
public event EventDelegateAdd AddingThing = delegate { };
public event EventDelegateChange ChangingThing = delegate { };
public event EventDelegateRemove RemovingThing = delegate { };
// The rest of the class that manages the database of Things...
public void FireAdd(Thing toAdd)
{
AddingThing(toAdd);
}
public void FireChange(Thing toChange)
{
ChangingThing(toChange);
}
public void FireRemove(Thing toRemove)
{
RemovingThing(toRemove);
}
}
// This class forms a configurable event bridge between the MyCustomDataSource and
// the GUI. The goal is to cache, filter, and throttle the events so that the GUI
// updates only occasionally with bulk changes that are relevant for that control.
public class MyEventCachingBridge : IDisposable
{
private enum ThingEventType
{
Add,
Change,
Remove
}
private MyCustomDataSource mSource;
private IScheduler _scheduler;
public event EventDelegateBulkChangesStart BulkChangesStart = delegate { };
public event EventDelegateBulkChangesEnd BulkChangesEnd = delegate { };
public IObservable<Thing> RawAdds {get; private set;}
public IObservable<Thing> RawChanges {get; private set;}
public IObservable<Thing> RawRemoves {get; private set;}
public Subject<Thing> BufferedAdds {get; private set;}
public Subject<Thing> BufferedChanges {get; private set;}
public Subject<Thing> BufferedRemoves {get; private set;}
private readonly IObservable<IList<Tuple<Thing,ThingEventType>>> _buffer;
private List<IList<Tuple<Thing,ThingEventType>>> _eventQueue;
private static object SyncRoot = new object();
private readonly CompositeDisposable _disposables;
private readonly SerialDisposable _watcherDisposable;
public MyEventCachingBridge(MyCustomDataSource source, int eventRelayInterval, IScheduler scheduler)
{
_disposables = new CompositeDisposable();
mSource = source;
_scheduler = scheduler;
_eventQueue = new List<IList<Tuple<Thing,ThingEventType>>>();
// Magical Reactive Extensions code goes here that subscribes to all 3 events...
//
// mSource.AddingThing
// mSource.ChangingThing
// mSource.RemovingThing
//
// ...filters and records a list of the events as they are received ( maintaining order of events too ),
// then every eventRelayInterval milliseconds, plays back the events in bulk to update the GUI
// ( on the GUIs thread ). Note that LINQ will be used to filter the Things so that a subset of
// Thing changes are relayed to the GUI - i.e. - not all Thing events are observed by the GUI.
RawAdds = Observable.FromEvent<EventDelegateAdd, Thing>(
ev => new EventDelegateAdd(ev),
h => mSource.AddingThing += h,
h => mSource.AddingThing -= h);
BufferedAdds = new Subject<Thing>();
RawChanges = Observable.FromEvent<EventDelegateChange, Thing>(
ev => new EventDelegateChange(ev),
h => mSource.ChangingThing += h,
h => mSource.ChangingThing -= h);
BufferedChanges = new Subject<Thing>();
RawRemoves = Observable.FromEvent<EventDelegateRemove, Thing>(
ev => new EventDelegateRemove(ev),
h => mSource.RemovingThing += h,
h => mSource.RemovingThing -= h);
BufferedRemoves = new Subject<Thing>();
_buffer = Observable.Merge(
_scheduler,
RawAdds.Select(e => Tuple.Create(e, ThingEventType.Add)),
RawChanges.Select(e => Tuple.Create(e, ThingEventType.Change)),
RawRemoves.Select(e => Tuple.Create(e, ThingEventType.Remove)))
.Buffer(TimeSpan.FromMilliseconds(eventRelayInterval), _scheduler);
_watcherDisposable = new SerialDisposable();
_watcherDisposable.Disposable = _buffer
.ObserveOn(_scheduler)
.Subscribe(batch =>
{
lock(SyncRoot) { _eventQueue.Add(batch); }
});
_disposables.Add(_watcherDisposable);
var pulse = Observable.Interval(TimeSpan.FromMilliseconds(eventRelayInterval), _scheduler);
_disposables.Add(pulse.ObserveOn(_scheduler).Subscribe(x => PlayBackCachedEvents()));
}
private void PlayBackCachedEvents()
{
BulkChangesStart(); // Raise Event to notify GUI to suspend screen updates
try
{
//_eventQueue.Dump();
lock(SyncRoot)
{
foreach(var batch in _eventQueue)
{
// Play back the list of events to push changes to ListView, TreeView, graphs, etc...
foreach(var evt in batch)
{
switch(evt.Item2)
{
case ThingEventType.Add: BufferedAdds.OnNext(evt.Item1); break;
case ThingEventType.Change: BufferedChanges.OnNext(evt.Item1);break;
case ThingEventType.Remove: BufferedRemoves.OnNext(evt.Item1);break;
}
}
}
_eventQueue.Clear();
}
}
catch(Exception ex)
{
Console.WriteLine("Exception during playback:" + ex);
}
BulkChangesEnd(); // Raise Event to notify GUI to allow control refresh
}
public void Dispose()
{
_disposables.Dispose();
}
}