C# 从另一个线程修改对象属性时引发OnPropertyChanged
所以我有一个目标:C# 从另一个线程修改对象属性时引发OnPropertyChanged,c#,.net,multithreading,winforms,C#,.net,Multithreading,Winforms,所以我有一个目标: public class SomeObject: INotifyPropertyChanged { public decimal AlertLevel { get { return alertLevel; } set { if(alertLevel == value) return; aler
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
if(PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
假设我在非GUI线程的线程上更改此对象。当我没有对此类中任何GUI组件的引用时,如何让此对象在与GUI相同的线程上引发PropertyChanged事件?对于WPF-添加以下引用:
PresentationFramework.dll
WindowsBase.dll
在后台线程中,将需要访问UI的代码包装到dispatcher.Invoke()中
供WinForms使用
Dispatcher.CurrentDispatcher.Invoke(DispatcherPriority.Render, new Action(() => {
//Do Your magic here
}));
通常,事件订阅者应负责在必要时将调用编组到UI线程 但是,如果所讨论的类是特定于UI的(也称为视图模型),则只要在UI线程上创建它,您就可以捕获同步上下文,并使用它引发如下事件:
public class SomeObject : INotifyPropertyChanged
{
private SynchronizationContext syncContext;
public SomeObject()
{
syncContext = SynchronizationContext.Current;
}
private decimal alertLevel;
public decimal AlertLevel
{
get { return alertLevel; }
set
{
if (alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
var handler = PropertyChanged;
if (handler != null)
{
if (syncContext != null)
syncContext.Post(_ => handler(this, new PropertyChangedEventArgs(propertyName)), null);
else
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
static class Program {
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main() {
GUIThreadDispatcher.Instance.Init(); //setup the ability to use the GUI Thread when needed via a static reference
Application.Run(new MainForm());
}
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
private void MainForm_Load(object sender, EventArgs e) {
//setup the ability to use the GUI Thread when needed via a static reference
GUIThreadDispatcher.Instance.Init(this);
...
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
private void MainForm_Load(object sender, EventArgs e) {
//setup the ability to use the GUI Thread when needed via a static reference
GUIThreadDispatcher.Instance.Init();
...
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
或者,您可以通过构造函数传递同步上下文
另一种方法是保持对象的完整性,但数据通过中间同步绑定源绑定到它,如这里所述。这是一个干净的实现(相对而言)。只是必须包含一个对
WindowsBase.dll
的引用,它原来是一个WPF库,所以呃…,对它不是很满意,但它是一个解决方案…:
public class GUIThreadDispatcher {
private static volatile GUIThreadDispatcher itsSingleton;
private Dispatcher itsDispatcher;
private GUIThreadDispatcher() { }
public static GUIThreadDispatcher Instance
{
get
{
if (itsSingleton == null)
itsSingleton = new GUIThreadDispatcher();
return itsSingleton;
}
}
public void Init() {
itsDispatcher = Dispatcher.CurrentDispatcher;
}
public object Invoke(Action method, DispatcherPriority priority = DispatcherPriority.Render, params object[] args) {
return itsDispatcher.Invoke(method, priority, args);
}
public DispatcherOperation BeginInvoke(Action method, DispatcherPriority priority = DispatcherPriority.Render, params object[] args) {
return itsDispatcher.BeginInvoke(method, priority, args);
}
然后像这样初始化它:
public class SomeObject : INotifyPropertyChanged
{
private SynchronizationContext syncContext;
public SomeObject()
{
syncContext = SynchronizationContext.Current;
}
private decimal alertLevel;
public decimal AlertLevel
{
get { return alertLevel; }
set
{
if (alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
var handler = PropertyChanged;
if (handler != null)
{
if (syncContext != null)
syncContext.Post(_ => handler(this, new PropertyChangedEventArgs(propertyName)), null);
else
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
static class Program {
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main() {
GUIThreadDispatcher.Instance.Init(); //setup the ability to use the GUI Thread when needed via a static reference
Application.Run(new MainForm());
}
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
private void MainForm_Load(object sender, EventArgs e) {
//setup the ability to use the GUI Thread when needed via a static reference
GUIThreadDispatcher.Instance.Init(this);
...
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
private void MainForm_Load(object sender, EventArgs e) {
//setup the ability to use the GUI Thread when needed via a static reference
GUIThreadDispatcher.Instance.Init();
...
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
一个更好的主意,不使用任何WPF引用:
public class GUIThreadDispatcher {
private static volatile GUIThreadDispatcher itsSingleton;
private WeakReference itsDispatcher;
private GUIThreadDispatcher() { }
public static GUIThreadDispatcher Instance
{
get
{
if (itsSingleton == null)
itsSingleton = new GUIThreadDispatcher();
return itsSingleton;
}
}
public void Init(Control ctrl) {
itsDispatcher = new WeakReference(ctrl);
}
public void Invoke(Action method) {
ExecuteAction((Control ctrl) => DoInGuiThread(ctrl, method, forceBeginInvoke: false));
}
public void BeginInvoke(Action method) {
ExecuteAction((Control ctrl) => DoInGuiThread(ctrl, method, forceBeginInvoke: true));
}
private void ExecuteAction(Action<Control> action) {
if (itsDispatcher.IsAlive) {
var ctrl = itsDispatcher.Target as Control;
if (ctrl != null) {
action(ctrl);
}
}
}
public static void DoInGuiThread(Control ctrl, Action action, bool forceBeginInvoke = false) {
if (ctrl.InvokeRequired) {
if (forceBeginInvoke)
ctrl.BeginInvoke(action);
else
ctrl.Invoke(action);
}
else {
action();
}
}
}
}
然后像这样使用:
public class SomeObject : INotifyPropertyChanged
{
private SynchronizationContext syncContext;
public SomeObject()
{
syncContext = SynchronizationContext.Current;
}
private decimal alertLevel;
public decimal AlertLevel
{
get { return alertLevel; }
set
{
if (alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
var handler = PropertyChanged;
if (handler != null)
{
if (syncContext != null)
syncContext.Post(_ => handler(this, new PropertyChangedEventArgs(propertyName)), null);
else
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
static class Program {
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main() {
GUIThreadDispatcher.Instance.Init(); //setup the ability to use the GUI Thread when needed via a static reference
Application.Run(new MainForm());
}
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
private void MainForm_Load(object sender, EventArgs e) {
//setup the ability to use the GUI Thread when needed via a static reference
GUIThreadDispatcher.Instance.Init(this);
...
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
private void MainForm_Load(object sender, EventArgs e) {
//setup the ability to use the GUI Thread when needed via a static reference
GUIThreadDispatcher.Instance.Init();
...
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
找到了一个更好的答案,而不必使用对表单控件的WeakReference,也不必使用WPF引用基于和Ivan的上述答案:
public class GUIThreadDispatcher {
private static volatile GUIThreadDispatcher itsSingleton;
private SynchronizationContext itsSyncContext;
private GUIThreadDispatcher() {}
/// <summary>
/// This needs to be called on the GUI Thread somewhere
/// </summary>
public void Init() {
itsSyncContext = AsyncOperationManager.SynchronizationContext;
}
public static GUIThreadDispatcher Instance
{
get
{
if (itsSingleton == null)
itsSingleton = new GUIThreadDispatcher();
return itsSingleton;
}
}
public void Invoke(Action method) {
itsSyncContext.Send((state) => { method(); }, null);
}
public void BeginInvoke(Action method) {
itsSyncContext.Post((state) => { method(); }, null);
}
}
然后像这样使用:
public class SomeObject : INotifyPropertyChanged
{
private SynchronizationContext syncContext;
public SomeObject()
{
syncContext = SynchronizationContext.Current;
}
private decimal alertLevel;
public decimal AlertLevel
{
get { return alertLevel; }
set
{
if (alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
var handler = PropertyChanged;
if (handler != null)
{
if (syncContext != null)
syncContext.Post(_ => handler(this, new PropertyChangedEventArgs(propertyName)), null);
else
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
static class Program {
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main() {
GUIThreadDispatcher.Instance.Init(); //setup the ability to use the GUI Thread when needed via a static reference
Application.Run(new MainForm());
}
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
private void MainForm_Load(object sender, EventArgs e) {
//setup the ability to use the GUI Thread when needed via a static reference
GUIThreadDispatcher.Instance.Init(this);
...
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
private void MainForm_Load(object sender, EventArgs e) {
//setup the ability to use the GUI Thread when needed via a static reference
GUIThreadDispatcher.Instance.Init();
...
}
public class SomeObject: INotifyPropertyChanged
{
public decimal AlertLevel {
get {
return alertLevel;
}
set {
if(alertLevel == value) return;
alertLevel = value;
OnPropertyChanged("AlertLevel");
}
private void OnPropertyChanged(string propertyName) {
GUIThreadDispatcher.Instance.BeginInvoke(() => {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
});
}}
您必须使用Dispatcher。检查这个是的,我看到过类似的,但是Dispatcher类在哪里?我需要哪种参考资料?我在任何地方都找不到它…您需要向
PresentationFramework.dll
添加一个引用,通常它只用于WPF,但dispatcher类同时适用于winforms和WPF。IntelisSense没有显示它。尝试粘贴代码并编译。非常奇怪。。也许你是从单元测试中调用它?应用程序启动了吗?是Winforms的WPF吗?这仍然不起作用。。。我知道原因了:我的类的问题是它是bindinglist中的一个元素。所以你提供的文章很有趣。我第一次读的时候没有同步,但现在看到了。发布了一个我最终使用的答案,现在意识到它与您的答案非常相似。我不能100%确定调度程序。如果您在应用程序之前调用它,CurrentDispatcher
将具有正确的值。运行(
。它似乎可以工作,但我明白您的意思。应该已经在MainForm\u Load中初始化了。。。