C# 如何为套接字传输序列化媒体对象(音频和图片)?

C# 如何为套接字传输序列化媒体对象(音频和图片)?,c#,silverlight,sockets,windows-phone-7,C#,Silverlight,Sockets,Windows Phone 7,我希望我的应用程序能够通过套接字与pc客户端通信。 我已经知道如何处理字符串了 我的问题是,我想能够发送音频文件和图片,如何将iamge/音频文件转换为字符串/位流并发送 下面是我的套接字类: public class SocketClient { Socket socket = null; static ManualResetEvent clientDone = new ManualResetEvent(false); const int TIMEOUT_MILLISE

我希望我的应用程序能够通过套接字与pc客户端通信。 我已经知道如何处理字符串了

我的问题是,我想能够发送音频文件和图片,如何将iamge/音频文件转换为字符串/位流并发送

下面是我的套接字类:

public class SocketClient
{
    Socket socket = null;
    static ManualResetEvent clientDone = new ManualResetEvent(false);
    const int TIMEOUT_MILLISECONDS = 5000;
    const int MAX_BUFFER_SIZE = 2048;

    public SocketClient()
    {
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
    }

    public string Send(string serverName, int portNumber, string data)
    {
        string response = "Timeout";

        if (socket != null)
        {
            SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
            socketEventArg.RemoteEndPoint = new DnsEndPoint(serverName, portNumber);

            socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)
            {
                response = e.SocketError.ToString();
                clientDone.Set();
            });

            byte[] payload = Encoding.UTF8.GetBytes(data);
            socketEventArg.SetBuffer(payload, 0, payload.Length);
            clientDone.Reset();
            socket.SendToAsync(socketEventArg);

            clientDone.WaitOne(TIMEOUT_MILLISECONDS);
        }
        else
        {
            response = "not initialized";
        }
        return response;
    }

    public string Recieve(int portNumber)
    {
        string response = "Timeout";

        if (socket != null)
        {
            SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
            socketEventArg.SetBuffer(new Byte[MAX_BUFFER_SIZE], 0, MAX_BUFFER_SIZE);

            socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)
            {
                if (e.SocketError == SocketError.Success)
                {
                    response = Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred);
                    response.Trim('\0');
                }
                else
                {
                    response = e.SocketError.ToString();
                }

                clientDone.Set();
            });

            socketEventArg.RemoteEndPoint = new IPEndPoint(IPAddress.Any, portNumber);

            clientDone.Reset();
            socket.ReceiveFromAsync(socketEventArg);
            clientDone.WaitOne(TIMEOUT_MILLISECONDS);
        }

        return response;
    }

    public void Close()
    {
        socket.Close();
    }
}
公共类SocketClient
{
套接字=空;
静态ManualResetEvent客户端完成=新的ManualResetEvent(错误);
const int TIMEOUT_毫秒=5000;
const int MAX_BUFFER_SIZE=2048;
公共SocketClient()
{
套接字=新套接字(AddressFamily.InterNetwork、SocketType.Dgram、ProtocolType.Udp);
}
公共字符串发送(字符串服务器名、int端口号、字符串数据)
{
字符串响应=“超时”;
if(套接字!=null)
{
SocketAsyncEventArgs socketEventArg=新的SocketAsyncEventArgs();
SocketEventTarget.RemoteEndPoint=新的DnsEndPoint(服务器名、端口号);
SocketEventTarget.Completed+=新事件处理程序(委托(对象s,SocketAsyncEventArgs e)
{
响应=e.SocketError.ToString();
clientDone.Set();
});
byte[]有效负载=Encoding.UTF8.GetBytes(数据);
SocketEventTarget.SetBuffer(有效载荷,0,有效载荷.长度);
clientDone.Reset();
socket.SendToAsync(socketEventArg);
clientDone.WaitOne(超时\u毫秒);
}
其他的
{
response=“未初始化”;
}
返回响应;
}
公共字符串接收(int端口号)
{
字符串响应=“超时”;
if(套接字!=null)
{
SocketAsyncEventArgs socketEventArg=新的SocketAsyncEventArgs();
SocketEventTarget.SetBuffer(新字节[最大缓冲区大小],0,最大缓冲区大小);
SocketEventTarget.Completed+=新事件处理程序(委托(对象s,SocketAsyncEventArgs e)
{
如果(e.SocketError==SocketError.Success)
{
response=Encoding.UTF8.GetString(e.Buffer,e.Offset,e.bytesttransfered);
响应。修剪('\0');
}
其他的
{
响应=e.SocketError.ToString();
}
clientDone.Set();
});
SocketEventTarget.RemoteEndPoint=新的IPEndPoint(IPAddress.Any,端口号);
clientDone.Reset();
socket.receivefromsync(socketEventArg);
clientDone.WaitOne(超时\u毫秒);
}
返回响应;
}
公众假期结束()
{
socket.Close();
}
}

我想修改它,以便能够发送图片和音频文件。

您当前的发送方法对数据使用字符串属性。您可以使用包含数据的字节数组或流来重新构建它

您可以使用此示例来了解如何从映像到流和流,尽管这不使用套接字,而是使用本地存储。关于如何做到这一点的原则保持不变: