C# 时间等待内法
我从来没有在定时器和延迟方面做过太多的工作,所以我很确定我的代码做了一些非常糟糕的事情,但我想不出一个解决方案 好的。。。我有一个叫做AnimatorsPool的类,它一次包含并处理许多Animator类。Animator只是一个简单的、基于计时器的控制移动器C# 时间等待内法,c#,.net,multithreading,timer,while-loop,C#,.net,Multithreading,Timer,While Loop,我从来没有在定时器和延迟方面做过太多的工作,所以我很确定我的代码做了一些非常糟糕的事情,但我想不出一个解决方案 好的。。。我有一个叫做AnimatorsPool的类,它一次包含并处理许多Animator类。Animator只是一个简单的、基于计时器的控制移动器 public sealed class AnimatorsPool : IDisposable { private Boolean m_Disposed; private Boolean m
public sealed class AnimatorsPool : IDisposable
{
private Boolean m_Disposed;
private Boolean m_Stopped;
private Boolean m_Waiting;
private Int32 m_DelayBetween;
private Int32 m_DelayStart;
private List<Animator> m_Animators;
private Stopwatch m_Stopwatch;
public Boolean AnimationsFinished
{
get
{
foreach (Animator animator in m_Animators)
{
if (!animator.AnimationFinished)
return false;
}
return true;
}
}
public AnimatorsPool(Int32 delayBetween, Int32 delayStart)
{
m_Disposed = false;
m_Stopped = false;
m_Waiting = false;
m_DelayBetween = ((delayBetween < 0) ? 0 : delayBetween);
m_DelayStart = ((delayStart < 0) ? 0 : delayStart);
m_Animators = new List<Animator>();
}
private void Wait(Int32 delay)
{
m_Stopwatch = Stopwatch.StartNew();
m_Waiting = true;
while (!m_Stopped && (m_Stopwatch.ElapsedMilliseconds <= delay))
Application.DoEvents();
m_Waiting = false;
m_Stopwatch.Stop();
}
public void Add(Animator animator)
{
m_Animators.Add(animator);
}
public void Dispose()
{
if (!m_Disposed)
{
foreach (Animator animator in m_Animators)
animator.Dispose();
m_Animators.Clear();
m_Animators = null;
m_Disposed = true;
}
GC.SuppressFinalize(this);
}
public void Start()
{
if (m_Animators.Count > 0)
{
if (m_DelayStart > 0)
Wait(m_DelayStart);
m_Animators[0].Start();
if (m_Animators.Count > 1)
{
for (Int32 i = 1, length = m_Animators.Count; i < length; ++i)
{
if (m_DelayBetween > 0)
Wait(m_DelayBetween);
m_Animators[i].Start();
}
}
}
}
public void Stop()
{
m_Stopped = true;
while (m_Waiting)
Application.DoEvents();
}
}
好了,现在。。。一开始发生的事情是,如果我在AnimatorsPool仍在运行Wait()方法时退出程序,我的主窗体将消失,但进程仍在我的任务管理器中不间断地运行。
因此,我在主窗体中实现了Dispose覆盖:
protected override void Dispose(Boolean disposing)
{
if (!m_Disposed)
{
if (disposing)
{
s_RandomProvider.Dispose();
foreach (AnimatorsPool pool in m_AnimatorsPools)
pool.Dispose();
m_AnimatorsPools.Clear();
m_AnimatorsPools = null;
}
m_Disposed = true;
}
base.Dispose(disposing);
}
好的。。。现在,我的程序有时会正确退出,但有时不会。从debug中我可以看到,当它发生时,这是因为一些AnimatorsPool仍然在运行Wait()方法,即使m_Stopped设置为true。
我想我应该使用线程、计时器或类似的东西,但我没有经验。欢迎任何帮助!谢谢 无论你做什么,都不要这样做:
while (!m_Stopped && (m_Stopwatch.ElapsedMilliseconds <= delay))
Application.DoEvents();
while(!m_Stopped&&(m_Stopwatch.elapsedmillesons)我应该拆分我的启动方法,以便使用两个计时器,并编辑“滴答”事件以添加更多信息。
while (!m_Stopped && (m_Stopwatch.ElapsedMilliseconds <= delay))
Application.DoEvents();