C# 如何正确地反序列化我的JSON对象?
我对JSON反序列化有问题。我创建了一个C#程序,并使用Json.NET 我必须反序列化的JSON对象是:C# 如何正确地反序列化我的JSON对象?,c#,.net,json,serialization,json.net,C#,.net,Json,Serialization,Json.net,我对JSON反序列化有问题。我创建了一个C#程序,并使用Json.NET 我必须反序列化的JSON对象是: { "modifyDate": 1400648078000, "champions": [ { "id": 143, "stats": { "totalDeathsPerSession": 7, "totalSessionsPlayed": 1, "totalDamageTaken": 19377
{
"modifyDate": 1400648078000,
"champions": [
{
"id": 143,
"stats": {
"totalDeathsPerSession": 7,
"totalSessionsPlayed": 1,
"totalDamageTaken": 19377,
"totalQuadraKills": 0,
"totalTripleKills": 0,
"totalMinionKills": 38,
"maxChampionsKilled": 4,
"totalDoubleKills": 0,
"totalPhysicalDamageDealt": 4862,
"totalChampionKills": 4,
"totalAssists": 17,
"mostChampionKillsPerSession": 4,
"totalDamageDealt": 53289,
"totalFirstBlood": 0,
"totalSessionsLost": 0,
"totalSessionsWon": 1,
"totalMagicDamageDealt": 46696,
"totalGoldEarned": 12787,
"totalPentaKills": 0,
"totalTurretsKilled": 0,
"mostSpellsCast": 0,
"maxNumDeaths": 7,
"totalUnrealKills": 0
}
},
{
"id": 115,
"stats": {
"totalDeathsPerSession": 8,
"totalSessionsPlayed": 1,
"totalDamageTaken": 18926,
"totalQuadraKills": 0,
"totalTripleKills": 0,
"totalMinionKills": 219,
"maxChampionsKilled": 4,
"totalDoubleKills": 0,
"totalPhysicalDamageDealt": 8912,
"totalChampionKills": 4,
"totalAssists": 6,
"mostChampionKillsPerSession": 4,
"totalDamageDealt": 170050,
"totalFirstBlood": 0,
"totalSessionsLost": 1,
"totalSessionsWon": 0,
"totalMagicDamageDealt": 161137,
"totalGoldEarned": 10950,
"totalPentaKills": 0,
"totalTurretsKilled": 0,
"mostSpellsCast": 0,
"maxNumDeaths": 8,
"totalUnrealKills": 0
}
}, ...
这是一个复杂的物体
表示此对象的C#类是:
class StatRankedJoueur
{
private double modifyDate;
public double ModifyDate
{
get { return modifyDate; }
set { modifyDate = value; }
}
private int _summonerId;
public int SummonerId
{
get { return _summonerId; }
set { _summonerId = value; }
}
private Dictionary<int, Dictionary<String, double>> champions;
public Dictionary<int, Dictionary<String, double>> Champions
{
get
{
return champions;
}
set
{
champions = value;
}
}
}
作者:
var list=JsonConvert.DeserializeObject(json);
问题是我没有一个“对象”列表是我的JSON。那么怎么做呢?正如一条评论所指出的,您的JSON不包含字典。试试这个:
class StatRankedJoueur
{
private double modifyDate;
public double ModifyDate
{
get { return modifyDate; }
set { modifyDate = value; }
}
private int _summonerId;
public int SummonerId
{
get { return _summonerId; }
set { _summonerId = value; }
}
private Champion[] champions;
public Champion[] Champions
{
get
{
return champions;
}
set
{
champions = value;
}
}
}
public class Champion
{
public int id { get; set; }
public Stats stats { get; set; }
}
public class Stats
{
public int totalDeathsPerSession { get; set; }
//etc
}
假设JSON.NET知道将id作为内部字典键放入字典的int key字段和stat属性中。。。它可能无法推断所有这些 适用于JSON的类定义之一是: (我知道它是驼峰大小写而不是pascal大小写…使用JSON属性更改。)
公共类统计信息
{
公共int TotalDeath会话{get;set;}
公共int TotalSessionPlayed{get;set;}
公共int TotalDamageTake{get;set;}
公共整数totalQuadraKills{get;set;}
公共整数totalTripleKills{get;set;}
公共int totalMinionKills{get;set;}
public int maxChampionsKilled{get;set;}
公共整数{get;set;}
公共int TotalPhysicalDamageDemanted{get;set;}
公共int totalChampionKills{get;set;}
公共整数{get;set;}
公共int-mostChampionKillsPerSession{get;set;}
公共int TotalDamageDealed{get;set;}
公共整数totalFirstBlood{get;set;}
公共int TotalSessionLost{get;set;}
公共int totalSessionsWon{get;set;}
公共整数TotalMagicDamageDemand{get;set;}
公共整数{get;set;}
公共整数{get;set;}
公共整数{get;set;}
公共int mostSpellsCast{get;set;}
public int maxNumDeath{get;set;}
公共int totalUnrealKills{get;set;}
}
公开课冠军
{
公共int id{get;set;}
公共统计数据{get;set;}
}
公共类根对象
{
公共长修改日期{get;set;}
公共列表{get;set;}
}
您可以在此处为JSON快速生成C#类:添加几个类来表示您从JSON获得的结构
public class StatRankedJoueur
{
public double ModifyDate { get; set; }
public int SummonerId { get; set; }
public IEnumerable<Champion> Champions { get; set; }
}
public class Champion
{
public int id { get; set;}
public Stats stats { get; set;}
}
public class Stats
{
public double totalDeathsPerSession { get; set; }
public double totalSessionsPlayed { get; set; }
public double totalDamageTaken { get; set; }
public double totalQuadraKills { get; set; }
public double totalTripleKills { get; set; },
public double totalMinionKills { get; set; }
public double maxChampionsKilled { get; set; }
public double totalDoubleKills { get; set; }
public double totalPhysicalDamageDealt { get; set; }
public double totalChampionKills { get; set; }
public double totalAssists { get; set; }
public double mostChampionKillsPerSession { get; set; }
public double totalDamageDealt { get; set; }
public double totalFirstBlood { get; set; }
public double totalSessionsLost { get; set; }
public double totalSessionsWon { get; set; }
public double totalMagicDamageDealt { get; set; }
public double totalGoldEarned { get; set; }
public double totalPentaKills { get; set; }
public double totalTurretsKilled { get; set; }
public double mostSpellsCast { get; set; }
public double maxNumDeaths { get; set; }
public double totalUnrealKills { get; set; }
}
statrankedjouer公共类
{
公共双修改日期{get;set;}
public int calleerid{get;set;}
公共IEnumerable Champions{get;set;}
}
公开课冠军
{
公共int id{get;set;}
公共统计数据{get;set;}
}
公共类统计
{
公共双TotalDeath会话{get;set;}
公共双TotalSessionPlayed{get;set;}
公共双TotalDamageTake{get;set;}
公共双totalQuadraKills{get;set;}
公共双totalTripleKills{get;set;},
公共双totalMinionKills{get;set;}
公共双maxChampionsKilled{get;set;}
公共双totalDoubleKills{get;set;}
公共双TotalPhysicalDamageProcessed{get;set;}
公共双totalChampionKills{get;set;}
公共双精度{get;set;}
公共双mostChampionKillsPerSession{get;set;}
公共双TotalDamageDeposed{get;set;}
公共双totalFirstBlood{get;set;}
公共双TotalSessionLost{get;set;}
公共双totalSessionsWon{get;set;}
公共双TotalMagicDamageDemand{get;set;}
公共双总计{get;set;}
公共双精度{get;set;}
公共双精度{get;set;}
公共双mostSpellsCast{get;set;}
公共双MaxNumDeath{get;set;}
公共双totalUnrealKills{get;set;}
}
旁注:避免在帖子中添加新的/谢谢的注释,并在标题中添加标签。显示问题信息/代码(如您所做的)就足够了。请注意,在上面给出的JSON示例中,“champions”是一个对象数组,而在C#类中它是一个字典。因此,JSON反序列化程序正确地抱怨这种不匹配。一种方法是创建另一个类,该类将JSON对象与“id”和“stats”属性相匹配,并声明您的Champions属性,如public List Champions
Ty,但我现在是否应该更改这一行:JsonClass.statrankedjouer values=JsonConvert.DeserializeObject(reponse);因为召唤者身份已经改变,但冠军名单没有改变
var list = JsonConvert.DeserializeObject<List<KeyValuePair<string,List<KeyValuePair<string, string>>>> >(json);
class StatRankedJoueur
{
private double modifyDate;
public double ModifyDate
{
get { return modifyDate; }
set { modifyDate = value; }
}
private int _summonerId;
public int SummonerId
{
get { return _summonerId; }
set { _summonerId = value; }
}
private Champion[] champions;
public Champion[] Champions
{
get
{
return champions;
}
set
{
champions = value;
}
}
}
public class Champion
{
public int id { get; set; }
public Stats stats { get; set; }
}
public class Stats
{
public int totalDeathsPerSession { get; set; }
//etc
}
public class Stats
{
public int totalDeathsPerSession { get; set; }
public int totalSessionsPlayed { get; set; }
public int totalDamageTaken { get; set; }
public int totalQuadraKills { get; set; }
public int totalTripleKills { get; set; }
public int totalMinionKills { get; set; }
public int maxChampionsKilled { get; set; }
public int totalDoubleKills { get; set; }
public int totalPhysicalDamageDealt { get; set; }
public int totalChampionKills { get; set; }
public int totalAssists { get; set; }
public int mostChampionKillsPerSession { get; set; }
public int totalDamageDealt { get; set; }
public int totalFirstBlood { get; set; }
public int totalSessionsLost { get; set; }
public int totalSessionsWon { get; set; }
public int totalMagicDamageDealt { get; set; }
public int totalGoldEarned { get; set; }
public int totalPentaKills { get; set; }
public int totalTurretsKilled { get; set; }
public int mostSpellsCast { get; set; }
public int maxNumDeaths { get; set; }
public int totalUnrealKills { get; set; }
}
public class Champion
{
public int id { get; set; }
public Stats stats { get; set; }
}
public class RootObject
{
public long modifyDate { get; set; }
public List<Champion> champions { get; set; }
}
public class StatRankedJoueur
{
public double ModifyDate { get; set; }
public int SummonerId { get; set; }
public IEnumerable<Champion> Champions { get; set; }
}
public class Champion
{
public int id { get; set;}
public Stats stats { get; set;}
}
public class Stats
{
public double totalDeathsPerSession { get; set; }
public double totalSessionsPlayed { get; set; }
public double totalDamageTaken { get; set; }
public double totalQuadraKills { get; set; }
public double totalTripleKills { get; set; },
public double totalMinionKills { get; set; }
public double maxChampionsKilled { get; set; }
public double totalDoubleKills { get; set; }
public double totalPhysicalDamageDealt { get; set; }
public double totalChampionKills { get; set; }
public double totalAssists { get; set; }
public double mostChampionKillsPerSession { get; set; }
public double totalDamageDealt { get; set; }
public double totalFirstBlood { get; set; }
public double totalSessionsLost { get; set; }
public double totalSessionsWon { get; set; }
public double totalMagicDamageDealt { get; set; }
public double totalGoldEarned { get; set; }
public double totalPentaKills { get; set; }
public double totalTurretsKilled { get; set; }
public double mostSpellsCast { get; set; }
public double maxNumDeaths { get; set; }
public double totalUnrealKills { get; set; }
}